bin.pol.social

Arkham, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Gyroscope controls. Especially for first-person shooters and other first-person games. I used to be a diehard mouse and keyboard player when it came to FPSes until I played Quake 1 on the Switch with gyro controls turned on. Now I’m trying to find ways to be able to play every FPS in my collection on a TV with gyro aim because it just feels so much better.

gamermanh,

Do you just eventually get used to gyro aim?

Everyone I know that’s gotten good with it swears up and down about it but 10 or so hours with Splatoon 2 and I felt like I didn’t get ANY better with it

This is from someone who’s pretty damn good at fps games, usually top 3 on the scoreboard no matter what game it is, so I’m not just bad at the games themselves

ampersandrew,
@ampersandrew@kbin.social avatar

Splatoon doesn't give you as much control over it as a Steam controller does. It's only the Y axis, and it's always on. It's much better when you can hold a grip button to toggle it. Then you can use the right track pad or analog stick for big movements and the gyro for fine tuned precision while holding a grip button.

gamermanh,

That sounds like exactly what my issue was with learning: it always being on, any teeny hand movement ever would fuck with the camera, the steam controller sounds much closer to what my mind expected from gyro

With that in mind I just might have to try it out, though now I’m scared of getting good with it and needing to hack gyro into games to play, much like getting good with MKB killed me playing FPS on controller lol

ampersandrew,
@ampersandrew@kbin.social avatar

I'll tell you that my friend sat me in front of Returnal on PS5, and that game felt unplayable without either M+KB or gyro, even though plenty of people managed just fine. There's even a gryo feature in the PS5 pad! They just didn't enable it for the game. On PC, you can use it on Steam controller whether the dev enabled it or not.

Arkham,

I’ve heard of people struggling with it, but personally I got used to it very quickly.

I haven’t played Splatoon but I’ve heard it doesn’t use standard shooter controls, so it may not be the best example of the gyro aim I’m taking about.

If you haven’t yet, you might try grabbing Quake 1 or 2 on the Switch (they’re on sale right now!) and give that a shot with gyro on.

Plume,

Hell yeah. I didn’t put this in my post because I didn’t want it to turn into a debate about the validity and viability of gyro controls (it is, if you don’t think so, you’re just wrong). So thanks for putting it.

deo,

One of my favorite steam deck features is being able to use gyro controls for any game. It’s not always as smooth as the Switch, but it works pretty well to add a bit of additional fine-grained control to the course-grained control of the R-stick.

OhNoMoreLemmy,

Doom on the switch was amazing for this. I tried to play Doom eternal on the ps4, afterwards, and it was just such a disappointment because it didn’t have gyro.

tal,
@tal@lemmy.today avatar

My problem with analog sticks in FPSes isn’t fine-grained control – most games have zoom, and auto-aim has done a lot to mitigate lack of acuracy. My problem is coarse-grained control – that is, it takes ages in an FPS to turn around at maximum turn speed, whereas a mouse player can rapidly snap around if they are, say, attacked from the side or behind.

I’ve seen some people talk about hacking together some mechanism to try to deal with this using the Steam Controller and Steam Input – I think that it might have been something like a double-tap-to-rapidly-turn, but my impression is that whatever was going on there was more-elaborate than just the combination of an analog stick and a gyro for fine movement.

brie,

W.r.t. mouse controls, having a bit of mouse acceleration can make it a lot easier to balance accuracy and being able to turn around.

AntBas,

Look up flick stick controls on YouTube, it’s hard to get used to it, but if you get it right it’s even better than keyboard and mouse

www.youtube.com/channel/UCoOdtpww47dipbWzNgO6-4g

WindowsEnjoyer, do games w What's your favorite game through the ears of Original Soundtrack?

Subnautica. Because people get addicted to music by their emotions/feelings. And emotions/feelings in this game are WOW.

Renacles, do games w What's your favorite game through the ears of Original Soundtrack?

Nier: Automata, Guilty Gear and Skyrim have top tier soundtracks.

There are a few games with killer soundtracks that are overlooked, RuneScape and Pumpkin Jack come to mind.

iheartneopets,

Nier: Automata’s soundtrack can get me emotional just by hearing it

shrodes, do games w What's your favorite game through the ears of Original Soundtrack?

Persona 4 / 5. So many bops.

Reminder that every day’s great at your Junes

kratoz29, (edited )
@kratoz29@lemm.ee avatar

No love for Persona 3?

iheartneopets,

Might be a controversial statement, but I love Persona 5’s music and art design way more than I like the actual game, if I’m being honest. The anime tropiness isn’t really my thing and I’m not a huge fan of the writing, but the vibes of that game are immaculate.

Plume, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

So this is my own post, but I’m still gonna comment on it because I have something else.

AI Bots support for multiplayer games.

It’s become quite a rarity but it used to be… I wouldn’t say standard, but common in older games and I really miss it.

Sometimes I really enjoy the gameplay loop of a multiplayer game but I just don’t want to play it in multiplayer. There is too much pressure. Counter-Strike is a good example of that. I like the gameplay loop. I like the game but I spent a ton of my time playing it offline against bots on custom maps.

It’s not exactly the same as playing with real players. I know they don’t behave the same. But speaking of not behaving the same, at least I don’t have to be worried of being insulted or anything if I make a mistake. There is much less pressure to succeed in games like this which I find fun. It’s often hard to play online because it’s all pressure and no fun for me.

Programming decent AI bots is complicated I know that which is why it’s probably as rare as it is nowadays but I still miss it there has been too many games that I loved that simply died and I can’t play anymore because there is no bot supports on it. I would love to be able to play my favorite game like for example, a Battlefield 1 game with 63 other bots that can pilot vehicles and do all of the things that real players would do.

That’s why I love Ravenfield. But yeah, how many games have died and how many gameplay loop do we miss and can never play again because it would require actual players and there was never any proper bot support implemented?

I can think of a few and actually one of them is Star Wars Battlefront 2015 which had some sort of AI bot implemented but it used a very different kind of AI. They don’t move like actual players. They have completely different animations and behaviors and what’s worse is that they have a really nasty tendency to focus on the player. Which means that on some maps and some difficulty you come out of a hallway, out on the outside part of the map, and all of a sudden every bottom of the map, every starship is firing at you. Because you’re the priority target.

Battlefront 2 2017 eventually implemented instant action and did it much better. Sadly I prefer the gameplay loop of the 2015 game by a lot. Oh well.

If you like me, buy Ravenfield on Steam. It’s not a game that happens to have bot support. It’s actually a game that is completely built around this. It’s not just a feature, it’s the point of the game, and I love it for it.

TheHotze, do games w What's your favorite game through the ears of Original Soundtrack?

Mine are Subnautica, I’ve put myself in danger in that game just for the music. Honorable mentions include horizon (zero dawn specifically, but I am currently playing through forbidden West for the first time, so I still might prefer it), Halo(CE), and Skyrim for me as well.

n0xew,

+1 on Horizon Zero Dawn! Listening to the album I faved these ones:

  • Aloy’s theme seems pretty obvious
  • Years of Training was really epic and the matching cinematic was awesome to watch, xou really feel empowered
  • Homecoming no spoilers but damn, still giving me goosebumps
TheHotze,

City on the mesa is my personal favorite! Also, looking at the album again, something needs to be said about how big that soundtrack is. It contains eighty songs.

Epicurus0319, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

I mostly play CS1 with mods (but very infrequently), and now it seems I’ll stick to that for the time being

Sivick314, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Sivick314@universeodon.com avatar

@Plume the nemesis system from shadow of mordor. Too bad they copyrighted it. The pricks...

Checho, (edited ) do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Transmog

Also being able to adjust subtitles size is nice

Brasidas,

This really should be the default in all RPGs. It’s so annoying Starfield doesn’t offer that.

Miclux, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

9/10 what a joke. The same people giving 10/10 to cyberpunk…

WarmSoda,

I wonder how many people reviewing the game even played the first one.

Also, seeing comments in reviews about how it’s ‘a good start’ make me sad about the state of the game industry, and how people are so willing to accept it.

Rentlar,

Idk, having delivered on what the game purported to be in the trailer is nice imo. Due to the ambition and relatively short window between announcement and release, delaying it to resolve performance issues on PCs would have heightened expectations further than what would have been developed for it.

Performance issues I know are game breaking for many gamers and I can respect that. To me, it’s one negative within many positives. My 50k cities in CS:1 are a lagfest anyway.

sub_, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
  • Dual subtitles, aka polyglot mode. Doubt that it’d ever happen, probably I’m the only one who wants it. Sometimes I’d just merge 2 subtitles with python script and upload it to my Plex.
  • Fast forward and save states especially for classic remaster. Some have this, some don’t
  • Bigger subtitle fonts
Live2day,

I don’t think I count as a polyglot (Native English, Spanish proficient, learning Japanese and German) but what is that even useful for? I feel like it’d be really confusing to have two subtitles for the same dialogue.

I just watch, in whatever language I want to practice.

sub_,

I think the term came from polyglot books, i.e. books that are written in 2 languages on each side.

Often times for me, the spoken foreign language can be quite fast or filled with colloquials, so I prefer to have subtitles in that language, and also English subtitles. Or in some cases, such as for Japanese voiced games, I’d prefer to have a Japanese subtitles to help me recognize the Kanjis, and additional English subs for translation.

I tried this method on Plex, uploaded dual subtitles for some movies, and it helped me a lot in acquiring new vocabularies. I think Netflix allows users to do the same thing too.

Live2day,

I could see it being a lot more useful for Japanese or other no Latin alphabet languages. Especially for the kanji. I’m too early in Japanese to watch content.

JokeDeity, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I love a game with a good large settings menu that lets me change as much as possible. If you don’t lock me out of changing all the keybindings then you’re already ahead of the game. I hate when a game has a really badly implemented feature and no way to change it or disable it.

sheogorath, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

They’re releasing this game as an early access. The Day One Game Pass release evidenced this, they wanted as many people as possible running this game to beta test this game.

Why not just release the game as an early access you say? If you release the game as early access there would be much less people buying and installing the game compared to a “full release” and we need the line going up for the Q4 so that our corporate overlords can buy another ranch at New Zealand my friend.

chunkystyles, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

I thought I was going to play this game day one. The performance issues are going to keep me away until they’re fixed at least somewhat. I’m happy to hear that’s the only complaint reviewers have.

weeahnn,
@weeahnn@lemmy.world avatar

That does seem to be a big hurdle for a lot of games these days. It comes out, the performance is bad so not as many people are able to enjoy it. I just hope that CO quickly fixes any performance issues the game might have.

chunkystyles,

I hope so, too. I am unbelievably hyped for this game. It really seems like they fixed everything that detracted from the first game. Mainly the awful traffic “AI”.

sheogorath,

I just experienced this while playing Diablo 4. In the pre-season I routinely got ~120 FPS on my graphical settings and tried out the game again after season 2 release and my FPS shot up to 350.

shiveyarbles, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’d like to see leaning around corners for strategic shooters. I think rainbow six used to have this, I know the original system shock had it.

bipmi,

This is a thing thats (slowly) becoming mainstream I think. Rainbow 6 siege has it (or it did when I last played at least) and Battlebit Remastered has it. In Battlebit you can actually lean left / right all the time, no matter if youre against a corner or not. You can even do it in open fields

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