Apart from preferring Kirby in Smash, the only Kirby game I’ve played is Kirby’s Dreamland on Gameboy. They hadn’t yet figured out how to persist save data in those cartridges, and it didn’t have any codes. So you had to beat it in one sitting, which I could do as a kid, which was no small fear for that era of gaming. Replaying it meant finding where the secrets are, making runs quicker each time.
I kinda like this concept of no save, I think there aren’t many games, even retro-themed ones, that make use of it as an element.
Yeah, I generally don’t like most rogue likes though, because they often lean on procedural levels and there’s usually not an “ending”. So I play it enough that I feel like I get it and then I’m done.
Minit is one that comes to mind. It would actually be rad if someone put Minit on an OG Gameboy cartridge. I think it totally would have worked as a Gameboy game with no save data.
Edit: ah I forgot that there is a bit of info retained between runs, like spawn position.
I had Squeak Squad on the DS and played through it many times. I’ve been playing through some of the others (still don’t have the recent 3D one), and my biggest complaint is just that I’m not the target audience anymore. Haha. Some difficulty settings would be wonderful. However, whenever I want to turn off my brain for a bit I’ll boot up Triple Trouble or Amazing Mirror sometimes.
My nephew absolutely loves Kirby anything. We played some of the games together on an emulator during his visit last year, but it’s a few more years before I’ll introduce him to Dream Course. The 2d platformers are more his speed currently. And by that I mean “as long as he crossed the finish line he beat the level” even if I helped. It’s been fun playing through them to practice for the cool points
When I first played DOOM I was a bit afraid of the monster sounds. I would usually ask my little sister if she could color her things in my room so I wouldn’t be alone while playing. I was way too bad to ever finish the game back then. I used to ask my father to make me “untötbar” (unkillable) because the word “unverwundbar” (invulnerable) was too difficult for me.
But I really like the reboot and DOOM Eternal especially.
Doom II remains my favorite in the series, and I still play the original pair regularly. I never really ever quit playing them. They remain comfort games from my childhood.
The mod scene has become absolutely crazy. The things modders put out these days blow my mind.
I never really got into the new games. 2016 was fun, but it didn’t really stick for me. Once I played it for a few days, I had my fill and returned to the originals.
I’ve played the classics, 3, 2016, and Eternal, and honestly 2016 is my favorite. Eternal was good, but I felt that 2016 was a lot more straightforward with it’s combat loop. I found it easier to loose myself in the shooter trance. I never felt like that in Eternal.
Releasing the source code would allow anyone to copy AND modify or extend the game as they see fit. Including all the inner logic that is normally compiled away.
Piracy or a compiled release without DRM (like GOG) only allows you to play the game and maybe modify some parts of it through modding after a significant amount of effort.
Releasing the source code would allow anyone to copy AND modify or extend the game as they see fit
So just like when you buy a bicycle irl and you are allowed to customize it and set it up as you want. Are you saying we shouldn’t be allowed to modify goods?
The source code is arguably more comparable to the bicycle factory. When I buy a game, I’m thinking of buying the experience, not the underlying mechanisms.
You still can find ways to mod and tinker with the finished product you own (bicycle), but you don’t have the info and machinery you’d need to make your own identical bicycle.
Or, if you buy a book, you own the finished book, but you don’t automatically also own all the author’s notes and rough drafts and file organization that went into making that book.
That is not the correct analogy. Offcourse you can customize it. Just like you can customize or mod the game.
But you won’t get the actual designs to the bicycle. You will not get the blueprints to send to a factory to create exact duplicates or with your modifications.
A house isn’t software, it’s more like getting handled the blueprints of the building. They already have access to the property what’s the difference if they have the blueprints or not
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