Personal opinion: This is actually excellent because we could actually use developers who have worked these jobs and thus are familiar with how they work, and then they can develop actually useful code for small businesses.
For example: restaurants often have the ability to order online, but they have zero rate limiting, so you can end up with 30 different orders made within 30 seconds of each other and all those people will expect their orders ready at the same time and in the meantime you’ve got exactly three cooks and each meal takes at least five to seven minutes to get out. Someone could design a rate limiter, no one has. Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.
Also, the good online ordering software DO provide those features. Restaraunt owners just tend to license the cheapest one (or pay their girlfriend’s kid to write an even cheaper one) for obvious reasons.
Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.
I’m not sure why you believe game developers would be better suited to this than people who actually do business software development. And it’s less about what the developers want to do with software than it is about what the people to are buying the software want to do with that software.
I meant more that a restaurant owner isn’t going to see or really get any value from an open source solution vs closed source specifically. They are just choosing a platform at a price point that works for them.
Open Source exists, but it is janky, lacking in features, and literally every single one is used to upsell the expensive proprietary software by the same company that has the features lacking in the open source release.
It’s a bit too early to judge. Just my 2c Edit: At least the person who wrote the article seems to understand and play those games. So I give him that. From content wise, this is a good article.
Yeah certainly a solid article, unfortunately I haven’t felt the need to upgrade from civ 6 at all. So I probably won’t move on unless it is absolutely amazing
TF2 is no longer making a lot money for valve. Veteran players have all theirs special hats/cosmetics and no new player wants to invest time and money in a game so riddled with cheating bots. They could easily handle the situation. Detecting obvious cheating bots isn’t hard but valve doesn’t even try. Yes, there are community servers, like Uncle Danes, that are good at handling bots, but it’s also a big burden for them to constantly ban/remove cheating bots.
Valve is testing server side AI cheat detection in CS2. Let’s hope that they will bring that to TF2 valve servers. Maybe don’t VAC ban players being detected (AI is buggy), just remove them when detected and maybe disallow them from joining valve servers for a week.
Yeah I stopped browsing there after they had their digg moment when they did a site redesign that no one liked, and focused on clickbaity non-articles as filler. Oh and their moderation on their community became really bullshit. Banning anyone who disagreed with their takes.
Thanks! Just read and it’s a downer, that game did look pretty cool but the save system they’re talking about would be a deal breaker for me too, I don’t have tons of uninterrupted gaming time.
Aftermath is a writer owned website with plenty of interesting stuff. I understand we dread paywalls, but at home is one of the few websites we support due to the quality of the content.
I was completely sold after the Alan Wale Fortnite article.
I didn’t know about this game. I love pirate stuff. The boats and aesthetics of that era, the natural environments of the Caribbean, the relevant sociopolitical developments at the time, and of course the stories and mythologies… but Skull and Bones fails to interest me even the slightest bit.
It appears to be an arcade game where you just press keys to move your ship around, shoot at things until their health bar depletes, and go around playing minigames to collect loot/resources. I don’t know anything about the story content but I’m willing to bet there’s at best some passably written character arc but nothing resembling a deep commentary on the relevant issues of that time (nor our time).
I’m almost laughably far from being a representative of the average gamer but the number of 'A’s assigned to titles (so far) hasn’t been indicative of quality as I perceive it. Budget and effort is mostly orthogonal to the artistic and creative value of a work.
It's either journalism, in which you talk about news that comes up. Or it's being a freelance PR for publishers saying what they want, when they want in order to keep in the embargo ecosystem.
But that choices has been decided long ago by the major """news""" sites like IGN aren't, never have and never will be actual journalistisc outlets, they are a sock puppet hype machine for publishers to make ads and generate meaningless 9.5/10 reviews.
So much snarky hate from baby coders but can you imagine if you had to be a person and pick up the phone and actually talk to your customers. Or actually manage your own time and stay on task?
Perhaps if you’d get over your density, you’d realise that a lot of developers (myself included) do manage our own time. That take of yours isn’t it. You may want to reconsider.
It is a fair criticism. There is a limited number of historical conflicts/periods with multiple factions, large troop structures, etc. Do they continue to refine past entries or explore more into fiction and mythology? Personally, I’d love to see a more finely polished Medieval, but I think it is more likely that they will follow the Warhammer model and do more licensed products.
I just got around to playing Total War Warhammer I (forgot it was in my library), and I’m ACHING for Total War: Warhammer 40k.
By the God Emperor, they will just print money with that shit if they don’t fuck up a working system like Warhammer 3 apparently did. Imagine all the DLC hero packs.
If it helps, just remember that the Imperial Guard don’t necessarily care if allies are in their line of fire in the first place…
aftermath.site
Ważne