You have one “frame” where you just do everything: read the player input, do whatever actions, calculate collisions and physics and whatever, and draw everything when all those calculations are done.
Then you move on to the next frame and do everything again. Everything lines up all the time and always happen in the same order. Simple, quick, and consistent.
To decouple calculations and framerate, you don’t know when the game will try to draw something. It might be in the middle of when you’re calculating collisions, or moving the units, or calculating physics. Or you might end up doing multiple calculations while the GPU is slow and can’t draw anything.
So you have to add an extra layer in between, probably saved to some memory somewhere. Now every time the GPU draws something, it has to access that memory. Every time you calculate something, you also access that memory. Let’s hope they DON’T try to read and write on the same spot at the same time, that could cause bugs. And so much memory access, you’ve basically doubled your memory bandwidth requirements.
It’s complicated, more resource intensive, and introduces potential bugs.
And not just easier, but cheaper. On lower end platforms it’s expensive to do floating point calculations all over the place because you don’t know how long it’s been since the last frame. If you can assume the frame rate, you can get a lot of performance back too.
I’d start with 6 (sometimes referred to as 3 in the US). The writing is solid, there are plenty of choices to make and characters to play with, and it moves along nicely. You can put a bunch of time into maxing everyone out and grinding out the highest difficulty areas, but you don’t have to.
Great story, great characters, and one hell of a female lead especially considering the era it was released in.
Start with XVI. There’s a lot of buzz/conversation around it. I find that it’s such a great collective experience for movies and games when everyone is talking about it.
Then check out a game that interests you. All of the numbered games will be all inclusive. X and XII are my top suggestions, and very different from one another.
Some of the others are mildly related like Stranger of Paradise.
Final Fantasy games have some similar themes/monsters/abilities/sometimes gameplay mechanics, however, except for some outliers, they all take place in separate worlds and have separate stories and worldbuilding.
They’re all decently long games so if you’re looking to play a few:
FF16 is the most recent and has good reviews. It plays more like an action game.
FF4 is my favorite. It was on the Super Nintendo but has a 3D remake on Steam. It plays like an old school JRPG.
FF6 is one of the most popular. It was on Super Nintendo. I believe it has a remaster on Steam. It plays like an old school JRPG but has one of the most lauded stories in games.
FF10 is another favorite of mine. It was on PS2. It has a remaster on steam. It plays like a newer school JRPG.
Try checking them out on Steam and seeing which one catches your eye
Ive seen so many posts by people who trashed the game after not even getting to the start of the time loop, calling it a bad walking sim with nothing to do.
Modern games have programmed people to be incurious and intellectually lazy
I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much.
I tried outer wilds on gamepass. I went in blind knowing absolutely nothing. At first I thought the graphics made it look like a generic unity indie game. I didn’t like how the jumping worked. I was so close to closing the game but I figured “I haven’t even gotten past the tutorial. I should at least give it a try.”
Oh man. The second you complete the tutorial and you are set free to play I had the best “oh holy shit” moment I’ve had in years. It’s still not everyone’s cup of tea but I absolutely loved it. I hope they make a second.
I gave it the honest try myself and just didn’t have fun. I went to a couple different planets, died in some weird gravity reversing situation a couple times, died to the loop a few times, etc. It was neat but wasn’t for me. I can see how people would get really into it though.
Same. I tried once, bounced off because I just hated how the ship flew. Gave it another honest shot recently, found a couple of the explorers but really wasn’t enjoying it. Ended up watching the rest in a Let’s Play. Honestly not a bad way to experience it if the gameplay is just not vibing with you.
It’s surprising because “ancient progenitor civilization” is one of my favourite tropes in media, but this one really just did not do it for me.
The Metroid Prime Remake was beautiful to see on my Switch. Really appreciated playing through that. I had to have a online walkthrough on hand, but that’s just me!
Used physical copies for older flagship titles (SM Odyssey, BoTW, etc.) can sometimes be found for cheap online! I bought most of my favorite games this way, even if I owned the digital copy.
Pointing out on top of this that physical carts are pretty future proof if your console/account go sideways: you can resell them when you are done, or give them to a friend. They are usually cheaper second-hand than it will ever be on sale if you don’t mind a missing case. I find people selling collections on local online markets at respectable prices regularly. Be careful with physical pokemon scarlet/violet copies though: defunct/dead on arrival cartridges were shipped to the USA.
As for the fav games: animal crossing new horizons is what I got the switch for and it was a blast. Next most hours played are BOTW, Skyrim, TOTK, and ironically Kirby and the Forgotten Land (and other Kirby games, if you have a buddy to play with).
For me it was how scary the game got a few levels in. The probe droids with the deserted homes where you get ambushed, oof. Had to have my dad play through those levels while I watched, but he didn’t know where to go so I eventually had to gather the courage to do it myself!
A few brainless clicks now and then, you say? A couple years ago I was sick and I played the game The Longing and I remember thinking it was the perfect stuck at home sick game.
I don’t play many games, but Stray was one of the best that I’ve ever played, honestly. Not too long, emotionally satisfying with equally satisfying gameplay.
The cat part is also almost entirely irrelevant to the game. Neither the story nor the mechanics really care that you’re a cat. Sure you do more climbing than walking, but you do that in uncharted too. Linear combing sections are not what I imagine when I think “cat movement.”
not to be a hater but GTAV Radio station songs are ‘licensed music’ not soundtracks, also you can just fire up spotify or youtube if you just wanna listen to them instead of running GTAV each time
The benefit to the radio stations in game is that you get the silly commercials and commentary too. I like the whole package together. Sometimes I’ll drive around while just listening too, which is fun.
For all the hate it gets, Inquisition was this for me as well, when I wanted a relatively simple primary plot where the problem of evil could be solved by hitting it with a sword. The musical interlude “The Dawn Will Come” that happens after the player’s party suffers their first big setback has stuck with me as well.
Not a single post about Prey (2017), the Arkane’s immersive sim gem set aboard the Talos I space station orbiting the Moon? I expected more of you, people!
Prey is a wonderful game. I think it wouldn’t lie make a mistake by designating it an RPG and an immersive sim, given its various skills (that are actually more than a few stat changes here and there - they affect, dictate the way you play the game), the multitude of ways you can approach so many things from puzzles to locations where you’re supposed to be to pretty much any in-game decision.
Prey’s world is rather small, but in the best way possible - it’s a space station, called Talos I, orbiting the Earth’s only moon (the Moon), doing some bleeding edge scientific research thanks to its diverse crew of the very best people Earth could send there. Talos I itself is split into different sections, each with its own purpose, making them unique locations with their own dangers and breath-taking sights; some interiors are spacious and let you navigate the level in stealthy ways, avoiding the hostiles entirely (if you have the wits!), and some are narrower, but many still offer you an alternate path to your destination if you look hard enough.
Prey lets you do stuff. You don’t like crawling in silence, trying to stay away from a fight until you hoover up every resource you can to make you “ready” to face the enemy? Go gun blazing - there’s no shortage of unique lethal tech at your disposal! You want to play a certain role, like be a mad menace to society? Feel free to murder everything you see, either with your own hands or by letting them die another brutal death! You want to be a true video game hero, saving each and every one? Roll your sleeves and get to work, because there sure is some saving to do!
Prey is the game where you think you know what’s going on, but you actually don’t. There will be surprises, and there will be moments of awe, and they’re all just done so well.
And last, but not least, is its magnificent soundtrack by Mick Gordon. The game looks gorgeous, and sometimes can give you some spooks, but the music completes the puzzle, setting its eerie atmosphere.
It’s a game you will likely play more than once to experience everything it has to offer. The game does not force you to do this or that, it does not explicitly tell you what skills to pick to be a good person, and it does not block one path if you’ve already taken another one, but you sure will experience the call of curiosity: “What if I chose only that?” Whatever you choose, you have the ability to craft yourself a unique playthrough, each equally interesting and viable.
Prey is a masterpiece of world-building, level design, and gameplay. I can’t overstate how special that game is. Without spoiling anything, its opening “level” was one of the coolest, awe-striking experiences I’ve had in gaming.
bin.pol.social
Aktywne