For me it was amazing. I felt that the 2.5 D was the best implementation of this type of mechanic I had ever seen. The way stuff from behind the environment comes into the 2D plain and interacts with the player is awesome. Extremely polished, very well animated, amazing visual tone, great atmosphere. Great semi scripted sequences, fantastic setpieces and (for me) an incredible ending (though disturbing).
I’m playing Palia. It’s a cozy single/multiplayer survival-ish game. I love that it has very low friction. So far I’m having a great time playing while I listen to podcasts or YouTube
Since you are looking to play single player you might also want to check out Minetest with the Mineclone2 addon installed. It is not identical, but it is an amazing substitute and free.
I dont use Tdarr because of its lack of more complex rules, but I do use fileflows to re-encode old videos on my server based on some rules considering its overall filesize, current format, and which library it is in. If the flow decides the file should be encoded it is converted to h265 10bit at a high bitrate, if it somehow ends up bigger than the original it does it again with a higher reduction factor.
I wish this style of subs was just baked into the media. I had the same issue with the Dany parts of GoT and also with parts of BCS (Spanish and German are fantasy languages, don’t @ me)
I have bazaar setup to pull full subtitles (and strip cc from them) but I have never gotten a release without forced subs I’m pretty sure. Maybe check where your pulling releases from, I find Usenet releases are good for including subs in the file.
@anakin78z Also the DnD Grid kinda break when you put it in an actual 3D world. It work by convention on a TTRPG but the work around to do it are just not really sensible when you step away from the table. Diagonal movement, sphere, angled line,... All of that kinda gets more messy to apply if you are representing a 3D world.
Huh, I’m not sure I agree. It’s fairly straightforward to represent any volume as a 3D grid, and depending on how the game system does the math, it’s easy to count cells on any diagonal. I think the controls are a bit messy, but Solasta has a totally usable 3D grid for things like flying, and also shows how area effects like spheres or such affect surfaces on different levels.
I’ve had good luck with overtakefans in the past, both for live broadcasts and archives. It’s been a minute since I’ve watched F1 but I remember them being really solid
bin.pol.social
Aktywne