I don’t think I’ve played a game with fairer difficulty options than Halo: CE. On the lowest difficulty, even your grandma with arthritis can beat it, and on the hardest it’s an actual challenge without making enemies infallibly accurate bullet sponges. But if you can’t do it that way, do it Michael Zaki’s way.
You can install chips in your brain that automates gameplay features. Like getting your turret to shoot automatically, making you melee attack automatically when you are in range, dodge automatically, …
You can really customize your difficulty to the point that the game basically plays itself.
The only downside is that you miss out on using other cooler chip abilities.
Halo CE legendary was 100% an afterthought that Bungie threw a couple of multipliers in at the end because it makes like more than half of your potential loadout worthless lol.
It was still fun, but god damn was it borderline annoying like you’re playing a really unfair zombie survival game.
if they are still active the mmo’s champions online and star trek online are tab targeting and even allow for some scripting. I actually had posted on reddit that I would like for people with disabilities to know about them. the right builds can be done with input every so often that does not need to be split second (some roles do require a bit more timing but if its just one handed its toatlly doable)
Pokémon Let’s Go [Eevee / Pikachu] can be played with a single joycon vertical in one hand. They designed it to be played with their Pokéball controller, accidentally making it super accessible.
I can confirm it has no hearts/timer or the usual Freemium Mobile monetization tactics. At most you can watch an ad to revive after death or to get extra coins but it’s optional.
It’s also on Steam for cheap and that version has zero monetization.
bin.pol.social
Aktywne