arstechnica.com

Spudwart, do games w Unity makes major changes to controversial install-fee program ...😑

This is standard business tactics.

Do not fall for it.

An absurd change followed by rolling it back to an “acceptable” version that is still worse than their original position prior to the initial announcement.

This is a psychological manipulation.

And more to the point it ignores the issue of their violation of trust and consistency.

This is still precedent, they still showed their hand.

They want to have “passive income” at your expense.

Learn Godot.

lorty, do games w Unity makes major changes to controversial install-fee program ...😑
@lorty@lemmy.ml avatar

So this was the actual deal they were going for. We’ll see if the big players will stick with unity.

AmbroisindeMontaigu,

Considering the trust they've lost I don't think they've planned to do it this way. And if they didn't plan it, they assumed that their original plan wasn't going to result in much opposition, so that was the plan they wanted to go with.

InfiniteLoop, do games w Unity makes major changes to controversial install-fee program ...😑

fair changes, but the ONLY way forward is to fire riccitello. i don’t see how anyone can trust them again until that happens.

removal of the retroactivity piece will likely appease a large number of devs tho (dunno if it’ll be the majority but that was the biggest wtf for me)

PlushySD,

As that’s what I want to see also. But Spez is still Reddit CEO, Bobby Kotik is still Blizzard’s CEO… I guess Riccitello will stay there for a while

MrPoopyButthole,
@MrPoopyButthole@lemmy.world avatar

The unfortunate cushion of being a rich powerful asshole

morgan_423, do games w Unity makes major changes to controversial install-fee program ...😑
@morgan_423@lemmy.world avatar

Far too little, far too late. Even if this was the most glowing revision ever (it isn’t, but even if it was), the trust is gone.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

I know I won’t be using it. There is no guarantee that they won’t do something similar in the future.

gravitas_deficiency,

And therein lies the rub.

They’ve proven they can’t be trusted. The people who devised and attempted to enact this plan - the exec team - have not gone anywhere, and they aren’t going to. They have shown the industry who they are, and they clearly don’t give a shit about business ethics or even legality (the AppLovin shit smells an awful fucking lot like anticompetitive market interference). They will definitely try something similar in the future.

PlushySD,

They can just creep up the fee bit by bit and they can say, hey it’s not as bad as that runtime fee we announced in 2023

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

Not just that but what other new fee will they create and force on developers out of nowhere?

ekZepp, do games w Unity makes major changes to controversial install-fee program ...😑
@ekZepp@lemmy.world avatar

“Okay, okay… Let’s admit that our old idea of pi**ing all over your heads may have gone a little too far…

So, here’s the deal. We will pi** a bit on your left shoulder …BUT! But, but, but… It will be UPWIND!! SEE!? Upwind!!

So basically, you’ll be missed most of the times! Basically like never get hit at all!” 👍

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

Don’t worry, 90% of our users won’t have to pay anything at all! Just ignore that like 50% are people who downloaded Unity to mess around for a bit and never made anything other than a “hello world” or similar.

Pika,

way more than 50% lol

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

I was going to say 89% but there’s a lot of asset flips on Steam.

thrakkerzog,

I’ve pooped in your soup and removed the poop when you got angry. You’re still gonna eat the soup, right?

Jaysyn, do gaming w Wait, is Unity allowed to just change its fee structure like that?
@Jaysyn@kbin.social avatar

Yes, but if you don't upgrade, you can keep using the old license. Unity tried to delete this from the Internet.

Neato,
@Neato@kbin.social avatar

So if you've published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.

I figured this must have been in here. No professional organization would allow a TOS to pass into publishing that allowed a company to unilaterally change fees.

spriteblood,

This is still up on their FAQ:

Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.

ripcord,
@ripcord@kbin.social avatar

I love that their "proprietary" method of determining installs is to just look at the # of installs reported publicly by Google and Apple app stores.

Hegar,

So if you've published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.

According to the article, probably no.

Many devs may have updated unity and used it for minor updates, but also the clause in question probably doesn't protect anyone anyway. There's a broader ToS that supercedes it with much more restrictive language.

Hegar, (edited )

According to the article, it's not that simple. This is from the ToS for the Unity Editor, which is subservient to a broader Unity ToS that has much stricter legal language about changing anything without warning and the customer being able to go fuck themselves.

So, yes, technically this bullshit may be completely legal. Devs who were sold Unity on "no royalties" may be forced to pay royalties. Which is definitely healthy for our society and not obviously a problem.

misterundercoat, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers

This guy’s headshot looks like a character creation screen after hitting randomize

jmcs, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers

This still requires games to track all the devices they are installed in and phone home.

fckreddit, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers

Devs should stop trusting Unity after this fiasco. Sudden, random and retroactive changes to TOS is never good for business.

Now Unity should go bankrupt. But, that is hoping too much, I guess.

M500,

I agree. I am not a game dev, but I have considered making a game before. I do have programming experience. I just started a Godot tutorial today.

The tutorial focused on how to use the interface for the most part. I will not continue the tutorial I was using as it was video, and I really prefer to read. I’ll see if No Starch Press has a book. I typically like the books they publish.

Update It does not look like they have a Godot book. I will keep looking for one.

Excrubulent, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers
@Excrubulent@slrpnk.net avatar

Honestly at this point just the peace of mind of working in a FOSS engine and not under a corporation that can do this whenever is enough to motivate me to learn godot. I’ve got some prototypes I can port into that engine to learn on, it might even be some good motivation to start integrating them into a single project.

wave_walnut, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers
@wave_walnut@kbin.social avatar

This price change would be not for gaming industry gains, but for the capitalist's private appetite. Unity engine would be added unneccesary features for it.

Cruxifux, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers

Dude every company does this shit. The whole “announce something twice as bad as what you wanna do so you look good when you roll it back” schtick is as old as sliced bread. I do it to my wife all the time.

Sometimes the find out nobody really cares and they get to do the even worse thing. It’s a win win.

ulkesh, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers
@ulkesh@beehaw.org avatar

I think we could have done a lot of things a lot better.

No shit, Sherlock. Not fucking over your client-base, for one. One would think he’s not fit to be CEO of cow shit after this douche was previously in charge of EA during some of the worst years of that company.

There are alternatives to Unity. Time to move on if possible.

BluJay320, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers
@BluJay320@lemmy.blahaj.zone avatar

They did too much damage already. They’ve lost all developer trust, and deserve to crash and burn for this

Celestus, do gaming w Report: Unity considering revenue-based fee caps, self-reported install numbers

Unity has nothing to do with Epic. Perhaps you’re thinking of Unreal Engine?

M500,

Yes, I totally have had them confused this entire time 🤦‍♂️

MrBobDobalina,

I’d suggest editing that in the main post for those who don’t know and don’t see this comment

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