bin.pol.social

SkyezOpen, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?

I genuinely thought they killed it off. Wow.

But no, I wouldn’t include any MMO in a game marathon. XIV has a “story” but compared to a legit single player rpg, yeah no way.

Mako_Bunny,

XIV’s story is insanely good though but I guess we’re not counting DLCs here (although the first 2 expansions are free now)

SkyezOpen,

The story being told is good but the gameplay is eeeurgh. Endless boring ass fetch quests punctuated by pretty cool dungeons.

Granted that’s just the early msq. I enjoy the game and have several 90 combat classes, but it really was a slog to start.

Evotech,

The whole msq is like that in essence, not just the early part

SkyezOpen,

True, though the further you get, the more things you unlock and can do to distract you from how boring the endless fetch quests are.

I spent an entire weekend farming and crafting to furnish my apartment.

Evotech,

It’s not bad if you are an active player. The msq drips are a welcome addition when you have “run out” of content and is very manageable.

That said, I tried to catch up from 80 to 90 and I could just not justify any more hours doing the msq just to be able to raid. It was just hours and hours and days and days of clicking people reading text and going to the next location clicking more boxes

Carighan,
@Carighan@lemmy.world avatar

I’ll be honest compared to many of the main FF games like X, XIII or XVI, XIV’s story from ARR->EW, especially once you’re in the last segments of ShB and EW, easily outdoes them. It’s slow as molasses since it has to fit a whole MMO with 2y release cycles into it, but it’s also damn good.

catalyst, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?
@catalyst@lemmy.world avatar

Oh hi! I played XI from release until recently (with some breaks). IMHO the original story (basically up to Rank 6 where you defeat the Shadow Lord) is fine, but it’s really more of a prelude and setting up the stakes. If you stop there it’s not really worth your time.

Rise of the Zilart and Chains of Promathia (+ optionally Apocalypse Nigh) are pretty good from a story perspective. These can be completed solo. This is what I’d recommend playing through to anyone interested in the real story.

From there it’s somewhat diminishing returns. Treasures and Wings add some interesting bits to the lore. Rhapsody is actually great but will take a lot of time and effort and is probably only worth it to a die hard fan.

MacedWindow,
@MacedWindow@lemmy.world avatar

Thanks for the details! I might try to beat the Shadow Lord and then see how I feel about continuing.

Evotech,

You must be clinically insane to start XI in today’s time

Just watch a couple of cinematics

MacedWindow,
@MacedWindow@lemmy.world avatar

It still has a decent population and it is a numbered Final Fantasy game, I don’t think it’s too crazy to consider (I will probably skip it though)

Evotech,

It has a die hard fanbase indeed. And has gone through a few facelifts to make it soloable.

But as someone who played xi back in the Day, it has not aged well. Neither the graphics or the game systems.

Dariusmiles2123, do games w UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government

I hope everyone keeps putting some pressure on legislators about such things.

We have to remind companies that buying is buying.

I wish there was a petition for my country.

Baggie,

There might still be something you can do, go to www.stopkillinggames.com and you can see what you can do based on your country.

Dariusmiles2123,

Thanks for the info.

I had already looked at it and nothing applies to my country, especially because I don’t own « the Crew ».

But I just watched this video and it’s revolting : youtu.be/QZYy9KzFT2w?si=znDa-mFop0AQvSu9

Cybersteel, do games w Heres an idea, Fromsoft should make the Soul Reaver sequel
@Cybersteel@lemmy.world avatar

I don’t think from would ever resurrect a dead franchise and not keep making the cash cow that is souls.

Quetzalcutlass,

Armored Core? That was dormant for a decade and two console generations before FromSoft brought it back.

(Still hoping for a new Kings Field.)

TheLightItBurns,

I also crave a new Kings Field! Some of my favorite childhood games.

Have you heard of Lunacid? Indie PC game that fully released this year by the developer behind Lost in Vivo. It’s absolutely crammed full with the legacy of Kings Field. First person dungeon crawl with magic rings to equip (Eternal Ring!) and a weapon stamina build up mechanic like KF. A TON of hidden secrets behind fake walls. Very obscure story that you piece together by the few characters in the game and environmental story telling.

I wouldn’t call it a perfect Kings Field clone, but it sure scratched the itch. It’s on Steam for probably 15-20 usd.

Quetzalcutlass,

I hadn’t heard of Lunacid, thanks for the recommendation! It looks good; I’ll probably pick it up during the current Steam sale.

Quetzalcutlass,

Hey, I just wanted to say I bought Lunacid right after your comment and finally got around to playing it. I’m only at the Catacombs, but so far it’s excellent and a great throwback to Kings Field (though I miss having armor; with only weapons and rings there’s far less exciting loot).

Thanks for the recommendation, my friend!

TheLightItBurns,

Nice! Glad to hear that you are enjoying it, happy that the recommendation worked for you! Agreed about the armor. I did miss that. I did enjoy the weapon level ups and finding rings that worked well together. It was a good way to scratch the first person dungeon crawler itch.

Neato,
@Neato@kbin.social avatar

They could just make a souls-like game set in Soul Reaver. It was already an action game.

JackGreenEarth, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

The most realistic one that I’ve personally run is The Witcher 3, but I’m sure there are more realistic ones out there.

drspod, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

The facial animation in Hellblade: Senua’s Sacrifice is still the best I’ve ever seen, and that game came out in 2017.

Incredible looking game. I hope the sequel lives up to the original.

Summzashi,

It was barely a game though.

Fizz, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?
@Fizz@lemmy.nz avatar

Forza 5 looks pretty good and runs on linux

ShadowCat, do gaming w Where do I find game demakes?

never knew demakes were a thing

catloaf, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

Does Geoguessr count?

Asudox,
@Asudox@lemmy.world avatar

no, absolutely not.

Carighan, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?
@Carighan@lemmy.world avatar

No of course not. Plus XI nowadays is a bit tricky to play anyways, and with XIV, there’s also no reason to for the average player.

WeLoveCastingSpellz, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?

the most realistic game that can run on windows

Rhaedas, do games w UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government

I'm curious on how signers of this petition think companies could afford to do this. Often times shutting a game down is because the interest of players has waned. Making a law to require them to keep that server and software running...forever? Is the end goal to kill any online game development?

It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.

ThePantser,
@ThePantser@lemmy.world avatar

The company will have the make that decision then, if it means opening the server for use or patching the game for local p2p play then so be it. Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.

Jajcus,

Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.

But that is what they already do. Currently this might be hidden in the EULA, that no one reads, but even making this plainly visible during purchase wouldn't change much. I is not like the players have much choice when they want to play that specific game.

Kowowow,

I think part of the next phase is to force the companies to list a minimum supported life span, I think the average length a game is supported for now days is around two years, so if the game isn’t kept alive the minimum listed time you get a refund but if the life span of the game is listed too short then people will be less likely to spend money on it

moody,

That’s sort of what they do, except they still call it a purchase. I’ve never seen the word ‘rental’ on any game store. They shouldn’t be allowed to even call it a purchase if it isn’t one.

g0nz0li0,

This is why we got Stadia. Imagine Netflix where you pay a monthly fee and still have to buy all the movies and shows at full price. That was Stadia’s model.

Thos erodes the concept of ownership so that it is substituted for rental, without stating that clearly. Stadia failed but in doing so it probably helped Microsoft figure out how to eventually get away with doing the exact same thing.

Games should clearly say if you’re basically renting them, not have it buried in the EULA. Let publishers full price and let consumers decide if they are prepared to live with it.

zout,

Who says the companies need to keep the servers running? The petition is "to keep games in a working state".

Rhaedas,

Looking at the petition itself it wasn't very specific on the terms, which is why I questioned the very broadness of the request . "Keep" implies maintaining how it is currently, not a transition to open source and player run.

shasta,

Being vague about the requirement leaves more options for game companies to find various solutions to comply. It’s quite accommodating.

g0nz0li0,

Totally agree. You always leave yourself room to negotiate down.

Imagine not supporting this because you think it’s unfair to the industry, given the very specific examples that have been given.

Guntrigger,

It’s true it does cost to keep things running. But like you say there are ways around this to push server costs onto players, or simply allow offline play with online features disabled.

I think if there were legislation in place then design decisions would adapt. If it were costly to just shut a game down abruptly, there would be player hosted options in place from the start and ideally less spurious “always online” requirements woven into the fabric of every game.

Donut,

It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.

That’s basically what people are asking for. Instead of not being playable anymore, give consumers the means to keep it going for themselves.

This could mean always-online having to be gutted from the game after it’s support ends so you can play it offline. Or server hosting files to host your own private or public server.

The goal is to have games not be impossible to play after X amount of time. How companies reach that goal is up to them.

Archelon,

Ross and the team have been very specific about not wanting to force companies to pay for server infrastructure forever.

They’ve said quite a few times that what they want is for game companies to at least patch their games so they can keep running without the online connection or provide players the tools to host their own servers so that the company can end support without the game becoming a brick.

Hopefully by requiring games to be playable after support ends and the servers shut down it will also change the way games are made so that they no longer require the constant connection.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I would also wonder how this would work with MMOs where the server side, both in processing power and in bandwidth, is not insignificant. I mean I suppose “are required to publish the code, no requirement that it’s feasible for others to run” but…yeah.

g0nz0li0,

He talks about that. I think the gist is that a lot of games that are online services could run locally, the publisher just chooses not to. That’s why Ross chose the Crew 2 as his hill to die on: there’s evidence that an offline does/did exist and just wasn’t enabled. That’s a practice that needs to be challenged.

The argument goes that a game that relies on server side technology to run in any form shouldn’t be sold as a product that you can own. This needs to be reflected in the price and licensing model. That seems fair.

The big question is why TF we’re at a point where a company should be allowed to sell you a product and say you own it then remove your right to use the product arbitrarily. I bet there’s IP in the server side code, but having a system where a corporation’s IP and ability to make money from the IP is more important that the concept of ownership is deeply fucked up.

Technology Tangents did a video where a game he bought on CD and tried to play on period-correct hardware won’t run because there was DRM that called a server to check the date and to make sure it wasn’t leaked early. Decades after the release, the server is gone and the game can’t run, ironically, because it’s so far outside of its release date. That’s the kind of bullshit that absolutely shouldn’t be tolerated.

Maddier1993,

You must not have been born during LAN party era where everybody’s PC was physicaly connected to each other.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I’m aware of good old fashioned multiplayer where an average Pentium 2 rig has enough grunt to host a multiplayer session and be one of the client machines, obviously games of that scale should be able to be run by enthusiasts. I’m talking about, what if something like WoW shuts down?

hangonasecond,

Wow private servers aren’t uncommon, although I do think they violate the TOS as it stands. I imagine people would continue to use those in the event blizzard shuts the official servers down.

breadsmasher,
@breadsmasher@lemmy.world avatar

If they no longer want to host and run servers, they should release the tools to allow the community to take over

lambalicious,

It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.

That counts as “working state”, assuming the published code is reasonable to operate (it must be FOSS, or at least permit open modification and distribution; and it must run in a server with specs that’s reasonable to have at the time of game publication)

Z3k3,

I can still play ut from like 20 odd yrs ago the choice yo take away hosting your own games was their choice.

LinyosT,

Probably the way they used to do things, provide the server hosting tools to the community.

Think like TF2 and CS:S.

There’s plenty (But not all) MP games that can do that.

blazera, do games w UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government
@blazera@lemmy.world avatar

Game jams gonna be much higher stakes.

The year is 2067, i have to learn compatibility programming for Applesoft’s newest OS so players can still play Spiderman Model I Ripped Online and Put Into Unreal Engines Third Person Platformer Demo

ampersandrew,
@ampersandrew@lemmy.world avatar

Watch the video again. That’s not what this is about.

blazera,
@blazera@lemmy.world avatar

Video?

ampersandrew,
@ampersandrew@lemmy.world avatar

The one from Accursed Farms that set off this entire campaign. It’s not about supporting a game forever. It’s about not killing them intentionally when support ends.

blazera,
@blazera@lemmy.world avatar

I dont see any mention of them or video here, theres a petition with text here that definitely reads as supporting games indefinitely, even criticizing servers shutting down.

ampersandrew,
@ampersandrew@lemmy.world avatar

What part of that petition says that it’s to support games indefinitely? It explicitly requests action to protect customers after support ends. That inherently means it won’t be supported indefinitely.

HeyThisIsntTheYMCA, do games w [QUESTION] What is the most realistic-looking game that can also run on Linux distros?
@HeyThisIsntTheYMCA@lemmy.world avatar

I know it’s a meme but I just checked and crysis remastered is supposed to run on linux.

Omegamanthethird, do games w If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?
@Omegamanthethird@lemmy.world avatar

I do not include XI or XIV. Also, I still haven’t beaten II, IV, or VI. But I’ve beaten the rest and some of the spin-offs.

MacedWindow,
@MacedWindow@lemmy.world avatar

I think II is really cool! I recommend the GBA version though.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I already bought the Pixel Remaster version. Maybe I’ll start it after next month’s FFV Four Job Fiesta challenge.

MacedWindow,
@MacedWindow@lemmy.world avatar

Oh thats fine! Just not the NES version. I love 8bit stuff but it can be a lot harder to get into.

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