bin.pol.social

woodenskewer, do games w The Steam controller was ahead of its time
@woodenskewer@lemmy.world avatar

I wanted to like this thing so bad. I tried it so many times I just cannot get used to the trackpad for anything beyond top down environment or platformers. Once I need a second joystick as an input it was game over.

Alwaysnownevernotme,

I had a setup for fromsoft games that activated the gyro when I touched the track pad. So I could swipe the pad for fast camera turns and use the gyro for fine aim. My steam controllers battery terminals were both damaged by cell bursts though. I miss the camera agility now.

dualpad,

How did you use the touchpad. My approach has been to adjust the sensitivity of the touchpad until an edge to edge swipe does a 180, and for gyro having a 90 degree rotation of the controller do 675 degree rotation in game for first person and 450 degrees for third person. Made it a consistent aim experience no matter what game I played as long as the mouse input in the game was good and didn’t do things like emulate a joystick causing negative acceleration.

And for the right touchpad I set a dpad modeshift with an inverted outer ring bind so clicking up, down, left, right, center output different inputs so I didn’t have to reach down to the facebuttons as often. And depending on the game I’d set up a chord so holding the left grip and clicking would output a different set of 5 inputs.

And I just saved the template so I didn’t need to set it up all the time.

Liked it for Doom Eternal, since I could activate gyro, swipe the camera to quickly turn, and click to swap between weapons every shot to bypass reloading all on the right touchpad.

And pvp games like The Finals clicking the right pad to switch through gadgets and using the touchpad to quickly turn and activate gyro, and not feeling like my inputs were too slow versus mouse users. And not having to bother with aim assist.

noobdoomguy8658,
@noobdoomguy8658@feddit.org avatar

And pvp games like The Finals clicking the right pad to switch through gadgets and using the trackpad to quickly turn and activate gyro, and not feeling like my inputs were too slow versus mouse users. And not having to bother with aim assist.

Mind sharing the setup, please? I’ve played The Finals on my Steam Deck and gave the trackpads+gyro a fair try, but couldn’t land a scheme that made me really comfortable and let me perform well at the same time - lots of unintentional clicks as well as not pressing shoulder buttons to activate the modifier.

Having a trackpad act like a touch-sensitive dpad with gyro felt very close to perfect, though. Just couldn’t tweak the entire scheme well enough.

dualpad, (edited )

I uploaded the config for the Steam Controller with the name “Dualpad with Gyro Updated…”

Problem is that if you try to use the config on the Steam Deck I don’t think it’ll work the same way, since on the Steam Deck trackpad click is set up through soft press as opposed to the physical click that the Steam Controller uses.

I did play around with trying to set up something similar in the past on the Deck touchpads and did it through action layers instead of mode shift. Set it up so that clicking the touchpad switched to the action layer where the touchpad was set up as a dpad that I had stuff mapped too, and release press removed the same action layer to return back to the default action set.

imgur.com/…/steam-deck-dpad-modeshift-workaround-…

But, when I did this workaround modeshifts weren’t available in the current UI yet, so maybe a normal dpad modeshift setup would work on the Deck pads now. This was how I set it up in the old Steam Input UI youtu.be/4vN1Jj7EPZk. If not then action layer approach is the other method.

Update: so I decided to try it on the Steam Deck and I was able to set up a dpad modeshift on a pad click and even get the chord function to work so the inputs change if I hold one of the left back buttons. Only issue is I couldn’t find a way to adjust the pressure required to register a click for the touchpad when it came to the modeshift pad click.

noobdoomguy8658,
@noobdoomguy8658@feddit.org avatar

Thanks for the explanations and demos!

Yeah, I find myself gravitating towards this kind of setup every time I want gyro and (at least) five more buttons on one of the trackpads. Kinda glad to see I’m on something that seems to have some proven record.

Can’t wrap my mind around the difference between modeshifting and action layers, though. The former seems much easier to use, but somehow doesn’t work that consistently for me, so yeah, I end up doing what you’re showing.

Were you yourself ever able to adjust to this kind of scheme on Steam Deck? It seems to be working well for me for some time, but there’s moments when I somehow get lost in the inputs despite knowing them to a degree that I don’t have to think about them at all.

Some games doing a poor job at mixed input doesn’t help either: things like prompts rapidly switching between that of MKB and controller, or the game not allowing you to switch on the fly, etc.

dualpad,

Can’t wrap my mind around the difference between modeshifting and action layers, though. The former seems much easier to use, but somehow doesn’t work that consistently for me, so yeah, I end up doing what you’re showing.

Action Layer

So action layers is like a copy of your default controller config that you can switch to and have the changes you want made to it. Example of how I use this in the Finals is when I play light I have it set up so left touchpad click is dash/grapple compared to the default config I use for medium and heavy where left touchpad click is crouch as opposed a specialization. I switch between my light and medium/heavy controller set by holding down the select button. Action Layer is similar and I’ll use it for temporarily switching between configs. Example is if I hold down the left bumper going to an action layer where my right trackpad is outputting a right joystick to make selecting from the conversation wheel easier and when let go reverts back to the default where right trackpad is a mouse.

Modeshift

Modeshifts are similar but more reliable when it comes to in game actions. So use cases of modeshifts might be having the trackpad when clicked modeshift into a dpad, and it’ll revert back to a regular trackpad afterwards. Or when the left trigger is fully pulled it modeshifts into a different gyro sensitivity that is lower than what the gyro is normally, which comes in useful if a game doesn’t offer aim sensitivity adjustments for ADS.

Chords

Chords are similar to modeshifts and I use them to add on additional functions on top of the modeshift. Like if I have the trackpad modeshift into a dpad on a click with the inputs 1,2,3,4 mapped to it. Then I might set up a chord, so that when the left grip is held and the trackpad is clicked the inputs are 5,6,7,8. Or in some games like the Finals sprinting can take you out of ADS and I bind the sprint button on the outer edge. So I’ll set a chord so that when I am holding down the left trigger to aim the outer edge become an empty bind so I don’t take myself out of aiming by accident. If you find yourself accidentally triggering things on the dpad modeshift you can set up a chord that returns an empty bind to help. Like in the Finals I found myself sometimes accidentally reloading (left click) or meleeing (center click) on the touchpad when I was firing a gun and interrupting it during tense moments, so I set up a chord so that when I am holding down the right trigger the left click which normally outputs reload and center click which is melee turns into an empty bind that outputs nothing.

Were you yourself ever able to adjust to this kind of scheme on Steam Deck?

As for the Steam Deck and fps. I find myself playing more hack and slash and platformers on the Deck, since I haven’t found the touchpads ergonomic for my hands. I’ve found the touchpad experience feels like a downgrade compared to the Steam Controller touchpads, since the location is better on the Steam Controller. I also found the concave circular shape of the steam controller touchpads to be more consistent when it comes to swiping the camera to turn 180 as shown in this demo. With Deck I found I was only able to replicate it adjusting the rotation until it went from corner to corner, but did not find it comfortable. So I stick to joysticks on the Steam Deck.

Some games doing a poor job at mixed input doesn’t help either: things like prompts rapidly switching between that of MKB and controller, or the game not allowing you to switch on the fly, etc.

Yeah that has been an annoyance for a long time. And even worse when there is no mixed input support. When that happens if the game allows sprint and walk to be set to a hold as opposed to a toggle I will use soft presses to set up a pseudo analog experience.

noobdoomguy8658,
@noobdoomguy8658@feddit.org avatar

Wow, thanks for such a detailed response! Really helps me see it now. I think I just often used Action Layers instead of Modeshift in many cases, blurring the line between the two in my mind.

Chords sound amazing. When I use the trackpads in The Finals, I often press them in doing certain things (especially on the modifier button layout) and mess things up. Somehow it never occurred to me that I could just disable some actions during specific scenarios. The sheer ability to do that is a long known fact for me, though, so I’m ultra confused as to why I didn’t include that in my config.

Thanks again, it all really helps!

dualpad,

Yeah, chords are very powerful for fixing a lot of issues. Especially for mixed input since some weird things can occur. My favorite fix is for Red Dead Redemption 2 where left stick click when mouse input is detected caused the game to enter Dead Eye. So I solved it by setting up a chord so that when I am touching the right touchpad ‘L3’ becomes ‘Ctrl’, which let me enter crouch without dead eye being activated.

lemmy.world/post/3533396

noobdoomguy8658,
@noobdoomguy8658@feddit.org avatar

I’m probably going to have to create multiple configs to play around with. So much to experiment with so much variety.

Thanks for sharing all this! Super happy to see that my months of tinkering didn’t exhaust the possibilities that Steam Input provides.

Crazy to think how much Valve has done for gaming and tech being just one company with arguably not that many people working there; especially given the rumors of extreme freedom in terms of what the employees can focus on.

skozzii, do gaming w Linux users: Are we over-reliant on Steam?

Let’s just hope Gabe never dies or retires…

network_switch, do gaming w Linux users: Are we over-reliant on Steam?

They’ll streamline better over time. These open source WINE frontends/orchestrators may as well have 2 eras, before and after Proton. Before Proton they had little developer interest so development was slow. After Proton, influx of users and more developers interest in working on open source Linux gaming tools and Lutris rapidly got better and Heroic popped up. PlayOnLinux got left to historic obscurity in the history of Linux gaming

So I’m not concerned about Steam reliance. Everything outside of Steam is so much easier because of Valves open source contribution and the growth of the community. Pretty much because of Valve, Lutris/Heroic/etc became better at a faster pace and will continue getting because of what Steam did for Linux gaming in the past decade

fmstrat, do gaming w Linux users: Are we over-reliant on Steam?

No, because it’s open source. Keep on chuggin

who, do gaming w Linux users: Are we over-reliant on Steam?

Has anyone had any luck replicating their Proton setup outside of Steam? Or simply just running a Proton game outside of Steam after getting it set up using Steam?

I have run many Windows games outside of Steam.

I prefer to set up each one manually: Create a Wine prefix, install the game (or copy it from an existing installation), install a few key libraries like DXVK and a Visual C++ runtime, make a launch script with game-specific environment settings or launch options. Tools like Lutris and Bottles can automate much of this, in case you need a little help or just find a GUI more convenient.

This is my usual approach to non-Steam games (especially GOG), but even Steam games can be convinced to work offline with the help of a Steam emulator. It wouldn’t work with a game encumbered by DRM (e.g. Denuvo) unless a cracked version could be located, but in my experience, that’s a minority of Steam games that I categorically avoid in the first place.

So, I’m not worried about my game library vanishing if I ever lose access to Steam for whatever reason. Most (if not all) of it could be recovered with a bit of effort.

shadowedcross, do gaming w Beware games like this
@shadowedcross@sh.itjust.works avatar

Think I have something like 16k hours across all my PC games, with EU5 having the most at ~1.7k, I’ll never understand how someone can have more than 10k in one game.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

My most played games like Terraria are well under 1K. Even this was before I become a parent and started working full-time.

These days if I put more than 50 hours into a game its considered a lot. I just finished the Oblivion Remastered and literally this was the only game I played for many weeks, with a playtime of ~45 hours.

I can’t imagine playing something for 10K hours.

sunglocto,

I have around 80 hours in fallout 76 and people say thay’s too much

halloween_spookster,

Idle games/games that have an idling mechanic

Honytawk,

Some people are afraid of trying new things. And they also don’t mind doing the exact same thing over and over.

So they play repetitive games like Call Of Duty, Rocket League, LoL, Dota, Counter Strike, … where every match is the same gameplay. And they don’t get bored, even after 10k hours.

If they were to play Terraria, they would be the ones mining the entire map as a “challenge”

Phunter,

PvP is inherently not repetitive due to the fact you will be interacting with many many different people over your gameplay sessions. And people are random, inconsistent, and weird.

Also, some people like honing a particular skill. It’s not really about being afraid to try new things, but rather trying to be better at one thing.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

that’s true to a degree, but not for 10k hours, 10k hours is literally the amount of time people use as a benchmark for slogging away at something until you master it and i can’t think of any FPS game that is quite that varied unless you just play a new map every day

papertowels, do games w The Steam controller was ahead of its time

Typing on this thing was a dream.

Willdrick,

Which version? The daisy wheel or the dual thumb keyboard?

I kinda miss the older circular mode, it was hard to get used to, but it was really quick and precise

papertowels,

I think I remember the dual thumb, but I just remember being amazed at how responsive it was

deadlyduplicate, do games w The Steam controller was ahead of its time

Really hoping the rumors of a new steam controller are true!

FeelzGoodMan420, do gaming w EA Connect. How do I get in contact with a real Human?? Need Support.

That’s the neat part, you don’t!

hexagon527, do gaming w Linux users: Are we over-reliant on Steam?

I use Heroic more than I use Steam. It comes with a wine manager built in for Proton-GE, and if you have Steam Proton installed it can access that too. I use Proton Plus to get GE-Proton on Steam but I don’t even have to do that for Heroic.

darcmage, do gaming w Linux users: Are we over-reliant on Steam?

I use Steam only for games purchased from Steam and Heroic for Epic, GOG, etc…

Heroic makes it much easier to manage games. Custom prefixes for each game with winetricks, mangohud checkbox, environment variables and so on. If the interface was better/modern with some sort of tabbed layout, I would use it for my Steam games as well.

TimLovesTech, do gaming w Linux users: Are we over-reliant on Steam?
@TimLovesTech@badatbeing.social avatar

As the only platform that cares about gamers I would say it’s your only choice under Windows also. Unless you pay for boxed versions and then rip/crack them so your not messing with physical media constantly, but then disk space becomes and issue fast.

slauraure,
@slauraure@beehaw.org avatar

This is fair but I’m also worried about introducing a new dependency for a game that normally does not rely on Steam.

TimLovesTech,
@TimLovesTech@badatbeing.social avatar

It is a bit of weighing the convenience of Steam dealing with your catalog of games, making them all just a download away, and keeping them outside of Steam and needing to come up with your own currarion method. And if you are buying (licensing it - because apparently nobody actually owns their games) the game outside one of these storefronts, you still have DRM to deal with most likely anyway.

Just have to weigh the pros vs cons.

slauraure,
@slauraure@beehaw.org avatar

I mean the only good alternative to Steam is GOG but there you’re not dealing with DRM.

SweetCitrusBuzz, (edited ) do gaming w Linux users: Are we over-reliant on Steam?
@SweetCitrusBuzz@beehaw.org avatar

Yes. However, before they started supporting and prefering linux, and working on proton then getting any game working on linux was a real mess and the average person couldn’t do it for most games.

Sadly most other games stores in the digital space like gog don’t give a shit about linux, thus there is still no galaxy on linux, nor are their preservation efforts coming to linux for a long time.

Lfrith,

Yeah, I set up heroic launcher to play some games from GOG, but achievements didn’t work when I tried it and save sync was kind of buggy. So for GOG just stuck to playing on Windows, since I do want my achievements and time tracked.

I wish other big platforms tried more in trying help escape Windows instead of just being bystanders and not even bothering with Linux launchers themselves.

muhyb,

Time tracking and achievements work for me. You might need to update GOG reditrubutables package though Heroic should do it automatically.

Lfrith,

Must have gotten an update since I last used it. That’s a nice change.

muhyb,

Yeah, it is. There is even a cloud sync feature now (though it’s still in beta, mostly works). Only thing missing is limiting download speed. Apparently GOG need to do that through gogdl.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Yeah, it’s sad that they don’t, gog really needs to get on it imo. Though have you tried running galaxy through proton?

I want that too, heck even Epic could easily make their games native to linux with a single button press but they don’t want to.

slauraure,
@slauraure@beehaw.org avatar

For the games that natively run on Linux I don’t see any difference in how they’re preserved. Haven’t encountered anything that doesn’t run on modern systems.

With that said they could get an easy win by making a Linux version of Galaxy and borrowing Proton to run non-Linux titles.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

I have, sadly. On steam once the native linux version of a game wouldn’t run but the windows one would through proton.

However, yeah I agree, they could so I don’t know why they don’t.

henfredemars, do gaming w Linux users: Are we over-reliant on Steam?

I’ve run Proton without Steam for a few games. You’ve pretty much got the same code that Steam uses and most of their changes make it upstream eventually, so they’re not holding you hostage with being able to run your games. It just might get less convenient. There are other Linux game launchers that have good compatibility.

Steam and the company behind it have done wonders for Linux. They’ve given publishers a reason to care, they are providing strength and resources to fix bugs and libraries they care about, and generally have done very well in sharing their contributions with the community.

I do think this is a valid concern that we need to keep in mind, but I don’t think that we are at risk just yet. Valve is a business but as businesses go, they’re pretty cool.

notarobot, do gaming w Linux users: Are we over-reliant on Steam?

Yes. But there is nothing we can do about it more than party that whenever it turns to shit their open source contributions are able to stand on their own

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