I love how they are not directly taking the piss out of the quote, but going out of their way to show how there’s a vastly different meaning behind what he’s saying in opposition to what he intended.
You know, in layterms, he doesn’t fucking know the words that come out of his mouth.
This game is such a neat idea and impressively well executed given that I believe it’s just one guy working on it. I know Starfield was memed into the Innovative gameplay award, but if the award were real, it really should have gone to this game. Can’t wait to see where it goes, it clearly has so much potential.
Damn, Space Trucker looks like my jam! Honestly I love playing the space trucker in Elite Dangerous but the economy stuff is such a slog, finding out what to buy and sell where.
In the demo there was a story subplot about your wife that hooked me hard. In the full game early access it was gone. I really hope they add it back at some point. I want to know what happened to / with his wife!
This game is absolutely marvellous. The only problem I’ve had with it personally is the apartments system is a bit annoying since I’ve never been able to find a high tier apartment that is furnished, and rarely one with a good view of the city. I understand some of the fun for some is decorating your own apartment but that’s just not my jam and any attempt of mine to decorate is lackluster at best. I’d be fine if it cost extra, just let me choose if the place comes furnished or not at purchase.
Well, as the devs wanted the visual feeling of the game to resemble a painting — then it only fits to say “there are no mistakes here, just happy accidents”…
Oh, no worries, I’ve read it. What I meant by the quote is, you are not stuck anywhere, you are just camping in one of the best spots in the game…
I can only hope you had the polaroid and some charcoal on you to map out that great vista in the meantime, between all that looting the cargo containers.
Tachyon was the best space fighter game ever. Even had Bruce Campbell doing some of the voice work. The physics were awesome and the storyline was good.
Was this written by an ai? Yeah xwing was good but so was wingcommander for the same reasons. Every good space combat game done since then has basically duplicated the experience.
Remember playing this quite some time at a friends. But I think we played Wing Commander even more for some reason.
And way before that: Elite on a C64. That blow my mind at the time. Connected lines in 3D! Wow. And yes, I am old.
But my favorite of all time has to be Privateer II - The Darkening. Relatively open world with a cool background story and incredibly immersive with fitting prerendered cutscene visuals and lots of real actors doing the keyscenes.
The fact that Elite was made to work with that amount of complexity on a C64 was absolutely mindblowing at the time. So often we forget how far things have come.
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