I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.
Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.
Deus Ex: Human Revolution and Mankind Divided can be played as stealth games, and I really liked them. Note that they aren’t “pure” stealth games, there are some encounters where you cannot avoid fighting.
Also DE:MD kind of ends in the middle, so if you are a story player you will be frustrated to know that there seem to be no plans for the next sequel.
Yeah HR had unavoidable combat bosses in its original release. The Director’s Cut modded them all to allow for dealing with them by alternative means, such as hacking, robot/turret control and such. But because they weren’t originally designed that way it’s not the most organic, and you can’t pure stealth bypass them like the original Deus Ex.
Haven’t seen this concept for a while. I remember playing shit out of Airfix Dogfighter, where you were basically controlling a plane model from WW2 and fighting around the house with other planes. Great game
Man, this post brought me back memories of Unreal Tournament (and 2k4) and now I feel very nostalgic for all those custom maps and weapons. Used to spend so much time playing giant insta-gib deathmatches (and when I had all the time in my late-teens/early 20s). Wish that game is still supported.
What are your opinions on Xonotic? It’s a FPS that borrows many things from Quake and UT games, features a lot of modes and has an active online community, so I think it could provide a similar feel?
I used to play a ton of Quake 3 Rails only Instagib! I was hosting a Q3 server for a while not long ago, but just didn’t have the time to dedicate to it. Might be fun to spin up again. It would run 24/7 with bots so I’d just hop in and out during lunch downtime or something.
Lots of great suggestions already but I want to throw in another recommendation for Splinter Cell. The series lost it’s identity later on, but Chaos Theory still holds up in my opinion with some great levels.
I haven’t actually played it yet, but HYPERCHARGE: Unboxed has been in my Steam library for ages. That looks like it may scratch your itch …
I really miss some “toy soliders” 3D shoot-em-up that I can just baaaaaaarely remember from the 1990s … does anybody remember the game I’m thinking about? (There was definitely a series, I distinctly recall the name ending in “2” …)
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Aktywne