I really liked Tetris DS. The retro NES graphics and remixed music was a fantastic love letter to those old games, and the songs were pretty damn good to boot. It was also the version of Tetris I was best at, for some reason I was a lot better with the old, flat, firm DS Phat buttons more than any other console. I forgot what level I got to in Endless but it was probably over 500. Multiplayer was also a hoot, with powerups and you could play with 9 other people that didn’t even need the game to play. (Remember those days when you didn’t have to all have a copy of the game to play together? What a concept!)
This, 100%. While GB Tetris and NES Tetris were some of the first games I remember playing, Tetris DS was one of the first Tetris games I loved. And you’ve absolutely got a point that the original DS does best; the mushy D-pad on the DS Lite just plays it so much worse in my experience. (I feel good about it on my New 2DS XL though other than the either very soft image or very small image I get from it though)
I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.
Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.
1 and 2 are some of my favorite games ever. They’re sort of like Pac-Man or Tetris, they just nailed such a basic, fun gameplay experience that you can always go back to it and get sucked in.
Also props for GZDoom and Brutal Doom updating them for modern hardware.
After their initial boss fights in the original games, taking them on becomes more or less difficult depending on terrain. With smaller corridors the cyberdemon is more difficult due to his rocket splash damage, whereas out in the open the mastermind is harder bc you can’t avoid her hitscan chaingun.
It’s perhaps why Sigil 2’s M8 was so weird - these “rules” of Cyber or Mastermind usage have been known for a long time, and E6M8’s implementation just pisses over the rulebook and burns it in the corner.
It’s like Doom II’s Gotcha… but for primary school.
Honestly friend, I would give Sigil 2 a bash first. I’m sorry if I’ve spoiled it, but deffo give it the 90mins it takes to rattle through the episode before you YouTube it. It’s good fun all told!
I love Doom 2, it’s one of my favorite shooters in part to it’s modding community. The official episodes are all fine and dandy, but some of the megawads people have made in the past truly elevate the game to a whole new level. Case in point, Eviternity 2 is absolutely amazing.
Mix Masters Online runs Skullgirls every Thursday for NA (other regions will have their own online tourneys). Plus there are beginner brackets, Discords where you can ping beginner roles, danisen leagues, and whatnot for every level of play.
That seems fun! I’ve mostly been playing in beginner/intermediate brackets in this trans fighting game Discord server I’m part of. I have a lot of hours in this game but I never took learning all that seriously until recently.
I'll take this opportunity to plug my YouTube channel, primarily because it will get you up to speed in Skullgirls much more quickly than it took me. There's the primer video here, and you can watch the combo video after that.
beehaw.org
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