what is your art if it’s not engaging with the issues of the time? What is your art if you’re claiming that it’s not political? Because the point of art is to tell the truth, and you’re lying.
Say what? Are they referring to just a specific type of art, like political art?
Wow. I can’t count how many sites I’ve blocked from my newsreader because I was flooded with “How to find Rupees in Zelda” articles that are so basic as to be ridiculous. At the rate of 50 per week, that’s all you’ll get.
I actually do like guides like “How to find the secret underground vault and its 3 keys”, but I don’t want them in my news feed. I want them to be there when I search the site or Google.
Damn, Space Trucker looks like my jam! Honestly I love playing the space trucker in Elite Dangerous but the economy stuff is such a slog, finding out what to buy and sell where.
In the demo there was a story subplot about your wife that hooked me hard. In the full game early access it was gone. I really hope they add it back at some point. I want to know what happened to / with his wife!
Was this written by an ai? Yeah xwing was good but so was wingcommander for the same reasons. Every good space combat game done since then has basically duplicated the experience.
I have very little respect for Valens’ writing after seeing articles spreading lies and essentially striking out at a vtuber company for being rejected by them. Vice is crap, but Valens is no better.
I was playing Peak with my friends groups and one of us suddenly just said: “Is this the golden age of online Coop multiplayer?” And I have to agree.
We’ve been playing together for around 10 years. We’ve played legendary games like Left 4 Dead 2, Vermintide 2, overcooked 2, Portal 2 (a lot of sequels in this list), but lately had to search harder for similar quality experiences. Then we bought and installed Lethal Company on a whim and from the first second we were having so much fun. Something about the first person camera combined with directional voice chat makes this game incredibly immersive. We almost never roleplay, but in this game it only took a few minutes for us to start inhabiting our characters and screaming / joking as if we were them.
After playing this for tens of hours, our eye fell on R.E.P.O., a game with a similar conceit and fantastic reviews, and the added bonus of moving mouths. We took the jump, and again it was a slam dunk. Just checked and have been playing it for 18 hours already, and it seems like we just started. A similar feeling was had with Peak.
What all these games share, is an incredibly well designed gameplay loop that leaves enough freedom and space for creativity while still giving you a clear goal to work towards. In all cases everything is extremely immersive and tactile, forcing each of you to become your character in a way that other games fail to achieve.
They might seem basic or simple, but each successful case is so because of extremely intelligent design decisions. We’re looking forward to the new innovations still ahead of us in this space!
These games can be good, but I’ve always felt that selling a game primarily on being “fun with friends” is an extremely weak point. Everything is fun with friends. Watching grass grow is fun with friends.
Sure, that’s absolutely true, but the games that have done well recently have found ways to properly take advantage of an “easy” market. I suspect the lesson is just that this particular market is well suited to smaller and simpler games but with quick turnaround, there’s nothing inherently wrong with that, if anything it means small games companies can shoot for big wins, which can only be a good thing.
I like the term. It’s punchy, memorable, can be used jokingly and with sympathy, or in critical way to refer to the formulaic/generic side of a certain game.
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