I really think someone needs to make a modern evolution of Dark Cloud. Maybe the technological limitation was actually a benefit though, because a modern game would probably try to do open world, full 3d construction, and things like that. The technology at the time required that they keep it fairly simple but also really well designed.
Top 3 is hard. I’ll start with the first three that came to mind, in no particular order:
Witcher 3
Star Control 2
Monkey Island 2
But there are so many that I could have listed instead.
The Commander Keen games are amongst the first I remember playing, I loved those and played through them so many times.
Baldurs Gate 3 was such a masterpiece, it probably could bump W3 off that list.
Although, Ultima 7 was the first RPG I played where I became properly immersed in the story. The world, the characters, the way the mystery of the main story unfolds. And it is actually a really good jump-in point for the series as it’s set a couple centuries after number 6.
Fallout 1 also could easily make the list. I loved the way such a small and intimate quest for your vault unfolds into something bigger.
XenoSaga is worth it, though it suffers the same fate as Xenogears being rushed at the end. Xenoblade is definitely worth it. None of them cross over but they have the same themes and motifs, plus a little fan service for series old heads.
I quit when my hometown Morroc got obliterated on iRO. I’ve tried coming back once right after the server mergers, but I don’t know what kind of methodology they’ve used when determining name conflicts, I’ve lost quite a few character names to what I assume were randoms from other servers banking on taking over the names. Pissed me off way too much. Tried coming back a second time about a year ago, but I was unable to figure out my character account passwords with the warp portal changes and what not.
Doom/Doom II. They somehow lucked the hell out on mechanics, speed of movement, ease of modding etc. John Carmack did us all a massive solid and got the game released under GPL license only four years after it came out. As a result of the incremental improvements enabled by that, the game keeps my interest to this day.
TIE Fighter. I used to be a massive Star Wars fan, and this game was just the best thing ever for a detail-oriented kid. I memorized the stats of every single ship and for the rest of time was pissed whenever someone got it wrong. The missions truly require you to use your brain and every advantage at your disposal (in-flight map; reinforcements; wingmates; ship characteristics; good tactics). 've’never come across a better flight sim to this day (although the Freespace series comes close).
Diablo II. I was 15 when this game came out. I rollerbladed all the way across town to buy this game without my parents knowing. The clerk almost didn’t sell it to me because he thought I looked too young but in the end he did me a solid. The game was worth it and then some. It consumed the rest of my teenage years. Digital crack.
Games that deserve to be in the top three but don’t fit:
PlanetSide. I still remember being in shock watching a hundred people shoot at each other without massive rubberbanding etc. It totally redefined what was possible in a game. I was obsessed with making loadouts for every situation. TR forever!
Dark Souls. They totally nailed the feeling of being in some sort of dark fantasy fever dream. So beautiful, and I love how the lore is relevant to how you feel trying to overcome the adversity of the game. First half of the game has some of the best world design I’ve ever seen.
World of Warcraft. I flunked out of college because of this game. I think it was worth it.
bin.pol.social
Aktywne