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Agent_Karyo, do games w Day 438 of posting a Daily Screenshot from the games I've been playing
@Agent_Karyo@lemmy.world avatar

As weird as this sounds, the screenshots make me want to play the original FF7.

I tried it back in the day, but my frame of reference was FO1/2, Might and Magic, etc., so the general JRPG style seemed off.

I am willing to give it another go 25+ years later. There are also seem to be aot of good mods for FF7.

vateso5074, (edited )

There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.

There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.

There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.

Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Cheers. I am actually looking for a KB+M experience for Final Fantasy 7, I know, a bit strange.

The 2012 PC version seems like the best bet. That being said, I have a modding guide bookmarked that seemed very comprehensive, need to just go for it.

vateso5074,

Not strange at all, it’s not as though it’s a particularly action-y game.

If someone wanted to play FF7 Remake/Rebirth on M&K, I might have a few more questions, but speaking as someone who still plays a lot of FPS games with controller, you’ll never hear me tell someone that their preferred style is wrong.

nnullzz,

It’s actually 60% ($4.79) right on Steam. Snatching this up today!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m not big on any sort of full fledged ATB, which is the reason i play the remake over the original. But from what i’ve seen the original is still highly praised and worth going back too. I’d agree and sat give it a go, worst that can happen is you try it and go “Nope, i don’t think this is for me”.

IVII0, do zapytajszmer w Kofeina, kofeina, co zamiast niej

Bieganie. Albo jakakolwiek aktywność fizyczna. Miałem o tyle problem z kawą, że mi zaczęła rozwalać żołądek. I dowolnym innym źródłem kofeiny też, bo raczej pijałem yerba mate niż kawę, i mate w zasadzie działała jeszcze mocniej na rewolucje żołądkowe.

Nie ukrywam też, że od kilku miesięcy, albo w zasadzie półtora roku się po prostu spasłem - dostałem samochód służbowy i wiadomo, wszędzie samochodem, praca przy biurku 3/2 hybryda, więc samego chodzenia nie było wiele. Powiedziałem dość.

Wstaję o 6 i zanim zacznę myśleć, że mi się nie chce, że może jutro, że w sumie to trochę źle się czuje, a może będzie padać, a może za zimno, to padam na ziemię, 30 pompek, zakładam buty na nogi i wychodzę z domu. Czyli wychodzę jakoś 6:10.

Przebiegnięcie 2-3km w spokojnym-średnim tempie nie zajmuje więcej niż 20 minut. Brak czasu nie może być tu wymówką.

I nie potrzebuję żadnej kofeiny. Jak wracam, zimny prysznic żeby szybko się ochłodzić i jestem żywszy niż jakbym i pięć litrów kawy wypił.

lemat_87,
@lemat_87@szmer.info avatar

Z każdym treningiem jest podobnie - nie chce się, zaczynam kombinować i szukać wymówek i mój sprawdzony sposób na to przestać myśleć, przełączyć się na tryb absolutnego bezmyślenia i automatycznie spakować sobie torbę na siłkę i tam jechać. Po treningu nagle się okazuje, że czujesz się jak młody bóg, gdzie 2 godziny wcześniej było stękanie że dzisiaj to chyba nie ma siły.

vikingtons, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.
@vikingtons@lemmy.world avatar

ruby’s rebalanced is the only way I can play CE today via MCC.

I don’t have high hopes for 343 but I gather their CE remaster may expand upon what was available back in 2001 and reintroduce cut content.

chiliedogg,

343 is remastering Halo 1 again?

vikingtons, (edited )
@vikingtons@lemmy.world avatar

I don’t count CEA as a remaster so much as a piss take but apparently, yeah.

This is reported to be a pseudo UE5 port (think Oblivion Remastered (💀)) and will be available on PlayStation. The core of the game will apparently be derived from Halo Reach’s iteration of Blam engine. The “technical details” are all just rumours and you’ve every right to disregard, though the entry coming to PS5 is more or less acknowledged.

I don’t believe a multiplayer component is planned.

AlexisFR,
@AlexisFR@jlai.lu avatar

They are likely doing a remake this time.

teawrecks, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Brings me back to the days of modding Custom Edition. Good times…

frongt, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.
aeiou_ckr,

That seems to be the norm here. Never any credit or source.

Maultasche, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Wasn’t the flamethrower already in the CE multiplayer?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Yes, it was in the CE PC multiplayer. And, to refer back to the post:

It adds new weapons to the CE campaign

danielhanrahantng, do gaming w Which handheld should I get?

Steam deck, you always want a steam deck.

ztwhixsemhwldvka, do games w I've been playing 'Ruby's Rebalanced HALO: CE' mod and it is fantastic.

Halo CE… Just when I think I’m out it pulls me back in

starblursd, do gaming w Download Eden a Switch emulator as long as you can

Too bad since Google will be killing third party apps in 2026-2027 it wont work long anyways if it blocks unverified apps already installed

missingno, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.
@missingno@fedia.io avatar

This comparison really feels strained. FF7 was the PS1's biggest game, and by far. It was a revolution that shook the entire industry.

Trails is a cult classic that's beloved by a niche fanbase, and I'm happy to see this kind of game get a shot at wider recognition here, but its impact was in no way even remotely comparable to FF7.

atomicpoet,

Okay, but I’m not talking about commercial appeal. I’m talking about artistic achievement.

What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

Because unlike other series that reset with each new title, Falcom committed to one continuous world. Every town, every political faction, every character connects across dozens of games.

And this game was the beginning of it all.

missingno,
@missingno@fedia.io avatar

What part of this is comparable to FF7?

atomicpoet,

The big thing about FFVII when it came out was the huge—for the time—fully realized world.

It felt like stepping into a movie. There was nuance. And there were story curveballs.

Same deal with Trails in the Sky. Fully realized world—immense. And the narrative ambition is not just huge, Nihon Falcom actually pulled it off.

missingno,
@missingno@fedia.io avatar

The big thing about FF7 was that it came out during a critical transition period for the industry, and Squaresoft put the highest budget of any video game to date into making sure FF's jump to 3D graphics was as explosive as possible. The game was heavily marketed on its technical merits, boasting about how everything this game does could only be possible on PS1. It's full of setpiece moments that are literally just Squaresoft trying to show off their VFX budget (this is why summon cutscenes are so absurdly long). And it blew audiences away because no one had never seen anything like it before. FF7 was a revolution.

Trails certainly has good reason to be beloved by its niche fanbase, but by 2004, it really wasn't doing anything super unique compared to its contemporaries from the same time period. It's a polished game, but I can't describe it as anything more than an evolution.

atomicpoet,

But we’re not talking about technical merits but artistic.

There is no RPG series as big and immense as Trails.

This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.

missingno,
@missingno@fedia.io avatar

The technical merits were why FF7 was so impactful as a cultural landmark of video game history.

Is Trails a good game? Sure.

Is FF7 the right comparison to invoke? Not even close.

Wildmimic, do games w Weekly Recommendations Thread: What are you playing this week?
@Wildmimic@anarchist.nexus avatar

Cronos: The new Dawn, it has a great Dead Space feeling. I’m not far yet, but i like what i’ve seen so far.

and Deep Rock Galactic: Survivor has hit 1.0, so if i’m looking for something to play without having to think that’s my goto this week.

Malix,
@Malix@sopuli.xyz avatar

ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?

I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?

Wildmimic,
@Wildmimic@anarchist.nexus avatar

Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it’s one of the top survivor games i’ve played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i’ve played quite a lot of bullet heavens)

Malix,
@Malix@sopuli.xyz avatar

I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D

To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?

Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

Wildmimic,
@Wildmimic@anarchist.nexus avatar

Yes, there are meta upgrades; the gear is a parallel system to those upgrades.

And yes, things are more straightforward; you always get a few unlocks that you are close to shown at the start of a run.

I have Soulstone Survivors here, but didn’t have time to try it out yet, so i can’t say anything to compare the two.

Malix,
@Malix@sopuli.xyz avatar

You are entirely responsible for me wasting this weekend grinding DRG:S.

This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.

Wildmimic,
@Wildmimic@anarchist.nexus avatar

I’m glad we’re both having a good time with that game.

DaddleDew, do gaming w A reminder to not take online negativity too seriously

With 20/20 hindsight it was obviously a good idea.

But at the time of making the decision, it was an unbelievably risky plan and the odds were stacked against it. As a matter of fact, for every successful 2D platformer made with care and love that gets released and becomes successful, there are dozens that fail miserably and that you will never hear of.

Yes, believing in yourself and taking risks makes success possible, but remember that it does not guarantee it.

Azzu,

This comment sounds like it’s discouraging these kind of risks. But I feel like you should almost always take them, because otherwise your life is just hollow.

eyes,

I think you’ve got to work out what your appetite for risk is. It’s important to do take risks sometimes even if they scare you to move your life forward but also sometimes don’t. I’ve seen a bunch of people really fuck their lives up because they just kept rolling the dice.

Azzu,

But what is “fucking your life up”? What is the end goal of life that you have to achieve, else you failed your life?

Lileath,

One of my goals in life is to not become impoverished due to bad financial decisions, and think of how many people quit their jobs to try to make a successful game just for their plan to not work out and them then trying to somehow get their lives back in order so they won’t become homeless.

Brunbrun6766,
@Brunbrun6766@lemmy.world avatar

Mummy, why can’t we have dinner today?

I’m sorry honey but you have to understand that daddy took a risk otherwise he would feel hollow! Sure we’re broke now because he quit his job to do a thing and it didn’t take off, and your little brother Timmy had to go live with Gramma or else he’d starve, but think of how daddy feels now! Not hollow!

banause,

Yeah, that’s not how it works when you don’t live in the US.

boonhet,

Where do you live that nobody needs to work? I would sure like to move there.

Don_alForno,

“A family whose business failed will not just be left to starve” is very different from “nobody needs to work”.

boonhet,

I mean sure, your friends and family won’t let you starve. But you can’t rely on them forever. Government ain’t doing shit either: At least in my country, to get unemployment benefits, you need to be laid off or fired. If you quit your job to develop a game and fail, that’s on you. Yes, there’s also disability benefits, but those are small and require you to be disabled. Food banks exist too, but they don’t help you pay rent, nor do you get a full month’s worth of food every month.

All in all, a family with kids must have at least one working adult or HUGE savings.

So again, where’s the paradise where government will keep your rent or mortgage paid and your family fed if your game dev endeavour doesn’t pan out? I wanna move there.

JustEnoughDucks,
@JustEnoughDucks@feddit.nl avatar

We have decent worker protections in Belgium, but if you quit your job here to work on games I don’t know if you have the right to unemployment (since you weren’t fired). Even then, it only lasts for a year or so if you have worked at the place for 5 years, with the monthly payment decreasing significantly until the last few months you only get like 500€ per month.

big_slap,

luck has a lot to do with success, people often forget

Duamerthrax,

Luck and a good review from a relevant reviewer. The devs of Nightmare Reaper credit Civvie11’s reviews of their game to the multifold increase of sales after they sent him a redeem code. And that’s not the only game that he’s helped out.

Strider,

And the other way around, too. With the best conditions, you also need luck. (while still fully agreeing)

oce,
@oce@jlai.lu avatar

If you didn’t prepare for it, you often can’t use the luck when it passes buy.

threeonefour,

My friend quit his job and has been making indie games since 2015. It's been 20 10 years and he's made like $40,000 total in the time with all his games combined. His wife pays all the bills. Every time he releases a new game he tells everyone this is the one that'll make him a million bucks. He points to games like Hollowknight, Stardew Valley, Undertale etc as proof.

Dave,
@Dave@lemmy.nz avatar

My friend quit his job and has been making indie games since 2015. It’s been 20 years

If it has been 20 years since 2015 then I think I overslept.

pulsewidth,

It certainly feels like 20 years since 2015. Covid and Trump have easily stressed 20 years out of me.

joshchandra,
@joshchandra@midwest.social avatar

This has scientific backing and isn’t just a feeling: nbcnews.com/…/covid-pandemic-accelerated-brain-ag…

MurrayL,

In a just world, your friend would be able to create as much art as he wants without having to worry about who is paying the bills.

threeonefour,

That's literally what he's doing. Ironically, his wife is a professional artist. She does digital art for a AAA game studio.

zybir, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

I’ve been looking for a turn based RPG to play so I’ll bite. Purchased and downloading it now.

Patches,

Chained Echoes or Expedition 33 are the 2 dragons I keep chasing right now.

KoboldCoterie, do games w 100% free - The Leviathan's Fantasy (on Steam)
@KoboldCoterie@pawb.social avatar

Why does this work (and why is it a morally grey area)? I’m so confused by this. Did they post the instructions themselves?

Edit: Nevermind, I see you explain it in the post; the content after the screenshot wasn’t showing up until I refreshed.

PerfectDark,
@PerfectDark@lemmy.world avatar

They made an announcement on their Steam event page, which goes into more detail as to why they did it this way.

Which you can find here

Previously, we offered free Key applications to replace game versions for existing players. However, as of this month, the number of supplementary Keys distributed has exceeded 30% of the total sales volume prior to this initiative—and we still receive numerous feedbacks from players stating they haven’t received their Keys, along with complaints about slow email response times.​

Zagam, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

Arma3? Pretty mil-sim. There are solo mission mods you can add too.

MurrayL,

I love the series, but if downtime bothers you, like OP says, then Arma is gonna be excruciating

Kolanaki,
@Kolanaki@pawb.social avatar

It doesn’t have to be. It’s a sandbox. You can just spawn your own encounters if you want.

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