Releasing the source code would allow anyone to copy AND modify or extend the game as they see fit. Including all the inner logic that is normally compiled away.
Piracy or a compiled release without DRM (like GOG) only allows you to play the game and maybe modify some parts of it through modding after a significant amount of effort.
Releasing the source code would allow anyone to copy AND modify or extend the game as they see fit
So just like when you buy a bicycle irl and you are allowed to customize it and set it up as you want. Are you saying we shouldn’t be allowed to modify goods?
The source code is arguably more comparable to the bicycle factory. When I buy a game, I’m thinking of buying the experience, not the underlying mechanisms.
You still can find ways to mod and tinker with the finished product you own (bicycle), but you don’t have the info and machinery you’d need to make your own identical bicycle.
Or, if you buy a book, you own the finished book, but you don’t automatically also own all the author’s notes and rough drafts and file organization that went into making that book.
That is not the correct analogy. Offcourse you can customize it. Just like you can customize or mod the game.
But you won’t get the actual designs to the bicycle. You will not get the blueprints to send to a factory to create exact duplicates or with your modifications.
A house isn’t software, it’s more like getting handled the blueprints of the building. They already have access to the property what’s the difference if they have the blueprints or not
Now if only there was a way to safely pirate stuff without the possibility of the binaries having keyloggers or cryptominers embedded in them. I seem to recall some studio hosting an official torrent on their website precisely for this reason.
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