They made Crucible which got some hype, but it flopped hard. For a game that was in development for 6 years, it didnt feel like they playtested it at all.
So much snarky hate from baby coders but can you imagine if you had to be a person and pick up the phone and actually talk to your customers. Or actually manage your own time and stay on task?
Perhaps if you’d get over your density, you’d realise that a lot of developers (myself included) do manage our own time. That take of yours isn’t it. You may want to reconsider.
I like watching it. But i like to see the faves I played throughout the year get recognition and hear a little bit from the Devs when they receive the awards. Announcements are a bonus for me. Plus I prefer to watch things fully even if they had already passed rather than just looking up the winners (in the case of the game awards). It would be like being into a sport but just looking up the results the next morning instead. I prefer to watch the full game unknowing of the outcome, and I take that mentality with me with both award shows (that i care about) and even Nintendo directs and it’s counterparts (which admittedly the game awards is half of)
The main problem with the Steam awards is that they don’t respect the actual release dates. For example, Red Dead Redemption 2, a 2018 game (or a 2019 game if you go by PC only) was named the Steam GOTY in 2020.
Steam also had little to offer in the years that were heavy on Epic exclusives and great games like Kena or Control, resulting in it being hard to think up a nominee.
Moreover, if I remember correctly, they also bar prior winners from their “most supported game” type category, which makes no sense because some games, like Euro Truck Simulator 2, get regular content and technical updates to this day. On the other hand, The Witcher 3 recently won in a category despite having been untouched for years.
Yeah the dates thing is an issue but it is because they take the Steam release of the game. That and they take from the last award to the next one not a calendar year. So RD2 was a 2020 game awards on Steam.
But yeah it feels weird I agree.
The most supported one I understand but the idea is to not have the same game every year even if it has been supported plenty otherwise Terraria would still be there…
The Witcher case I do not know… But the issue there is like any public voted stuff people don’t always vote based on category but they vote what they like. Or maybe they only played that game of the category so they vote that one etc… Some places might play with the numbers around behind the curtains and choose another one if it doesn’t make sense… but that also doesn’t feel right.
Hitman VR won the VR title despite being a bad port to the best of my knowledge. Because people without VR saw it as an option and said that sounds cool then picked it.
Last year's TGA was somewhat exciting because they gave away a bunch of Steam Decks. I normally just see the winners posted the next morning, along with any new game trailers.
I’ve never watched game awards. I don’t even know if there is even a main one. Watches speeches is boring which is why I don’t watch award shows in general.
Only goty I care about is the goty edition where the game releases with all the DLCs bundled at a discount.
I’m not understanding. As this is the first I’ve ever heard of this, I went to their site and it looks like freebies for games you play and games from other developers.
Did Amazon make their own games? If not, what were these 180 workers doing exactly?
I played at launch and yeah the bugs is what drove most people away. They were exploited pretty hard, there was like a 4 or 5 day period there where 3 seperate dupes were discovered and they didn’t do any roll backs
Not entirely well versed in the New World Saga but from what I’ve heard and read here’s roughly what happened:
The dev team was developing a hardcore always-on PvP MMO, which is fine but not for everyone
Playtest rolls around and the devs get back player numbers you would expect for a hardcore PvP MMO
Speculation: the higher ups really don’t like the projected return on their investment given the abysmal (for their ideas) player numbers and force the Studio to pivot to PvE content
At this point the entire game has been designed around PvP and the devs now have only ~1 year to somehow shove PvE content in there
Launch comes and since the devs had to spend all available time on forcing in PvE content what is present is buggy and doesn’t fit the game mechanics
Ensue several months of panicked back and forth patching of the game by the devs, making the entire mess worse because everyone is pissed by one change or another
To be fair, a lot of the game breaking launch bugs that hurt the game for me were with PVP (specifically, the instanced wars). I do know there were others but those PVP bugs are what I’ll always remember. The lag, the broken healing, the hatchet exploit, and a few others.
No, it was just especially egregious with Amazon in this scenario (and often in general with them …)
They had some promising technology and talent, but focused on what creativity they could cram into the flywheel instead of coming up with something good that could then later feed back into the ecosystem. The latter process can yield surprise successes like the Amazon Echo.
I’ll be honest, I am quite surprised they had 180 workers left there after the continuous stream of tepid stuff they’ve put out over time.
Still, sucks for the people working there, becuase I bet a lot of them at least started really driven and motivated before corporate ground their will down.
Another example of under funded giant corporate projects and then shocked Pikachu that they aren’t wildly profitable. They’ll never understand you can make a wildly profitable game, but it requires investment
Or just y’know: provide a service, make a profit, provide people with stable jobs, keep on going. I know it sounds crazy, but you don’t have to have all the money…
It does require some actual inspiration as well. Companies are setting up production lines and wondering why solid gold doesn’t just plop out the end when they switch it on.
I think I'll still have to check out Bombrush Cyberfunk -- most other people seem to have liked it. And it's not like anything else is filling that niche right now.
Hadn't heard of Cyber Knights Flashpoint, that one looks fun.
Don’t let the two-sentence review in the article fool you. It’s basically exactly like JSRF (which was also a huge game in my childhood), and then some. The music has all the same vibes, the movesets and tricks are awesome, the vibrant colorful world reminds me of Tokyo-to to a T.
Do you and your childhood self a favor and check it out!
Now I’m itching to play JSRF again. Next time Bombshell Cyberfunk goes on sale I’ll pick it up. Seems like it’ll be a great game to play on a steam deck.
It is a fair criticism. There is a limited number of historical conflicts/periods with multiple factions, large troop structures, etc. Do they continue to refine past entries or explore more into fiction and mythology? Personally, I’d love to see a more finely polished Medieval, but I think it is more likely that they will follow the Warhammer model and do more licensed products.
I just got around to playing Total War Warhammer I (forgot it was in my library), and I’m ACHING for Total War: Warhammer 40k.
By the God Emperor, they will just print money with that shit if they don’t fuck up a working system like Warhammer 3 apparently did. Imagine all the DLC hero packs.
If it helps, just remember that the Imperial Guard don’t necessarily care if allies are in their line of fire in the first place…
Yeah that’s the thing for me too, I’ll just buy it on sale in a few years, trying to not watch gameplays of games I’m interested in to not break it for me, made that mistake before with Horizon Zero Dawn, watched gameplays, read whole wiki of lore being sure it won’t be available in PC, few months later PC version was announced, bought it on a sale about year later, still had a lot of fun though
aftermath.site
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