almost 50 hours at this point. Its perfect game for having music or videos playing in the other window. Played both Single and Multiplayer. I’m a bit burnt out with whats available, but considering I played Ark back when it first was released, and that game makes me feel like having to go to a job I absolutely hate, Palworld so far has been enjoyable, looking forward to seeing updates.
Monster Hunter Rise and Deep Rock Galactic! Trying to increase my master rank and unlock all the Risen elders. Doing event quests that interest me, and finally taking a jab at arena quests.
DRG is just fun as hell and it's kinda relaxing at the same time. Not too far into it but greatly enjoying every moment.
I've never heard or seen anybody else mention Suzerain. It's like a choose-your-own-adventure political strategy game, which is pretty unique. You are the new leader of a fictional nation wrestling with corruption. Your decisions will affect the outcome. Game is only $6 on Steam right now and is well worth it.
Also worth mentioning Ostriv, a beautiful city-builder in which you build an 18th Century Ukrainian village, complete with individual little villagers wearing their villager clothes. It's lovely and made by ONE GUY, as best I can tell? Also, last I saw, the entire game was somehow under 1 GB, if I remember correctly. It's absurd.
It’s old enough that I can’t attest to how hidden it was/is, but Superbrothers: Sword and Sworcery is likely the greatest 3 hours I’ve spent in a single videogame. It’s chock-full of confidence and style and atmosphere. The story is nothing unique but the presentation is everything. Pixellated graphics contrasted with vivid sound design and a glorious soundtrack. I love everything about it.
Distance - an arcade racer that plays like a good 3D sonic game, has a cryptic story, and has elements of horror. Completely bonkers combination but it works super well.
Thumper - another very fast paced game, but also a rhythm game. The devs label it as “rhythm violence” and it fits. The music is percussive and ambient, mostly consisting of the sounds of you slamming through turns and hitting the a button with ferocious intensity. Levels can take well over 30 minutes.
The Beginner’s Guide - might be more well known but imo this is a must play for anyone who does anything creative. It’s a two hour walking sim, but I feel like it’s a story best told as a game.
DUDE did you also attend Digipen (camps or real classes)? Nitronic Rush was the fuckin shit and Distance was a massive graphical upgrade. Also hard to deny how great multiplayer is as an addition.
Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.
Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).
Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.
Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.
I put about 30h into Valheim and this feels like it will play out a similar way. I’ll have a blast for a concentrated time, maybe play with a friend or two, then find something else. I thought the mishmash of realistic world and cute cartoony monsters would clash but it’s working for me. Just starting to see the loop of automation and what to look for in a second base. It has a charming amount of jank attached to it.
I spent most of my time yesterday rebuilding my base after one of those grass elephants attacked us for no obvious reason, then a bunch of WAY higher level Relaxasaurus raided alongside the elephant and burned my base down.
Oh, crazy on the raiding - I had a few low-level monsters raid, but fought them off pretty easily. Those monsters would kill me instantly. Not surprised if raid balancing is another bug, though.
I haven’t played it, and not trying to squash anyone’s fun, but this is what turns me off to the game entirely. Early Access often feels like a lazy way to get funding and get free QA testing. They get to make a game without really making any kind of solid commitment to the game or the community. Bugs? Who cares! It’s early access, so they can be forgiven!
And based on some of the images where it looks like they just dropped a generic Kalash model they bought from an asset store (for example), it’s a second red flag of possible laziness.
I hope this turns into something amazing for people who are enjoying it, but I’m going to wait to see where development goes before I give it real consideration.
Admittedly, I’m guilty of buying EA because there have been dry periods in the GameDev pipeline and I was desperate for something new, but I’m okay with it for smaller devs that don’t have the budget for the kind of QA that bigger devs do. That said, the fact that some of these games have been in EA for over a decade (putting aside whether or not they’re effectively a functional product at this point) is a pretty egregious abuse of the community goodwill, and bigger developers shouldn’t be using it at all because it’s encouraging the trend of pushing out buggy messes with 60GB day-1 patches that still don’t make a game playable.
Hmmm… how about the Rusty Lake games? They’re weird. Or maybe Milk Inside a Bag of Milk Inside a Bag of Milk? Adventure puzzler and VN respectively.
I probably have a few more if I think about it. My friend and I randomize my steam list to decide things to play and there were quite a few interesting ones I got from who knows where-- bundles and bundles.
And they’re also linked. It’s a really cool rabbit hole to go down. Definitely recommend them to people who are into games with some meta elements to them!
I swear every game now is about punishing the gamer. I just want to feel immersed in it and possibly feel powerful depending on the story. I am already punished enough with real life.
I wouldn’t mind a little clarification, because I was interested in this game, but I’m skeptical about it.
It sounds like it’s actually kind of frustratingly not fun - the way a precision platformer is? But then you go on to say the streamer rage quit because it’s too easy? I’m just a little confused but maybe I’m misreading.
I hope it’s not one of these ridiculously punishing games, if it is I’ll just flipper myself right past it.
Receiver is pretty good. You have to clear the slide, and remember to count bullets, did your own jams, and otherwise it makes shooting more of a simulation rather than an arcade.
They released two games. The first was just a game jam thing they threw together that established the core mechanics. The second was much more fleshed out and polished.
If I’m not mixing something up, they also created Overgrowth (third-person action platformer with rabbits beating up wolfs). And in order to distribute it without messing with third party services, they’ve created Humble Bundle. They sold it to some company later but for a long time it was them putting together the bundles.
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Aktywne