I absolutely loved Carmageddon. My PC couldn't really handle it so it would turn into a slide show eith every crash, but I just loved it and didn't care.
Not op. I saw the good reviews and so I thought I’d give it a try. I don’t know what I’m doing wrong, but I am very bad at that game and die all the time. I looked up other negative reviews and some people seem to agree with me that I just need more armor or something. I don’t understand all of the positive reviews and how difficult I find the game to be. I loved MW one and two and three, but I guess this one isn’t for me anymore.
You… you do realize MW5 is single-player and definitely not a “gatcha game” right? And has a pretty robust modding scene? And has a clan-based sequel coming up in a new engine?
More stealth games that aren’t horror and don’t allow you to punch or shoot your way out of the situation, should you get caught.
If you have any weapons, make them underpowered to the point of useless in combat (eg. Thief) or you just have gadgets to use that won’t help if you get caught (except maybe something that helps you get away like smoke bombs or some shit).
At the same time, though, I don’t want that “get caught, immediate game over” thing. You should still be able to run away and hide or whatever. Just make it exciting enough that you don’t feel like you need to load up a quicksave.
Similarly (if not directly related to stealth), more espionage/spy games. Not as many as there used to be.
I’d also like more actual detective games. Zero action and preferably ones that let you fuck up a case by accusing the wrong person or making the wrong conclusions and have it impact the narrative. Like, if you get it wrong, you get it wrong and you have to live with that. There are several currently, but I’d love more.
You think about a Mix of Thief and dishonored, i guess? Least Puzzle, more Sandbox stealth but Open for the Player to approach the Situation (and Not so much Tool/scenario Drive Like the Hitman Games). I would add Safe zones/Houses as in Nobody finds you there. So you can avoid running away from every enemy on the Map, which offen Happens If you have to flee. This could add some kind of inbetween restock or Adaptation options etc. Think espionage Thrillers and so in.
Is it weird that I think of Halo 3: ODST as one of the real detective games? Not because it’s particularly dedicated to being that, but because the default ending of the game is that you don’t solve the mystery and leave unsatisfied. You’re just some grunt and what’s actually going on is above your paygrade. Learning the truth is a bit of a pain in this ass but it’s also basically half of the game’s story. I think it was a really ballsy move for what it’s worth.
…Also Goddamn how is ot that no one has managed to make something like Theif again outside of Gloomwood (which is admittedly rad as hell?) I only managed to play Theif recently and it’s still one of the best stealth games ever. Modern games need to learn how to leave the player alone for a while and let them cook.
I’ve been thinking a lot lately about Immersive Sims because, like, in theory they’re a lot of people’s dream games, right? Yet their actual audiences are small. Part of that has to be down to setting, for the same reason Blade Runner was never big, but… that can’t be it, right?
And why did people start calling Tears of the Kingdom an Immersive Sim? Is… Are classic Roguelikes immersive sims? Is Dwarf Fortress an Immersive Sim? Obviously not, but the definition we’ve given ourselves is too broad and what we actually consider a “reall immersive sim” seems too limited.
I’d like multiplayer shooters that put emphasis on clean visuals designed to transmit information as well as more emphasis on movement.
Even with all the hats, visibility in TF2 is a masterpiece compared to 90% of games. One team always bright red, one team is always bright blue. The maps aren’t full of noisy scenery and still look great.
Yeah… Diabotical looked like a promising update to AFPS (which is what I’d say you’re describing), but it didn’t change enough of the formula (I blame the weapon design choices) and it launched on EGS instead of steam.
Yeah, I kind of intentionally avoided saying AFPS because unfortunately these days that tends to mean (like with diabotical) games which are desperate to be the most hypercompetitive aspects of quake. Duels or FFA aren’t really my thing, give me teams and objectives!
Perhaps unsurprisingly UT2k4 is one of my favorite of all time
Diabotical did do teams and objectives. I think what really needs to happen to bring the genre back to life though is for there to be a really good campaign tied to a really good multiplayer experience that brings in some new weapon design instead of the Quake meta weapons with minor tweaks.
UT4 was looking promising in terms of multiplayer before Epic killed the project.
You might like roboquest it’s a very recent game that’s not PvP but has a lot of AFPS characteristics.
IDK, kinda feels like we need idSoftware to do a new Quake with new story and new weapons even if they don’t call it Quake (or to release a DOOM multiplayer experience that is actually fun).
Well, there’s another Quake 3 clone attempt every few years and every time no one cares. Diabotical made me especially sad because it shook the forumula up in some very smart ways and the Wipeout game mode needs to be stolen by pretty much everyone (and won’t be).
The best way to learn about any complex system is to bite tiny chunks out of it and ignore the rest, even if you know stuff is interconnected. You’ll never learn everything at once, so don’t try. Eventually you get bored with the little bubble you’ve carved out for yourself so you move over and learn about some other bit. You don’t even need to care about whether you’ll understand everything eventually.
I'm debating whether to get "Total War: Warhammer" (just part 1) and/or "V rising". They both appeal to me but I'm a frugal/patient gamer and the deals don't appear to be that special
TW:Warhammer 1 has the added bonus that if you like TW:W games and in a few years buy the second Warhammer you can ‘merge’ the campaigns in to a bigger campaign called Mortal Empires. You can play all the factions (and DLCs you own) from both games in that campaign. Same applies to Warhammer 3
Check out howlongtobeat. It takes about 20 hours to complete main + side content. OP is just a really salty poster - take a look at his comment history.
So I went and looked. OP seems like a very unhappy individual. I found traces of the below plus a lot of the “whiney entitled gamer” archetype. I sure hope they find happiness someday.
Lol a new monthly issue of a comic can cost about $4-$6, breakfast at a cheap diner can get $10-$20, a 2 hour movie can be $20+, and of course there are $60 video games selling that are less than 20 hours long. Its really funny how undervalued videogame entertainment is.
I like “cost per hour” which is what you’re getting at.
Movie at the theater: $16 total.
$8/hr
drinks with friends, at 1 drink an hour for 4 hours
$7/hr
Dinner out, decent restaurant 40/person
20/hr
Cyberpunk dlc, $30, 20 hrs to beat
$1.50/hr
Yeah I’d say that’s a pretty good entertainment value per hour compared to other leisurely activities for me. I apply this to most entertainment things and it does help. I find comparing things to going to the movies is the best, if it’s more per hour than a movie in a theater than no it’s probably not worth it. Those stupid $50 slingshot rides? Nah.
I criticized your chosen abstraction. “go there talk to somebody and come back” is basically the definition of most interactions. That describes “going shopping”, “going to work”, “going to a customer” and in extension describes almost every quest in every game. That discriminates nothing of value.
Okay, so you basically reduce the game’s content because you nullify major sections due you not liking it then claim it doesn’t exist? In the end all RPGs are based on the variations “talk to someone” with action being the second thing. I wish you don’t ever start playing Final Fantasy 14 which has like 60% of the content are cutscenes and dialogue.
Part of the definition is that you in fact play a role. This means making decisions from their perspective as if you were them and their world was your reality. Any game that doesn’t allow you to make informed, meaningful decisions isn’t actually a role playing game.
Naturally, video games can’t really give you total freedom in that regard, as any option you can pick needs to be anticipated and coded by the developer. But there are candidates that fit the requirement somewhat more and those that definitely don’t.
Cyberpunk, while being a fun experience, doesn’t really give you a lot of meaningful choices, at least not in the bigger quests, especially not the main plot. Most often different dialogue choices only lead to slightly different answers and the same outcome. You can’t decide to rat Panam out to Militech when stealing the tank for example. You’re not really playing the role of V, you’re watching their story play out and maybe deciding what to do first and last.
CDPR have their own inhouse example of a better RPG to compare against.
tbf the fast-forwarding way you can skip dialogue and just read the subtitles without missing anything is one of the best things introduced in this game
Are you fucking kidding? You should put this in your OP so everyone knows to completely disregard your post. You skip all the dialogue in an RPG and then complain that it’s too short and the missions are just fetch quests?
Taking a look at my wishlist, and seems like I’ve got enough in my wallet to snag a couple of heavy sale games purely from all the cards I’ve sold on the marketplace.
May not get anything, though. Got tons of other shit to play and I’m not aching for anything in particular, although Charrua Soccer and Kopanito All-Star Soccer might be options because I want some good old fashioned arcade football and they seem fun enough.
Oh, and Shadow Gambit and Desperados 3, mainly because getting them now is one of the last opportunities to actually have the money go directly to Mimimi (the developers), who are shutting down end of year (which at least was their own choice and not because some publisher/holding company fired them).
Edit: Oh, I might get one of Frogware’s Sherlock games. Don’t know what the consensus is on the newer ones.
Not exactly hidden gems, but I finally bought Stray. Also decided to pick up Xenonauts. I can’t decide whether I should grab Phoenix Point though. I keep eyeing up Terra Invicta too, but I’m almost positive it’s going to be a bit too much micromanagement for me to enjoy it.
Meh. I’m seeing a lot of prices that aren’t even that close to historical lows. e.g. Mass Effect Legendary was $10 somewhere recently but now it’s $12 on Steam (though I’m not giving EA any money for it until they fix the stupid launcher for good on Steam Deck).
Prototype is like $4 though, might snag that if I don’t already own a copy elsewhere.
bin.pol.social
Aktywne