They just released Riviera: The Promised Land on Steam for $35, so I don’t think retro games will maintain their value. Studios will just re-release them and charge full price again if the secondary market heats up.
True, but a card or a comic isn’t dependent on an equally old electronic device to be useful. New in box retro games have value as collector pieces, but used games that have modern re-releases are much less valuable.
Asexuality is about not experiencing sexual attraction, not about being interested in sex or not.
Some asexuals are also not interested in sex: Sex Repulsed
Some don’t care: Sex indifferent
Some want it: Sex favourable
Of course, then there is the spectrum including Grey Aces: Sometimes feel sexual attraction under certain circumstances, and Demisexuals who are only sexually attracted when they have a strong emotional connection to someone.
There are other labels under the asexual-spectrum but those are the most well known.
Forgive me, but to me not experiencing sexual attraction reads the same as “not being interested” because you don’t experience sexual attraction. (Why would you be interested in something you have no attraction to?) Cheers.
No, I corrected my post with more detail, hope you can see the edit.
Anyway, no people can be interested in sex for other reasons like enjoying the physical sensations etc, just because someone isn’t sexually attracted to someone doesn’t mean they aren’t interested in the act itself.
I appreciate all of the discourse. But I would like to clarify that the OP clearly states that one’s Smash main is how they are in the sheets. As someone who does not play Smash, that means I do not exist in the sheets. Whatever the proper terminology is, fair is fair, and I accept my fate.
…
…just as long as everyone knows that IRL I have lots and lots of sex sometimes. With actual people. Sometimes more than one. This is all very true and I totally would not lie on the internet.
To answer the question in the brackets, it’s not about being attracted to sex itself or not, it’s about not being attracted to someone sexually (as in not finding a person sexually attractive). But sex can still be interesting and/or enjoyable to someone for various reasons besides being attracted to someone.
I’ve only played World so far but I really enjoy it. At its core, it has some of the funnest combat of any game I’ve played. However, it’s one of those games that tries its hardest to keep the fun part away from you, at least in the first ~15 hours.
They cover up the actual gameplay with convoluted, stereotypical RPG-ness to the point where it feels like a parody of RPGs. Constant crafting and item gathering with inventory management, overly busy and clunky UI, an unskippable videogame story (genuinely this describes the entire story, there is nothing more to say about it than that it is a videogame story).
I know everyone compares these games to Dark Souls, but I have to admit the multiplayer is like Dark Souls’ in the sense that it is also extremely bad. You can’t play with your friends during those missions in the first 15 hours until you ALL solo run to the monster and watch a cutscene first after starting the mission. Why? This has made playing with my friends so miserable and I feel embarrassed explaining the system to them.
It also has microtransactions to change your character appearance and get some skins which is ridiculous and should always be made fun of. If Street Fighter 6 is any indication of how awful the microtransactions in Wilds will be I may just have to skip it.
I push through all this because when you do finally get to just do the monster hunting part, it’s incredibly well done. The maps are beautiful and fun to explore, the weapon combos have crazy depth and all sorts of hidden mechanics to learn, and the monsters themselves have great animations. But it’s exhausting to push through it sometimes.
A friend got me into Monster Hunter and now I have nearly 5000 hours split across various games, the bastard. I guess I won’t be doing cocaine or gunpla or toy car collecting anytime soon! XD
It’s a really great experience, I often say good MH games (that is, MH games in general: bad games are a rarity in this franchise) bring out my three preferred Ms: music, monsters and marvels, the latter one meaning the landscapes, the maps, the exploration. You haven’t experienced what kind of comfy immersion can game developers go for until you wander about the Sandy Plains at night to bbq up some Aptonoths and Rhenoplos into steak, and you watch the shooting stars in the night sky. And then you get distracted from the bbq serial griller and you end up with 2x Burnt Meat instead…
Started out with 3U. Underwater is great btw, don’t listen to people who say it shouldn’t return. The first time I tried the game I just Didn’t Get It and thought it was not for me… but man the music was so cool (the Sandy Plains battle music!) and the monster designs (Barioth!) insisted that I should make another try. Grabbed it back after a long break, followed the instructions this time, found a weapon that was to my liking (switchaxe, or as we call it, the Swag Axe), and haven’t really stopped much since then. I take good care to backup my saves often as well, juuuuust in case I don’t really like to grind hundreds of hours for the most random rewards on the double. By this point the only gen I have not played is Gen1, I’ve played Dos, FU, Tri, P3rd, 3U (1400 hrs), 4U, XX, Gen, GU (1200 hrs), Rise, Sunbreak and Stories 2 (800 hrs). Nowadays I can sometimes be found on the LanPlay network on MHGU and MHRS, and I’m waiting to get a better computer so I can try Frontier and maybe Iceborne.
Now, everyone has an opinion and so do I, so I’m clear on a number of things. Starting with World the game has casualized so much. Some casualization is fine, as a treat, and I like some QoL such as the tree view for weapon upgrades as much as the next person. But sometimes a game can be casualized to the extreme, to the point even TDS and NCH have taken jabs at it at points, like getting you infinite Ancient Potions, or the loss of most technical inventory management or environment management in Rise. It’d be nice to see Monster Hunter come back to form, with a properly numbered game (Monster Hunter 5, maybe call it “Quinto” or smth!) and fights that are more about besting a monster in its own turf rather than simply hiding under a beast’s legs (or far away at a ledge) and spamming X or R (hey, gunners!) to win.
But the music… oh, the music! And the ambience SFX. Now that has never faltered. Despite its many mishaps, World has some of the best and comfiest music in the series.
My favorite??? Thats tough, started on the PSP with with the three up to MHFU, and have played just about all of them since. The best would probably be MH4U, I’m a big fan of the older style gameplay. World and Rise are fun, but they feel a lot different, a bit too many changes for my taste
MH4U on the 3ds was my first introduction and I actually kinda miss being able to quickly tap the items that were up on the touch screen to use them. World on PS and Rise on the switch scratch the itch but I was visibly upset that tracking didn’t make it into Rise; it was just a great mechanic and it felt extra satisfying to build out the monster knowledge, and it added some wonderful depth to the gameplay.
I’m not really all that crazy about the fort defense mechanic in Rise, I’d genuinely skip it if I could.
As much as I enjoy the series and still play it, there’s a certain amount of ennui that I’m experiencing when it comes to hunting Jaggis and the rest of the same monsters every time. New mechanics help to make up for it by having the hunt be slightly different, but wow what I wouldn’t give for a totally new experience playing Monster Hunter.
I have a slightly different perspective as someone just starting Rise as my first ever experience with this series.
Holy shit, the tutorials are terrible. Massive info dump walls of text explaining too many systems at once, cryptic warning messages to confirm you want to dismiss the tutorials are extra confusing… And despite the massive info dumping, they don’t even tell you everything you need to know to complete the tutorial missions as you complete them. When you go to trap your first monster, there’s no tooltip to teach you how to use items in the “how to trap” explanation or NPC dialogue. I needed to google it.
And no ability to pause in a singleplayer game? I googled some explanation about pause being on one of the menus, but I couldn’t find it. Thankfully, suspending the game on a Steam Deck pauses it, so it’s playable.
Also, why was I given massively OP equipment and piles of loot just for logging in? The entire early game is now so easy that it’s not fun. I’m only 3 tutorials + 1 “real” mission into the game, so I’m going to try starting over without the EZ-mode loot and give it a second chance, but so far, I’m not impressed.
If I’d bought this through Steam, I’d have refunded it already before the 2-hour playtime window closed.
TL;DR: Terrible new-player onboarding has me questioning if I should push through.
For the ez mode loot it’s to allow players to get to the expansion content quickly if they want to, otherwise yeah just don’t touch the initial high powered loot you got gifted.
Yeah, I’m hoping they finally figure out the tutorial balance in Wilds. Earlier games had next to nothing for tutorials, and you pretty much had to look outside the game to even understand the basic movesets of the weapons, much less how things like skills work. I think they overcorrected with the recent ones though, it’d be nice if they could get a little better about introducing information in the world instead of constantly stopping the action to make sure the player sees it.
But yeah, absolutely do not use the OP armor, you’ll only ruin your fun and then have a really hard time once you get to the real fights. The main reason to use it would be to power through low rank if you’ve done it on another platform or something.
It's really the kind of game that either requires a significant in-game tutorial and very long ramp up (and you're right, even with all the info in the current tutorial it's not all inclusive) or it requires someone to bounce questions off of, which is the far superior way to learn, even though it's far less accessible.
Once you've learned it, though, I actually don't think it's all that complicated, it's just such its own beast that someone coming from nothing would have a hard time wrapping their head around the whole loop and all of the systems, but once you do one time it's like riding a bike.
The pause menu in Rise is if you press start, it's the bottom option on one of the menu tabs, it'll only show mid mission, so trying to find it in the village is pointless. But if you found a workaround that works too.
Also, yes, the free game breaking gear with no clear indicators is fucking stupid. I understand why it exists, but it trivializes the experience for so many new players due to the way its implemented that I think it should never have been created. I get wanting to get to end game fast if you've done it before, but the consequences are absurd.
Wow everyone seems to love P3 but I actually liked P4 better. I mean I really enjoyed both, but P4 was a more immersive experience for me. I should reboot my vita and play it again.
I really felt like P4 had deeper connections and relationships between the characters. It felt more real, and that made the tension in the game more exciting. I love every second of it and am still trying to find a game like it.
Don’t get me wrong, P3 was great also. The gameplay was superb and the characters were all great. But P4 still has a special place in my heart.
Love all the monkey Island games, my sister and I played 3 together at the same pc when we were kids and it is a fond memory, have since played all the others.
I remember reading a write up by the creator essentially saying that each game sort of reflected where the small team of developers were in their life at the time of each game, from the first game being young and ambitious to third being marriage themed and the most recent having child raising themes. I am paraphrasing badly but was neat insight either way.
My only gripe about the game is that whenever I inevitably use lines from the game in my real life it’s exceedingly rare anyone has any idea what I am talking about
I have nothing to say about this game other than thank you for reminding me about CONGO’s CAPER! I’ve been looking for the name of this game for years and this post inspired me to find it!
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