bin.pol.social

Mako_Bunny, do games w Good gaming experiences with no HUD?

Dead space? It famously has a hud that’s built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game

comicallycluttered, do gaming w Weekly “What are you playing” Thread || Week of December 3rd

Styx: Master of Shadows. Been meaning to play it for years.

On paper, I should be enjoying the fuck out of this. Stealth is my favorite genre, I enjoy fantasy, and it even reminds me a little of Thief in some aspects (mainly art design and some of the mechanics).

Yet, I’m just not enjoying it. I don’t know why. Maybe it’s the skill tree gating basic abilities like aerial/ledge kills, but I never had an issue with the skill tree or gated abilities in something like Dishonored, just as an example.

Maybe I’m finding the AI overly aggressive and hyper aware, but I rarely have that problem with most other stealth games, some of which do have acutely aware enemies who’ll spot you immediately.

Maybe it’s that it feels like there are just too many guards/enemies in each level, while also feeling cramped (like there’s oftentimes no corner you turn without a new enemy to deal with), which makes it crowded and much more difficult to navigate.

Maybe I’m just not vibing with the controls or the story or something.

I honestly don’t know. It just doesn’t feel fun for some reason, despite checking nearly all my boxes. It’s missing something that I can’t quite put my finger on.

LilPappyWigwam, do games w Good gaming experiences with no HUD?

The Long Dark…

rbos,
@rbos@lemmy.ca avatar

Absolutely, came here to say this. You can fully turn off what minimal ui there is and it’s still playable. They could really get rid of some menus too, like cooking could be a little more drag and drop.

More animations too. Latest patch went a long way, but eg fire starting and the like.

NOOBMASTER, do games w Good gaming experiences with no HUD?

Dying Light 1 is awesome to play HUDless, but you have to learn the controls beforehand, and you have to enable the HUD again for a certain bossfight, or just memorize the keypresses for it from a walkthrough.

TheQuietCroc, do games w Good gaming experiences with no HUD?

I played Tears of the Kingdom HUDless and it was really immersive! I didn’t feel like I was missing out on anything either, it honestly felt like how it was meant to be played.

TheMinions,

Oooh when I pick it up again I’ll have to try it. Did you go hudless from the start or after playing for a while?

TheQuietCroc,

I did it immediately. I played BOTW years ago and just wanted to try it for something different.

Darkard, do games w Warhammer 40,000: Rogue Trader - Review Thread

With this following on from WotR I thought they would have had a pretty solid game.

Has this been rushed to completion for Christmas?

I might just wait a few months and see what the patch notes look like when it’s on sale.

garretble, do games w Good gaming experiences with no HUD?
@garretble@lemmy.world avatar

Breath of the Wild and Tears of the Kingdom.

Turning off the HUD makes you look up at the environment to help you plan where to go. You start to remember landscape shapes and areas that way. Plus it’s just nice.

Your hearts and stuff will show up if they need to, but otherwise it’s totally blank. And since pulling up the map is quick it’s really not that jarring to not have it in the corner.

helenslunch, do gaming w Two games free on Epic Games - GigaBash and Predecessor
@helenslunch@feddit.nl avatar

I’d love to but I can’t get past their bot detection system.

MarcomachtKuchen, do games w Warhammer 40,000: Rogue Trader - Review Thread

Thats worse than i expected

keltaris, do gaming w Two games free on Epic Games - GigaBash and Predecessor

Excited to give Gigabash a try - the steam reviews all day it’s like a modern Godzilla: Destroy All Monsters and I loved that back in the day

nutsack, do games w Good gaming experiences with no HUD?

escape from tarkov

shyguyblue, do games w Good gaming experiences with no HUD?

An oldie but goldie: Grim Fandango

You drive your character like a tank, up moves him forward from his perspective, though there might be a setting to change that, it’s been years.

When you walk around the environment, Manny will turn his head to look at interactive objects, then you have “interact”, “examine”, or “pickup”.

The inventory screen is a close up of his jacket, where he reaches in a pulls something out. Hit the “next item” keyboard shortcut and he puts that object back into his jacket, and pulls out the next item.

Example of inventory screen: static.wikia.nocookie.net/…/MarkedCard.jpg

TheSambassador,

The remaster of Grim Fandango does make the control scheme more modern (movement direction is camera relative), though you can switch to tank controls if you want.

MentalEdge, (edited ) do gaming w Valve needs to step up on Anti-Cheat
@MentalEdge@sopuli.xyz avatar

Cheats will only grow more advanced, at some point you’ll be able to train an AI to play exactly like a human, but while performing perfectly far more reliably than a human.

The line between what skill looks like versus cheating will only get blurrier.

The real long term solution is to enable the vetting of players (not by the game company or god forbid the government, looking at you china), by returning to community based servers/private matches. And to have reports dealt with faster and by people who care about the game personally.

As a member of the Northstar community, cheating is basically a solved problem for us atm.

There is no anti-cheat, instead a global ban tracking system was put in place and server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.

People used to form “gaming-clans” in order to find people to play games with to begin with, and that structure for a community around a game is likely to become relevant again simply to be able to fill matches with people who you can be sure are honest players.

dino,

server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.

By which information? I have no clue what Northstar is, but if you ban by IP or MAC, its pointless.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

EA account ID. Northstar is the community modded version of Titanfall 2.

xep,

It's cat and mouse when it comes to banning, even with hwid signatures the cheaters are able to use sophisticated spoofing techniques. Also there are side effects like legitimate players buying second hand pcs that have been banned.

gk99,

People used to form “gaming-clans” in order to find people to play games with to begin with, and that structure for a community around a game is likely to become relevant again simply to be able to fill matches with people who you can be sure are honest players.

Unlikely imo, because modern game devs have been killing the viability of that for years. User-hosted servers are gone, crossplay is reliant on SBMM to be realistically possible, and private matches often block players from receiving XP and rewards because they’re worried about FOMO and people getting too much fun without spending enough. Even CSGO got an update in the months leading up to CS2 where they removed the ability to earn drops on community servers, driving another nail into the coffin as one of the last kinds of these games that still retain the mere ability to run servers of our own.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

While that’s all true, the day you can just fire up an undetectable AI to play for you, and all the matchmaking queues are flooded with people doing the same… Players are going to beg for the ability to not just team up with people they know, but play against people they know.

Maybe that wont be privately hosted servers, or even fully custom matches, but when cheaters become indistinguishable from the highly skilled, forming even the most basic community bonds in order to find people to play with will be preferable to matching with randos.

For similar reasons people already prefer to team up with someone they know, as opposed to a stranger they might have to carry. People will want to be able to pick who they go up against, as well.

Once the cheaters win, (and they will) the first game to figure out a system to let players do this, WILL be a better experience than current matchmaking algos.

Edit: An example of a game that kinda already does this is Elite: Dangerous. There are two main modes, open and solo, in open you can run into all other players also playing in open, that means you might have to defend yourself against other players.

But, if you want to avoid PvP, but still want to run into other players, you’re in luck! Because there is a third option, private groups. When in a private group, the game works as if you’re in open, but you can only see other players who are in the same group. Meaning other players who also do not want to engage in PvP.

Mobius is likely the largest such group, essential it’s a giant clan of non-PvPers who play the game together. Something similar could absolutely be done for other games, where smaller communities can then vet their members and get rid of players who break the rules.

lukas,
@lukas@lemmy.haigner.me avatar

There is no anti-cheat, instead a global ban tracking system was put in place and server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.

A global ban system without a more nuanced approach is a terrible idea. Operators of that global ban system will whitelist themselves, blacklist people they hate, and maybe even backdoor the mod that enables them to ban people in the first place. Server admins have no choice but to either opt into the entire system or have none at all, and both of these options suck. We’ve seen how this plays out already.

Score players by your own criteria, weight everything with different blacklists, greylists and whitelists, etc. and ban players if they exceed a threshold automatically. It won’t be perfect, but email catches most spam emails that way just fine.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

It’s open source.

No choice? I can still apply my own bans on top no matter what the mod does. Spyglass isn’t what enables bans, it just makes them networked and tracked. And I could modify the mod to work however I like, or even fork the whole thing and make my own database.

That’s not been necessary as Erlite has been maintaining the spyglass mod and database with integrity.

There’s no chokehold here, no problems have arisen, and if they do, only then are additional solutions warranted. I’m not suggesting this is the final solution for all games, but that this kind of community driven counter-cheater work, is.

Cheating is being treated as a tech problem with a technological solution, when really it’s a social problem which should be solved with inter-social solutions.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

I didn’t describe what could happen, but what did happen in real life. Multiple times.

MCBans is open-source btw, yet nobody checked and changed the source code, as should be expected really. Operators whitelisted alts and friends. Blacklisted server owners who didn’t appreciate that the operators of their global ban list griefed their servers with backdoors.

Another typical example is 3rd-party Discord ban lists. They whitelist their own staff. They backdoor their bots to fuck around with servers. It’s just the reality of global ban lists.

If Erlite doesn’t abuse that trust, then someone with admin access will, or Erlite’s successor. That’s a fact, not an opinion. Email spam filters prevent single trust lists with scores, multiple lists, etc.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

I’m not denying any part of what you’re saying, I’m saying that this specific case is currently working fine, and that it is merely an example of the kinds of solutions I want to see enabled.

Obviously the bigger the community, the more complex the solution needs to be, and the more bases have to be covered. You’re nitpicking a specific example I gave (and doing so from a position of ignorance concerning northstar and its community), rather than my ideological thesis. Which is that communities should be empowered with social structure so that cheaters can be properly ostracized. Spyglass is just one way for a community to implement that.

Northstar isn’t big enough to even begin to compare with discord or minecraft. The concurrent playercount on all servers put together seldom matches ONE big minecraft server.

If the factors you bring up become a concern, I’m ready to pick up the tools to deal with it myself, as I’ve already done before. But so far, there has been no need.

quams69, do games w Good gaming experiences with no HUD?

Resident Evil 7 iirc, no hud, health is a wristwatch

Crafter72, do games w Good gaming experiences with no HUD?
@Crafter72@lemmy.world avatar

At the moment, I am doing New Vegas hudless run (VNV modlist + JSUE Tweak) on my spare times. Honestly I am adore it due to the fact it feels like 3D Fallout 2 as previously I run my playthroughs using hud. However this also makes you need to be perceptive as on this tweaked game raider tends to ambush you so you kind of develop second nature of how you perceive surrounding on Mojave. Even though people may thinking hudless does not make a sense, it simply each on theit own enjoyment as you cannot please everyone with same tricks every single time.

Although not hudless, but in GTA San Andreas I can notice a landmark or a spot of the map just from a pictures. It feels like ingrained on my mind from my countless hour doing SP as kids and playing SAMP during my teenage years.

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