Steadily trying to 100% Bejeweled 3, but have definitely been slowed down as today I discovered the joy that is rollercoaster tycoon deluxe and played for about 6 hours in one sitting!
The original NES version of Legend of Zelda! I want to (slowly) work through the whole Zelda chronology, barring like, the CDi ones. I’ve had the NES Zelda games on my 3DS for ages but I always found them difficult to play and pretty bad at telegraphing where I was actually supposed to go.
This time around, I just bit the bullet and used a walkthrough, and collected a whole bunch of power-ups before the first dungeon. And now a couple dungeons in, I’m actually having a lot of fun with it! I even kind of like how completely open it is. I stumbled across the eighth dungeon, took one look at the four-headed bullet-spitting plant thing, and turned right around. But it’s cool that I can go there pretty much from the start!
I also played the original Zelda via emulation, but the physical game came with a map that makes the game much more feasible to get through on your own. Once I had that, I was golden.
Yup. I think this is it, but you might find better scans elsewhere. It doesn't tell you everything, but it shows you most of the map and labels the first handful of dungeons. Even knowing where the first dungeon is is such a huge help, because then you get a new checkpoint when you die, and once you beat the dungeon, you get an extra heart container.
This is really fascinating, I think it contextualises so much of how the game was meant to be played. (I’m being lazy and using the Zelda Dungeon walkthrough). It’s so interesting to me when these early games kind of offload crucial information into the manual - like with some of those items, you might never know they even exist in the game without it!
Been playing a lot of The Finals lately. Normally my time would be spent in Destiny 2, but the current D2 season is gonna last for a looooong time, so I'm not in any hurry to grind it out just yet. But The Finals has absolutely blown me away so far. It can be buggy and unbalanced at times, but it's so damn fun. Demolishing an entire building to bury the cashout station in rubble and prevent a steal is so satisfying.
Embark has also recently said that they've got a lot of updates in the works, so I'm really excited to see how Season 2 plays out.
I finished Hellblade and am feeling ready for the sequel that’s coming soon. It wasn’t a perfect game, but I really appreciate what they tried for and I think a lot of it was successful. The visual and (especially) audio design was stellar and the narrative is really interesting and touching and the presentation was mostly great. The trials were my favourite part, in particular the blind one where you have to navigate by sound and controller vibration and ignore the scary enemies. I almost wish they went all in on that sort of thing. Or if not, that they tuned the combat encounters differently. I actually quite enjoyed the combat system but there wasn’t much of a reason to fully explore its nuances.
After that, I finally started Red Dead Redemption 2, which is my current game. So far it’s mostly living up to the off-the-charts hype, though as usual I had to tweak some things to taste through mods (yes even on a first playthrough). I’m really enjoying it so far and can see myself either spending 400 hours on this game or get completely burned out (as I was by Ghost of Tsushima). Curious to see which it will be. I also sadly got the ending spoiled for me (way back) and I’m really sad about it because I can already tell the impact it would have had on me and I’m deeply sad I’m never going to get to experience that.
Now does RDR2 need these mods? Of course not, it’s perfectly fine out of the box. But with all the great games out there I’ve yet to play (existing and upcoming), I probably will only play a game of this length once. Might as well tweak it to my tastes to get as good of an experience as I can.
Middle Earth: Shadow of War: Good old open world action fun. Kill countless mobs, gather countless collectables. A bit annoyed that subtitles are only implemented on some voice acting. Slightly indisposed that the protagonist (Talion) looks too much like an unkempt Ron Desantis.
@pfm Ja znam jeden, któremu na pewno przydałby się programista a ma potencjał, żeby "przynieść na tacy" do fediverse mnóstwo nowych uczestników: apps.nextcloud.com/apps/social .
Ludzie z #nextcloud zapowiadali nie raz, że ten moduł dostanie wsparcie rozwojowe ( nextcloud.com/blog/no-need-to-… ) ale niestety niewiele tam się dzieje.
Dla NC kiedyś próbowałem zrobić poprawkę do aplikacji News, odbiłem się od betonu “ale przecież u mnie działa”. Może z Social wyjdzie lepiej… Dzięki za sugestię!
I finally finished Pillars of Eternity. I've got lots of criticisms for it, but mostly I really enjoyed it. I do wish there was less combat and that there were more opportunities to talk your way out of combat, for instance. The combat is very good, but there's so much of it that you can easily get decision fatigue. I'm going to take a slight break from Pillars of Eternity before I start the sequel.
So I moved on to replaying Planescape: Torment instead. I last played it about 12 years ago, and there's a good amount of it I've forgotten since then, but at the time I felt it was the best writing I'd seen in games to date. As poorly aged as it was then, even on the enhanced edition now, it's perhaps aged even worse now, so I'm not sure if I'll finish replaying it this time, but we'll see. At least it's not particularly long.
My friends and I are continuing our co-op playthrough of Quake II since we don't live in a timeline where we've got a plethora of modern FPS games to play instead; not the traditional campaign variety, at the very least. The indie scene is mostly replicating Doom/Quake 1 sorts of games, and Quake II is surprisingly much more modern in its design...at least when you use the compass built in to the remaster.
EDIT: Changed my mind. Moved on to Pillars 2. There are already a lot of great improvements.
I had to start Pillars 1 multiple times until it clicked for me and I was able to finish it. It’s a good foundation that Pillars 2 very much improved on. A feature in 2 I absolutely love and wish more party-based games would include is the (albeit rudimentary) editor for the party behavior.
I often struggle controlling multiple units at once so that editor was a godsend for me! Too bad it’s the only game I can think of that has something like this. :(
It exists in at least the enhanced editions of Baldur's Gate 1 and 2, and I'm told the first Dragon Age had this too. Though to be honest, even with the ability to script AI behavior, I'll likely end up just setting tons of conditions for auto-pausing like I usually do in RTWP games so that I can decide what to do for each character whenever some condition in the battle changes.
I know the Enhanced Editions of BG1 and 2 allow you to choose from different scripts and there’s a few On/Off buttons, but nothing like the PoE editor where you could do things like “If 3 enemies stand around you, use this spell” or “If enemy is threatening an ally, use this ability on ally, but only if $resource is higher than x and only once every 30 seconds.”
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