It is a fair criticism. There is a limited number of historical conflicts/periods with multiple factions, large troop structures, etc. Do they continue to refine past entries or explore more into fiction and mythology? Personally, I’d love to see a more finely polished Medieval, but I think it is more likely that they will follow the Warhammer model and do more licensed products.
I just got around to playing Total War Warhammer I (forgot it was in my library), and I’m ACHING for Total War: Warhammer 40k.
By the God Emperor, they will just print money with that shit if they don’t fuck up a working system like Warhammer 3 apparently did. Imagine all the DLC hero packs.
If it helps, just remember that the Imperial Guard don’t necessarily care if allies are in their line of fire in the first place…
“Musical” mission was worth suffering through all those jump scares for me - I’m not a horror fan, but decided to force myself a bit and I must say - it’s really good.
it’s a shame that remedy don’t see any of the money if you watch the whole thing though, but yeah it’s always valid to just watch a game. it’s a testament to how enjoyable some games can be across all sections
i would say gameplay is the weakest part of a remedy game, with everything else pulling it along with how excellent it is
Depends on if you want ray tracing, but running it is as low as a 2060 and even a 3060 is recommended without ray tracing for 1440 at medium, which is supposed to still look pretty good.
Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).
This is a really interesting concept. What if developers had paid or ad supported official streams? Sure most people would block the ads or continue to watch their favorite streamer, but a non-zero amount of players might elect to watch the devs play the game in an effort to support them directly. And this would just be additive revenue compared to the zero they are getting right now on streams. It might even be synergistic as official advertisement for the game and as a way to connect directly to their community. I could see it also as a way to play a game but with director commentary on, similar to how movies do it.
ad supported official streams might be enough to be noticeable amount of income for one person for a few weeks, but not really for a big company that produces something like a game.
same reason you don’t get movies/tv on youtube. money isn’t there for a company
I wouldn’t put it past Blizzard to suddenly decide to axe Hearthstone. As sad as that would be, it already has a pretty dwindling playerbase from my understanding.
Although, to be fair, WOTC has been the best advertising recently for any card game that isn’t MTG, so maybe they’re seeing a surge now.
Sad to see. I didn’t love everything they produced but they still had winners. They kind if reintroduced me to the gang over at Dropout. I hope everyone lands in their feet, and it’d be nice to see some of then over at Dropout.
MicroProse has really been filling a niche I’ve missed with these “old style” games. I mean, maybe an odd post to comment this specifically on, because this is and old game, but their recent releases in general seem to harken back to an older era of gaming that I’ve missed.
Hey, maybe we’ll get lucky and they’ll get to try their hands at another MechWarrior!
But those moves have traditionally come when a game is out and has, by whatever metric, failed. Or, at the other end of the scale, when a game fails to get off the ground earlier in development, and a publisher decides to cut its losses, or as it would probably say, “reallocate resources”. To commit five years of work, to build an entire company around the goal of producing a single game, and then throw it all in the bin just days before it was supposed to come out is a whole new level of ineptitude that’s particularly cruel, even by this industry’s cruel-by-default standards.
Abandoning a project right out of the gate before there’s a real chance to see what it can be is “cruel”.
Recognizing that a product doesn’t deserve to be shipped is a good thing. They gave it a great chance to get to a finished product, evaluated where it was at, and had the decency to not shovel shit out the door and rip people off.
Do we always want to play as the good guys? Are all actors to be prohibited from portraying bad guys? Is all media going to end up like Barney the Purple Dinosaur episodes? Games, movies, books, songs are supposed to be entertaining.
I feel like it also has to do with lots of games featuring elements of (or full-blown) violence as part of their regular gameplay loop.
Yeah, in Helldivers 2, you’re committing genocide for insidious political reasons. But in Pokémon, you’re committing genocide, because you’re a ten year old and your neighbor gifted you a pet.
Normally, the genocide part would be the very obvious red flag for something political going on. Instead, you need to be aware of why precisely you’re doing the genocide this time around.
Such genocide elements are usually also paired with fun gameplay (because violence is easy to translate into gameplay), and with a terrible story, so it’s understandable that people would skip all the story elements.
Conflating Pokemon and genocide really reduces the value of genocide. That it might be a tongue in cheek accusation towards our livestock and animal treatments … but genocide.
Like calling everyone Hitler and a nazi. Or groomer or…
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