bin.pol.social

moonsnotreal, do games w Good gaming experiences with no HUD?
@moonsnotreal@lemmy.blahaj.zone avatar

Mirror’s Edge and it’s sequel don’t have a hud at all

MrScottyTay,

Reboot, I wish they made a sequel instead

illi, do games w Good gaming experiences with no HUD?

I’m pretty sure Hellblade didn’t have HUD and that game was incredible.

Newguy,

OMG! That game is so amazing and I was confused by the HUD missing.

ThatWeirdGuy1001, do games w Good gaming experiences with no HUD?
@ThatWeirdGuy1001@lemmy.world avatar

Gotta be honest here.

Immersion has no meaning to me and I don’t understand the obsession.

leave_it_blank,

I never forgot the woman who asked me to look for her husband, I found him, dead, killed by bandits. She was in tears, saying life would never be the same.

Five minutes later I sold her stuff, and she was like “Nice weather today, isn’t it?”.

That killed every immersion at that moment.

It was Skyrim. It has fantastic moments, but there are lots of moments that kill every immersion it built up on a grand scale.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

See stuff like that just makes me laugh though.

Like I kinda get what you mean but stuff like physics glitches and weird moments like your described just make me laugh.

Even in a serious situation like a grand epic battle the sight of a deceased character model slowly vibrating before launching into the cosmos is hilarious to me.

Or in your case a widow who’s heartbroken and sobbing then the cutscene ends and she’s just “hi how can I help you today?” in a cheerful tone and I just burst out laughing

PolishAndrew,

Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I’m ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.

MudMan,
@MudMan@kbin.social avatar

Immersion is a bit overused and misunderstood.

It maybe works better as "suspension of disbelief", like in other fiction. You sustain it and you can go very abstract. You break it and things get weird.

CarlsIII,

This makes more sense to me than the “I believe I’m actually in the game world” definition I’ve been given before

CarlsIII,

I don’t think it’d be possible to trick me into thinking I’m not playing a video game. You can have 0 UI, and I’ll still know I’m looking at a screen and pushing buttons. Maybe way off in the future when VR has gotten a lot better, sure, probably.

bridge_too_close,
@bridge_too_close@kbin.social avatar

I think it's less about being "tricked" into believing you aren't actually playing a game, and more along the lines of having the mindset that you are actually playing as your character. It's more like the difference between performing tasks, going from A to B, and checking boxes on a list, versus actually feeling like you're going on an adventure.

CarlsIII,

That sounds like the same thing. If I actually believe I am actually the character, I have been tricked.

bridge_too_close,
@bridge_too_close@kbin.social avatar

I didn't say anything about actually believing you are the character. Immersion doesn't have anything to do with deception and is more about being engrossed or deeply involved with something. You can be immersed in other things too, like a tv show, book, or tabletop game.

CarlsIII,

Sorry, when you said “have the mindset that you are the character”, that came across to me as believing you are the character. Also, I have been told in the past by people who care about immersion that that is what immersion is, so I’m still trying to grasp what it actually is.

I’m also struggling to see having a UI hurts immersion, especially since, as you say, reading a book is immersion, and a book is all text. I’m wondering, also, if maybe different people mean different things when they talk about immersion.

bridge_too_close,
@bridge_too_close@kbin.social avatar

What is or isn't immersive is subjective, for sure. As far as a UI goes, some people may think that having a UI with too many elements or taking up too much space can detract from actually experiencing the game and its environments.

pgetsos,
@pgetsos@kbin.social avatar

VR is decent enough that you can get lost in the game as is. Even if momentarily, like trying to kick the ball while playing ping pong and it falls near you

smeg,

People get immersed in different ways. Some people get involved in the story, putting themselves in the character’s shoes and imagining it’s a real world. Some people get lost in the gameplay, enjoying the mechanics and focusing entirely on completing the challenge. For some people it’s TV, film, books, or just chatting at the pub and losing track of time. I’m sure you get immersed in something!

CarlsIII,

I feel like what you’re talking about is something more like “deep involvement”

leave_it_blank,

That’s a good definition of being immersed.

kratoz29,
@kratoz29@lemm.ee avatar

I’m on your side a bit, I mean, I hate getting lost, for me that ain’t immersion, having a HUD or being able to look beyond your usual sight scope is awesome and one of the best features of the videogames which are an escape of our mostly boring life.

With that being said, the other day I was playing BOTW (with HUD) in handheld mode in pitch dark (late night) with my headphones put on and I felt totally immersed more than when I play on my 50 inch TV, IDK, it just helps you to isolate in Hyrule that way I think.

Carighan, do games w Avatar: Frontiers of Pandora - Review Thread
@Carighan@lemmy.world avatar

Damn.

This seems to be down to “do you like Ubisoft games” (the genre)? If yes, you’ll love this. If not, you’ll be bored out of your mind.

kromem,

The Rock, Paper review in particular seemed to resonate a lot with what I suspect I’d end up feeling when it talked about how glad the reviewer was to not have to keep playing the game any longer.

I don’t mind the core elements of Ubi’s design, but they’ve recently been cranking the dial on the repetition to 11 to the point I find myself exhausted by continuing to play their games to the end.

FC3 was the perfect amount of Ubisoft.

I was really hoping for something more like FC3 meets Avatar and not FC6/AC:Valhalla meets Avatar, which looking at the reviews is what they delivered.

MudMan, do games w Good gaming experiences with no HUD?
@MudMan@kbin.social avatar

Dead Space, which has come up a lot, does have a hud, it's just all diegetic. Whether that fits or not is up for debate.

For true zero hud stuff the first one I think of is Inside, for instance. If you're going for immersion that counts, but of course it's a very light, focused game. Journey and Flower are in that space, too. So is Mirror's Edge, technically, but it feels more intricate due to being first person, for some reason.

There's a bunch of minimal HUD games from that period, too. There's a thing here and there, but not a full HUD. There's the Portal games, which technically show which portals are up on the reticle, but nothing else. There's the Metro series, which will pop up some HUD but mostly relies on other visual cues. There's The Order 1886, which at the time was one of the standard bearers for minimal HUDs but I think now it's just slightly lighter than average, because that game is super underrated in how ahead of its time it was in terms of setting triple-A standards.

Does The Witness count as diegetic HUD or just no HUD? It's borderline. I think the Talos Principle has some light HUD elements, but they may be optional.

And hey, let me call out the times when a super dense HUD is actually immersion-creating, especially when it comes to representing tech or machinery. There's Metroid Prime, making the HUD part of the suit and placing you inside it. There's Armored Core, where the mech stuff is such a part of the fiction. There's the new Robocop, which I don't like but does a lot with its HUD. HUDs can be cool and immersive.

lolcatnip,

diegetic

I upvote any time I see this word.

PolishAndrew,

This is a great answer and I learned a new word today! I’m okay with diegetic elements, as it feels organic and as long as it’s not distracting I’m okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.

I suppose saying “no HUD” was a bit narrow, the spirit of my question was more about games that don’t have displays and elements pulling too much attention from the game itself. I appreciate the response!

MudMan,
@MudMan@kbin.social avatar

No worries. Paradoxically I feel like a pedant now for using the big word.

Anyway, that question is weirdly different from the "no HUD" one, I agree. Some of the games that make me look more at the world instead of at the pointers and indicators are full of HUD stuff. Somebody mentioned Zelda, which is fine. PUBG is a weird example, because yeah, it looks like a (messy, cheap, poorly designed) HUD, but the whole proximity audio and high stakes gameplay makes you stare at things like a hawk. We take it for granted because Battle Royale games became such a huge deal, but that was a neat trick.

Monkeydduffy, do games w Good gaming experiences with no HUD?

There are plenty of amazing games with no HUD whatsoever. First thing that comes to mind is Journey it literally has no HUD element, most games from thatgamecompany are minimal like that.

Also games by Josef Fares have almost no HUD, Brothers and the Hazelight Studios games similarly don’t rely on the HUD much.

wizardbeard, do games w Good gaming experiences with no HUD?

If you’re into Bethesda games and modding them, nearly all of them have “immersive HUD” mods that only show HUD elements when it’s relevant.

Yokozuna, do games w Good gaming experiences with no HUD?
@Yokozuna@lemmy.world avatar

Alien: Isolation is another good example of this. Actually terrifying to be hunted by the AI as well.

RGB3x3,

Alien: Isolation is genuinely the best horror game ever made and I don’t hear people talk about it enough.

LordOfLocksley, do games w Good gaming experiences with no HUD?

Ghost of Tsushima has a very minimal hud

Pxtl, do games w Good gaming experiences with no HUD?
@Pxtl@lemmy.ca avatar

Tomb Raider 2013 would only pop up the hud when you did something that involved it, by default the GUI was fully hidden.

The ultimate original “no hud FPS” was Jurassic Park Trespasser, where checking your health involved looking down at a tattoo on your breast.

synae, do games w Good gaming experiences with no HUD?
@synae@lemmy.sdf.org avatar

I know you can disable all HUD elements in Doom eternal, but you need to be pretty good at it already to be effective. So not a good candidate for a beginner, but it sure does look good if you can pull it off.

highduc, do gaming w Valve needs to step up on Anti-Cheat

Only Valve has the motivation and means…

I think they have the means but not the motivation. I can think of only 2 reasons why the state of anti-cheat is the way it is:

  1. They don’t want to spend money to fix it
  2. They don’t want to ban paying customers
dino,

I doubt that, I mean show me a proper working anti cheat which isn’t deeply rooted into the system as this Valorant bullshit? Don’t even know how good that one is actually working. I just think there should be more focus from players and general attention that cheaters are bad for sales, because people don’t want to spend money on games where cheaters are free to prevail.

I also think with CS2 Valve has a big motivating factor to make this classic one which is cheater free. Also why aren’t third party games able to use VAC?

I really like the community driven moderation of playerbase is a good suggestion. For games like Hunt: Showdown and any other game with just lobbies, its not working though.

FunkyMonk, do games w Good gaming experiences with no HUD?

Elden Ring and other fromsofts have the Hud disappear unless something actively happens with it sometimes. You don't see your health or mana unless you get hit or cast a spell.

dmention7, do games w Good gaming experiences with no HUD?

I don’t think you can fully remove all the HUD elements in Ghost of Tsushima, but there’s an “expert” mode that removes most of them to make it more immersive.

PolishAndrew,

As long as it’s not distracting I’m okay with that!

MacedWindow, do games w Good gaming experiences with no HUD?
@MacedWindow@lemmy.world avatar

I used to play Overwatch with no HUD. The game is definitely not designed around that, but I found I did decently well, and many characters have displays on their guns that relate the same info.

I know Jurassic Park Trespasser infamously used a tatoo on your characters chest instead of a healthbar to avoid using a HUD.

I did the same as you in GTA, very different and fun way to experience the game.

I always thought it’d be cool to make a no UI fighting game, with health being related by the characters appearance (ie more and more beaten up) rather than the usual top of the screen health bars.

PolishAndrew,

Yessss I feel like developers really have room to get creative with visual elements like that for fighting games. For first person games even just the redness on the edges of the screen is good enough in most cases!

TheaoneAndOnly27,

Oh man, I remember the titty tattoo. 12-year-old me had to check my health like every 3 seconds.

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