Can you play the first two chapters without ending at a cliffhanger? Have been thinking if I should wait for all of it to release or play the free chapters now.
Up to you, though from the last info we got it seems like things are moving along nicely development wise. The full game should be done by later next year I feel.
I’ve played Pokemon on and off since it’s release in the 90s, but one of the best Pokemon experiences was that two week period in the summer of 2016 when Pokemon Go came out and everyone was playing it. It was the perfect thing at the right time, and something I don’t think can ever be replicated again.
I have ps1 emulator in my phone and been playing it the past week or so, did not realise that’s the thing i need in my life. I love my N3ds but it’s so bulky and the button placement is so weird it hurt even my small hand. Might get a steam deck as a gaming device next instead of a new pc.
I should warn you, the Steam Deck is incredibly bulky and heavy compared to the tiny 3DS - and even in my large hands, it never feels particularly comfortable, despite the good shape of the grips and with a thin rubber case I added to it. Definitely not the right system for you if you have weak wrists, simply due to its substantial mass. Using it for longer periods of time without resting it my your lap is not very pleasant, but resting it in your lap means I have to look down, which can result in neck strain. Lying down meanwhile, it’s a bit too heavy for the weight to rest on the elbows as well. Placing it on a pillow or bag (while making sure that none of the vents are obstructed) helps though, to the point that you can get fully immersed in playing, not thinking about the device at all, even on a busy train.
For an hour to an hour and a half, none of this is problematic, of course. There are also workarounds: Connecting it to an external display that has the right height can circumvent the issue, including those USB C display glasses that create a large virtual screen in front of you (haven’t tried those, but heard good things in combination with this device).
There are also much smaller, thinner and lighter alternatives to the Deck, but none of them have the advantage of being a fully integrated design like the Deck, where every aspect of the hard- and software was developed together and tuned to compliment each other and none of them have the complete backing of the largest game distribution network behind it. Most of them are running Windows, which, while having superior games compatibility, is not suited for a portable gaming device at all, lacking for example the ability to reliably suspend and resume games. With the Lenovo Legion Go S as the first, expect there to be more and more devices running Steam OS, but those are unlikely to have the same level of compatibility as the device this version of the OS was created for.
If emulation is what you’re looking for, the Deck is a powerhouse (up to and including Nintendo Switch is no problem), but not the only game in town. Older console games in particular run well even on very basic devices. Maybe all you need is a controller cradle for your phone, if you don’t already have one, or a cheap and cheerful emulation console like one those tiny things Anbernic is having a great deal of success with lately.
Dude high five. I have big hands, but even the regular switch feels uncomfortable after an hour or so. I have no idea how people are managing with the steam deck.
I was sad to see the new switch is larger lol. I’ll never use it handheld. It really makes me wish they just made a lighter NEW 3dsXL with better hand grips. They could call it the NEW NEW 3DSXL.
Is it possible that some of the discomfort comes from trying to use controls that are too small?
I also have big hands, and I find the Switch controllers uncomfortable because they feel like they were meant for baby hands, and they’re flat so it’s an effort to keep hold of them. I find the Deck very easy to hold because its grips are built like a proper controller and all the buttons are within comfortable reach. The ergonomics make a big difference.
Valve put a lot of design effort into the form of the Deck:
That’s very interesting. I’m not sure, to be honest.
I had assumed it was the weight as it feels heavy after a while. But it could be due to the lack of a secure grip with the joycons. I know the 3ds had similar issues where, after a while, it didn’t feel comfortable either. But I felt like I could use it much longer.
I didn’t realize valve went through so many iterations. That’s a really cool image. I’ll have to see if I can find better shaped joycons when the switch 2 releases and see it that helps
I bought a cheap silicone grip case for my 3DS XL. Night and day difference. Not so cheap was the Satisfye Switch grip, but they both make playing handheld so much more pleasant. Both *systems sacrificed ergonomics for portability. Adding grips reduces portability in exchange for ergonomics. I’m okay with that.
There is a life hack, which is so effective it might result in you lying down too much: If there is a wall right next to you, you can attach a basic monitor arm to it. I then added a tablet VESA mount, which allows me to either use it with a tablet or a small portable monitor that you can plug anything into, including games consoles, a normal desktop PC or the Steam Deck through a single USB-C cable - it’ll also get charged through the screen. Add a controller or mouse and keyboard combo and you’re golden.
This is also by far the most comfortable way to read ebooks, using a tablet with an OLED screen, ideally, with white or grey on black text and brightness set to near zero (in a dark room) and a mouse for scrolling.
Key to this is perfect placement of the monitor arm on the wall, since you can’t easily change it after having drilled the holes, so make sure it’s exactly where you want it to be. If there is no wall next to you, there are also various significantly more expensive articulated arms that attach to the bed, but they tend to cost hundreds instead of the ten bucks or so I paid for the wall mount.
Not quite. For starters, going by open bug reports and various forum comments, suspend and resume appear to be unreliable and buggy, especially with Proton - and based on developer reaction to at least one of the bug reports, there aren’t even any plans to fix this. This is an essential feature on a handheld gaming device, which means that this OS might not suitable for this device category at the moment.
Bazzite has potential, but it’s nowhere near as mature as Steam OS on the Steam Deck - and it might never be, because it’s meant to work on anything, lacking the close hardware-software relationship that Steam OS on the Deck has.
Also, since it’s using a different flavor of Linux as Steam OS as its foundation (Fedora vs. Arch), I would expect random games to not work or exhibit bugs that aren’t present on Steam OS. With Valve’s Steam Deck verified label, you can be reasonably certain that a game will work, but you can’t with other Linux distros. I’m basing this on reports on ProtonDB and from developers who have released games for popular distros, but then got notified of bugs that only appear on less common distros (read: not Ubuntu or Steam OS).
This doesn’t mean that you can’t have a great time with Bazzite. It might work just fine on your hardware, but there’s no guarantee this will be the case for everyone.
I’ve never encountered any of the issues you’ve talked about here, and every deck-verified game has worked on my Legion Go. Often better, as many “Playable” titles only have marks deducted for small text, which looks fine at 2560*1600.
As for the lesser used distro, I can understand where that creates issues. However, due to it’s immutability, Bazzite is a consistent target to support with no real variations in system packages.
Don’t get a Steam Deck. It’s far too convenient. Everything just works the way it’s supposed to. You tell it to install a game, it does that. You tell it to run a game, it does that. You need a break, you just tap the power button and it goes to sleep. You want to play again, you just tap the power button and it resumes the game you left running like nothing happened. You want to install a bigger hard drive so you can have more games, you can do that. You want to replace the sticks because you’ve worn them out, you can do that. You want to plug it into a TV and use it to watch Netflix, you can do that. You want to plug it into a monitor, mouse and keyboard and use it as desktop, you can do that.
You’ll sit on the couch and play games, you’ll sit on the shitter and play games, you’ll sit in bed and play games. You’ll take it on the bus, the train, the airplane, no problem.
Don’t buy a Steam Deck, you won’t get anything else done.
Oh, but you might finally play some of those untouched games in your library, so there’s that.
I have gone down the same rabbit hole lately. I’ve been playing Polished Crystal and am planning to play Modern Emerald next.
Polished Crystal adds a ton of features and I love it. They added many Pokémon that you can all catch, it adds a lot of new moves and introduces the modern types and physical/special split which I prefer. It also seems like a lot more difficult than vanilla gen 2 with revised gym leader parties. I’d suggest playing the 9bit version which has almost a decade of new features added to the 2.2.0 version you usually find.
I think so yes, it doesn’t stray too far from the original story but adds a lot on top of it and adds a lot of post game mechanics that I haven’t encountered yet. I had never played Crystal before (but I did play Silver and I think Crystal’s story is 90% same?) and it seems really polished (haha). It just feels like a much more modern game than what I remember Silver being.
I’m looking for a similar sort of ROM hack for Emerald since I never played gen 3 and later. I think I’ll go for Modern Emerald but I’d love to hear other suggestions.
gonna throw in my caveat here; ITT is a really good co-op game but there’s like a 25% chance the story isn’t for you. it’s the kind of story where, if you think about it too much, you start to realize that the characters do some pretty fucked up stuff including
::: graphically tearing a plush doll apart while it screams for mercy
:::
i don’t want to come across as judgemental if you enjoyed it; i get that some people are gonna find it more slapstick than anything. but it was more than enough to make me and the person i played it with flush it, and i wouldn’t feel right not mentioning it for specifically “uplifting games”
if you can ignore the story, the co-op gameplay is super solid, though
(sorry if the spoilers don’t show up right, my client doesn’t show them properly)
Most of the game is fantastic, but yeah my partner and I were surprised when that happened!
There was one other plot point where we raised our eyebrows, but I don’t know to do spoiler text
I started with World, and put hundreds of hours into that and Rise, plus their expansions. I tried the GU demo on Switch, but it felt too clunky.
The thing that hooked me was the first large monster you hunt, Great Jagras. He’s a pushover for any hunter with even a slight amount of experience, but for me as a new player, it was an epic battle and I certainly didn’t expect that much intensity that early in the game. I also liked how even after you had a monster on “farm status” a hunt could still easily go from good to bad if you weren’t careful. It emphasized that these monsters were incredibly dangerous, and even seasoned hunters could be in trouble if they get too cocky. It also helped keep farming more interesting as you needed to pay attention if you wanted to be successful.
Overall, I like the… world, in World more, but the gameplay mechanics and combat more in Rise. In World, the maps were larger, with more detail and felt more alive. I also liked the tracking aspect, and was disappointed that aspect didn’t make it to Rise. It felt like you were actually hunting your target, instead of just sprinting to their location on your doggo friend and beating them up like in Rise.
I’m definitely looking forward to Wilds releasing next year.
I liked world most too. It has several things rise is lacking. One of which is a serious threat imo. Like, the first time my party ran into anjanath. It just exploded out of some shrubbery and most of his attacks were insta kill. Just having this random threat helped with the world building, suspense on hunts and also gave a clear milestone when you finally get the hunt to take him down. Then there was blood puppy or bazelgeuse, they are all super memorable because of how much of a passive sorta threat they were.
I think they just mean that it’s not necessary for playing the game. It isn’t like if you know the lore then you can find a secret cave, that gives you access to extra content. It is there for its own sake.
The value add that it gives is entirely dependent on the individual. It would be nice if there was some gameplay reward for reading it.
Age of empires II is one of my first experiences as a child playing games. I used to play it on a computer in the back of my mother’s pharmacy. A friend of mine was a huge fan, but I truly sucked at it.
Later I bought Lord of the Rings: the Battle for Middle Earth II, and to this date this is the only RTS that I actually enjoy playing a lot (I later also played the first one which is also amazing).
Still, I played Age of Empires II a lot, mostly the tutorial levels and the early missions of Jeanne d’Arc. I think the micromanaging and constantly having to do multiple things at once (like constantly making new units, etc.) were to much for me (and it still is). Still, a classic in gaming history and a part of my childhood!
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