Here is what I believe to be the definitive answer for maxing out your library on 4 inputs:
Gaming PC/Steam Deck - you'll have access to a sprawling library of games from all generations and can even emulate console exclusive games from previous generations. The reason I'm not recommending an Xbox console on this list is because basically every current gen Xbox One (+ X|S) game is already on PC (as are many OG Xbox and most Xbox 360-era games), GamePass is an option if you wanna play some OG Xbox/360 games legally, and emulation can get you any games that aren't available otherwise. Sony is also making many recent PS5 exclusives available on PC now with more to come.
Nintendo Switch - it's got a kick-ass library of exclusives, almost every Wii U game has been ported over (minus like ~8, I think?), they've been remaking/remastering a lot of older games and are reportedly going to go hard on that for the remainder of the Switch's lifespan, and with NSO it has a respectable library of retro Nintendo and Sega Genesis games if you wanna go the legal route.
PS4/PS5 - A PS5 would be ideal for maxing out your possible library size, because it can play any PS4 or PS5 game; however, there also aren't a ton of PS5 exclusives at this point in time, PS5 games are being ported over to PC faster than PS4 exclusives, many recent PS5 games are also on PS4, PS4s are cheaper, and the PS4 can be jailbroken. There's a case to be made for getting a PS4 instead.
Modded PS3 - Especially if you can track down a phat model with hardware back compact support, you can load up a HDD with games and play the entire PS1, PS2, and PS3 libraries.
With these four, you should be able to play essentially any game ever made. You will have...
Official hardware support for:
PlayStation
PlayStation 2
PlayStation 3
PlayStation 4 and/or 5
Nintendo Switch
PC (Astonishingly huge library)
You will have the (paid) option of legal software support for many of the best games from:
NES
SNES
Sega Genesis
Game Boy
Game Boy Color
Game Boy Advance
Nintendo 64
Xbox
Xbox 360
You will have the capability to emulate anything from Atari 2600 through to some Nintendo Switch, including Xbox, Xbox 360, GameCube, Wii, Wii U, arcade classics, and many, many more.
IMO, this is the best way to max out the 4 ports on your TV. You can also get a PS Vita and mod it for PS Vita + PSP games, and a 3DS modded for 3DS and NDS games. They don't need to be plugged into your TV, so they weren't included on my list of 4, but they are both excellent handheld consoles with great libraries.
Wouldn’t a Series X be better than a PS5 for range of titles, the PS5 only natively supports PS4 back cat, where as the Series X also supports a range of 360 and OG XB titles. It also adds improvements to spend of them with better frame rates or resolution.
I don't think so, only because most of the 360 games available for back compat on the Series X are already ported to PC, a lot of them can be accessed on PC by way of GamePass, and the rest can be emulated on PC. You cannot currently emulate PS4 or PS5 games and only a handful have been ported to PC so far, so original hardware is the only option for playing PlayStation exclusives. Whether to get a PS4 vs PS5 is debatable imo.
If you're planning to do everything the legal way (i.e. no emulation of games you don't own), don't want to buy discs to rip, and prefer the available Xbox & Xbox 360 games to the PlayStation exclusives, you could get a Series X--but honestly, if you are cool with buying discs and don't care about PlayStation exclusives, getting a 360 would be a significantly cheaper solution than a Series X, especially since there aren't really any console-exclusive Xbox games in the last couple of hardware gens and the 360 had better back compat for OG Xbox games than the current gen Xboxes do. So if you were gonna swap the PS for an Xbox, I'd personally go 360 over Series X.
La-mulana. It’s one of those games that only has value if you play it blind and without a walkthrough. The game’s platforming and combat is subpar at best and atrocious at worst, but the riddles and the mythology make up for it. I played it around 2008 on the “MSX” freeware version, and it took me 10 months and 2 new save files after getting stuck. You have no chances of completing that game without extensive notes.
A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.
I think Divinity OS2 has this. You can go off on your own and do side quests. But you're probably going to be restricted by how tight the difficulty curve is and can't handle major battles solo. Though I guess a mod could change that.
There is an item that allows you to teleport to your party members, so you could still split up and do sidequests separately, only joining forces when combat is triggered.
I want to play a sci fi horror game that’s got violence, terror and mysteries, but that doesn’t rely on quick reactions or precise timing to beat. I want the full experience of creeping around somewhere derelict and haunted, full of blood and physical plot devices and all the rest, solving puzzles and exploring, doing all the usual stuff, but without any time pressure whatsoever. I want the enemies to give me time to think. I think that if that was done right, in a clever enough way, it could make for a really strange and scary experience for being more deliberately paced. Maybe it’s a dimensional thing. Maybe the monsters exist in a different kind of time. Maybe they can only react to the player for some reason, or take turns. Or maybe the player can leave or hide or manipulate the way things occur, but always has go back to and solve the situation from some angle. I feel like the right person could come up with something really cool. I’m not that neurologically well suited to the kinds of games I like the most, so I just want somebody to invent me a very slow, scary, ridiculously dense game that’s got resident evil or dead space or soma vibes but relies on different combat mechanics somehow.
Have you played the System Shock remake. It seems to be exactly what you’re asking for. Enemies respawn, but you lower security on a level by destroying cameras and CPU nodes. Once it’s zero, there’s no more respawning enemies and you’re free to explore. It’s fairly slow and more tense than horror, with one of the best villains ever made in gaming.
So a horror game in the style of SuperHot? Or like, the ethos of the game is you’re being hunted or stalked, but it’s treated like a puzzle where you can set up stops and traps ahead of time, and the win condition is you set up well enough that you keep it at bay while you escape?
Maybe Amnesia: The Bunker is something to look into. I’ve not played it myself yet, but the reviews I saw made it sound like it might meet most of your criteria.
A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the “3 stone 1 fire 1 arcane” stuff. I can’t just magically slap on a conjured knife onto my fire elemental.
Bonus points if the magic system is gesture-based like in Arx Fatalis.
Yes, this is something I’ve been wanting for a really long time, I’ve been playing around with different magic system implementations especially because of playing Arx Fatalis, trying to get a dynamic magic system that feels natural, it’s just really hard to get right and from experience, gesture based systems might seem fun, but they fall apart under certain circumstances and are limited to specific actions, so I’ve actually been considering different types of input systems and effects, for example graph based systems with multiple layers for construction and then for execution using key combos or hotkeys to combine sub graphs or just execute a single graph to perform actions or initialize causality based systems.
I have an order in that I placed last August. I’m hoping to get it by the end of the year, but who knows, they are really slow at manufacturing the devices.
His early ones with Anthony are definitely my favorite. The Messenger series is amazing, and I can’t see the game without hearing “I’m Ninja Bobbyyyy!”
The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.
bin.pol.social
Aktywne