I agree partially. For indie devs: get the game directly from the dev if possible, never get the codes, because the dev doesn’t really get money for those.
With AAA games, the picture is different. The business model for most has now pivoted to be about extracting money to the point where its absurd. And for them, I have absolutely no qualms with taking advantage of their bad business decisions.
It was a return to nostalgia for me. My wife bought this for me for Christmas. I was worried that I would lug into a very dated game, however:
The gameplay is so exquisite and the track design so carefully thought out that it’s really an exhilarating game. The tracks never get boring because they sprinkle in just enough variation and style to keep them engaging. The tricks you can pull in a podracer do not break suspension of disbelief the way normal car games do when pulling amazing stunts. The flow is smooth and fluid even now.
Between the minimap, rearview, braking, air breaking to sustain airtime and cushion landings, self-determined boosting (rather than relying on external powerups or boost zones), and repair management you’re never not adjusting to something. The game keeps you busy while you’re flying along the track.
To boot, the obstacles and shortcuts are carefully distributed and used, playing into the themes of the tracks. Most are small influences, but useful or interesting. One track will force you to reconsider your playstyle for it, however. Despite that it’s not so jarring that you want to stop playing.
You also get a bevy of racers to choose from and the ability to buy and juggle upgrades and pit droids keeps your gameplay evolving. You can even be rewarded for being a skilled player by adjusting the finish placement payouts.
Unfortunately due to careful planning and purchasing, as well as a better sense of how to play as an adult, the game has some shortcomings. Instead of being neck and neck, I was regularly 7-12 seconds ahead of the second place racer, regularly unable to see them in my rearview. A complete lack of a story mode and a low difficulty bar meant I was done in three days even with limited play time and inconsistent access. While this could have been saved with an Online mode added, I still had fun completing Tournament mode and would gladly give this to anyone who wants high-velocity adrenaline with more complex mechanics than your average racing game.
Tunic, such a great combination of classic Zelda with puzzles and mechanics that keep evolving in crazy ways, felt similar to FEZ by the end for the true ending. The manual mechanic is one of my favorite ones in a long time.
I’ll have to take a look at GoG anyway… I don’t remember but I heard it’s like an aggregator of some sort too, right? Like, you can access games from your steam account too or something?
I don’t remember but I heard it’s like an aggregator of some sort too, right?
GOG the store is just that - a store. They only sell games that have no DRM at all, which means a couple of things. One, they almost never get AAA games at release (the exception being games developed/published by CD Projekt, as CDP owns GOG), and two, there’s a high likelihood that GOG will offer game versions that are out of sync with or missing features from the same game sold on other platforms (for example, if a game uses Steamworks for its multiplayer, many devs will just strip out multiplayer altogether for the GOG version rather than patching something new and store-agnostic in).
What you’re thinking of with the aggregator is GOG Galaxy, which is their (completely un-required) launcher software. Unlike Steam and EGS, GOG’s DRM-free nature means you can just buy games on their site, download the installers directly, and go on about your business. Downloading games, starting games, etc., is all just done manually. If you want a dedicated launcher software similar to the Steam and EGS clients, that’s what GOG Galaxy is for. And as a value-add, they implemented aggregator features where you can have it pull in your library from Steam, EGS, EA/Origin, Ubisoft, etc., and just view and launch everything from the one spot. I’ve generally found Playnite to be a little better at being a one-stop launcher, though everyone’s mileage will vary of course.
It’s the only way they can ensure it works, I suppose. They might need to control specific cookies and reported supposed clients depending on plugins, and so a packaged in-app browser for the login is easiest. Playnite does the same thing.
This is to be expected and don’t let it turn you off using Galaxy. Once set up you can automatically launch (and close) the game and client from here without seeing the other apps.
It does work with Steam, Ubisoft etc but the login will expire every week and need reconnecting.
GOG Galaxy let’s you combine most of your game library in to one but it has it’s issues. GOG, Epic and Microsoft Store all work great but the other clients aren’t officially supported.
GoG isn’t terrible, but is a little bit of a pain with Linux. They don’t have native support with the desktop client. Although, there are things like “Heroic Launcher” and “Lutris” that work well as a substitute. Granted most of my experience with those are on my Steam Deck. And it just caused too much pain to get CP2077 working for me. That I got it again on Steam when it went on sale.
To be clear, it's not less DRM-y, it's straight up DRM-free.
They had a poll at one point asking the community whether they were fine with DRM-enabled games and/or modern releases. As I understand it, the community said yea to modern games, nay to DRM, so now they do games of all ages but only if they're willing to give up on DRM.
I'm amazed they haven't turned back on that, because a couple years ago they were bleeding money and you can tell they really need to cut costs or increase revenue somewhere. But hey, at least you can back up your library.
It would be helpful to understand what types of games the kid was playing in the first place to suggest alternatives. I ripped this answer from quora on how to see which games within roblox your child was playing
Game History: Roblox used to have a “Game History” feature that allowed users to view a list of recently played games. This feature showed the last few games you played, but it was limited in terms of historical data. It’s worth checking if this feature is still available in your account settings.
Roblox Account Activity: You can check your Roblox account’s activity feed, which may show some information about recent game interactions and achievements. However, this feed typically doesn’t display a comprehensive game history.
Roblox API: Some third-party websites and tools may offer services that attempt to retrieve and display more extensive game history data by accessing Roblox’s API. Be cautious when using third-party services and make sure they are reputable and secure.
I went looking for any kind of account tracker and to no one’s surprise they are mostly about account value from items, not so much about worlds/experiences they have been on.
Most of the responses I’ve seen on here are just suggesting games which may or may not be to your kids looking purely based on those games being generally accepted as good.
Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.
The next step is becoming a better parent. That's a shit move and you can't stop your kid from playing it behind your back. You simply taught them to find and learn new ways to gaslight and evade you in order to keep playing with their friends.
I guarantee your parents did the same shit to you, and you perpetuate that toxicity.
Gaslighting, toxicity, oh come on. I’m supposed to expect my kid to lie to me?
Just giving my kids into the embrace of peer pressure isn’t love, it’s evading confrontation. Give them a place of trust and understanding, with clear rules they can understand and follow. If my kids are getting their way bending and evading the rules we set, then it’s way too late.
We often say yes, but sometimes we have to say no, and our kids are fine with that.
The old RPG Arcanum. Great steampunk fantasy setting and story. If you play a persuasive character you can avoid combat and skip entire dungeons. The game has some balance issues (magic tree is fine, but the tech tree is underpowered, and early combat encounters are horrible to dela with). Various fan patches and mods are available, including a balance mod, a bugfix patch, and an HD patch. Since it’s an old game I recommend getting it from gog.com, since sometimes they fix up older games a bit to run properly on new systems.
Dragon Age, since you liked Mass Effect. Though, I personally found the combat more annoying in Dragon Age than Mass Effect. Mileage may vary.
The Outer Wilds (different game than Outer Worlds). It’s a sort of an archeology/space adventure game. It’s not strictly speaking an RPG, but if you want a story game it’s top tier. Please do not look anything up about the game and go in as blind as possible, as the feeling of discovery and exploration are the main draw of the game and once you have something spoiled you can’t un-know it. Also, I recommend getting the dlc immediately with the main game, as it’s a huge expansion that fits into the main story perfectly and affects the ending of the main game.
That’s another amazing part about the Seamless Co-op Mod. You can completely turn off invasions if you want. It makes the game so much more playable if you just want to play with friends and not have your progress set back by every try-hard who gets off by ruining other people’s fun.
I don’t watch much Completionist stuff but he really seemed like he was reading a script written by a lawyer for this “response”. As well as, looking increasing angry.
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