Receiver is pretty good. You have to clear the slide, and remember to count bullets, did your own jams, and otherwise it makes shooting more of a simulation rather than an arcade.
They released two games. The first was just a game jam thing they threw together that established the core mechanics. The second was much more fleshed out and polished.
If I’m not mixing something up, they also created Overgrowth (third-person action platformer with rabbits beating up wolfs). And in order to distribute it without messing with third party services, they’ve created Humble Bundle. They sold it to some company later but for a long time it was them putting together the bundles.
Hosted a multiplayer world and didn’t have any serious issues, but according to everyone else playing with me it was laggy as shit (and I’m kown for having the best internet in my group)
Despite trying I never got Into pokemon as a kid so my judgment isn’t worth much in that regard, but it’s still very much an unfinished game, as everyone buying it should know in advance.
It was fun but I probably never would have bought it without friends to play it with, and I probably won’t launch it again until it’s far more complete.
Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.
Elden ring is the hardest of the soulslikes imo. A company that treasures not telling you shit and loves to kill you for mistakes also giving you too much freedom to make them imo.
Not really a critique on it, just ruminating on why i think it’s the toughest one of the souls games I’ve played.
I found it to be the easiest. If you’re having trouble with a boss, you can just go somewhere else and level up or upgrade your weapon before coming back. Unless you’re at the very end and explored nearly everything, there should be plenty of other bosses you could be fighting instead. Other soulslike games tend not to have as many options and I would often end up stuck on a particular boss that I had to best because there were no other areas available.
Also spirit ashes. I know a lot of people refuse to use them, but if the game gives you something that makes the game easier and you choose not to use it then that’s on you.
It’s funny cuz you think it’s easy and i think it’s hard for the same reason haha. Dark souls games being what they are, I could never decide if i should move on or keep trying to git gud. A few times i gave up on a challenge only to find another challenge just as difficult, causing me to wonder if i could have given up on that first challenge, etc.
The comparitive lack of options in DS1 for example made it easier for me to decide how to move forward.
Anyway, just two ways of looking at the same thing. :D
Same exact experience. Then someone from Reddit messaged me some non spoiler wary game tips and I went back in and played 130 hours. It was my first souls game since PS3 Demon’s Souls. I ended up loving it. But I fucking hated it at first, and I don’t blame anyone for being turned off.
Oh gawd I wish I still had access to my Reddit account. The biggest things were how to do stats—just pumpIG to like 30 after getting enough STR and DEX to use what ya want.
Another huge thing for me was getting a weapon I actually liked. The twinblade is obtainable super early on and carried me through a loooot of the game.
Another hint was for when I felt really weak but didn’t want to grind forever, there’s a portal to a place where you can just run up and down the map, sneaking and backstabbing dudes for 1k runes each. It’s behind the Third Church of Marika, in the bushes.
I think what blocks me is doing a strength build like I always used to and not trying out things. It seems that things can be tried out a lot easier due to the many ways of buffing
I used to play Day of Defeat, but that’s more like a Counterstrike where there isn’t really an offline component. I don’t even know if there are servers still up, but I’d imagine there are.
Ouroboros - an RPGmaker game where the protagonist is trapped in a looping simulation and tries to escape without alerting his captors. Short and sweet, perfectly executes the power fantasy of being a hyper competent rational character who’s gone completely emotionally numb after living for thousands of years. It’s an adult game and features some sex scenes but they’re not important and I think they can even be turned off. It goes on an 80% discount every steam sale.
Treasure Adventure Game, maybe? I believe it's free, though there's a paid remake of it named Treasure Adventure World now.
Cutesy "kid goes on adventure" 2d platformer with sailing and some Metroidvania-y or Zelda-y factors. Cute pixel art and the music is very well done.
Probably Icy: Frostbite Edition. Pretty solid, not something to get full-price necessarily but it was pretty good when I played it like 5 years ago. Interesting turn-based combat.
Also, OneShot. My avatar is from that game, I really think almost everyone should play it.
I had a great time with a couple card battlers last year, Cobalt Core and Nitro Kid.
Cobalt Core has a similar presentation to FTL, with a turn-based format instead. Plenty to do in it, great soundtrack, charming writing.
Nitro Kid is on a more traditional 2D grid with an isometric viewpoint. It appealed greatly to my love of 80’s settings, but I’d wait for a sale as it’s thin on content.
A Robot Named Fight - “Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.” Links: Steam - Website (It is also available on Switch, link on website)
I have almost 500 hours of playtime and still go back to it every now and then. Really awesome game with superb music, graphics and feel.
What’s extra cool is that the lone developer open-sourced the game code, available here: OpenARNF on GitHubSadly I’ve yet to see any mods, spinoffs or anything else come from it.
Brothers in Arms is fantastic and squad management is not a very intrusive part of it at all.
As for the saturation it wasn’t just FPS, it was that every genre (well, baring racing I guess, but there every game was heavily “Fast & Furious” inspired) had more than one WWII game, it was ridiculous…
I have tried on multiple occasions to get into 4x games and my brain is just too simple.
The 4x elements have to be secondary and not the primary focus. Age of wonders planetfall and Warhammer 2? Great. Imperator Rome and europa universalis? Might as well look at a fucking spreadsheet lol.
Wish I could get into the micro and efficiency of numbers but it doesn’t do anything for me. Even with an interest in Rome.
bin.pol.social
Aktywne