Budokai Tenkaichi 3 on Wii is my favourite DBZ game of all time, so I hope this lives up to it. That game had a massive roster, with the ability to transform and fuse characters mid-match, so I hope that’s still a feature.
I’m just worried that they’ll chop up the characters and release them piecemeal as DLC. Seeing Gogeta and Broly as pre-order bonuses makes me think this’ll be the case, but they’re just “early-unlock” so maybe they’re in the game anyway but the pre-order just gives you access to them from the start.
It looks like that takes care of the worst of the initial bugs, at least those that I experienced. I’m really looking forward to seeing where this game develops from here, especially now that the developer is unexpectedly rich after just the first day of sales. It sounds like he already had a great track record of listening to his community during the pre-release alpha testing, so that’s encouraging.
That one’s Indiana Jones and the staff of kings, which has nothing to do with this title. This one was in pre-production in 2021, announced the same year, and revealed in early 2024 to be released later the same year.
What is the timeframe in the contract? The quotes only show a tiny excerpt of the whole contract.
I don’t see anything unreasonable about this if the terms expire when the game releases or the review embargo lifts. Reviewers can’t review pre-release copies of games until the embargo lifts.
If the non disparagement clause remains in effect after release, that’s very bad. Impossible to tell which it is from the tiny excerpt provided.
I’m on publisher QA side. Every so often, around this time of year, my company does closed internal playtests for games that are on the pre-alpha release candidate (usually it’s the ones they expect to be blockbusters). Generally when a pre-alpha RC is selected for this, a very small subsection of the game is highly polished to give Users an honest preview of what the devs expect the launch game to be. Obviously since it’s in alpha a lot of things will be changed and there are a lot of game breaking bugs to be found still, but the general experience should still be up for discussion if it was bad. I know it’s possible to imagine a game in alpha as released, because part of my job is to give professional feedback to the producers without ever mentioning unfinished or bugged aspects of the game.
Alpha testing is, by definition, testing on unreleased code. Even though they are offering the testing to some select group of people, it’s still considered un-released.
The only reason you’d make someone sign a legally binding document saying “you’re not allowed to say bad things” is because you know there are bad things to say.
False dichotomy. There is also the possibility that you realize, from experience, that when you start introducing users, unexpected shit happens.
They could do the alpha testing completely internally, or they could give some super fans pre-access with more restrictions on what they are allowed to say. Would I prefer they be able to speak their mind? Of course. But I get why the company would do this and it’s really a complete non-issue.
Sure, they could do an NDA, or they could also get free publicity. It’s reasonable for them to choose the latter, and if you don’t like it, it’s reasonable for you to wait for release.
Preventing people from talking about the bad things won’t magically get rid of the bad things.
Yeah, that’s pretty clearly not the point. They presumably want to fix the bugs without them counting against them in the court of public opinion.
I actually looked into the game because I didn’t know anything about it and figured I should inform myself a bit.
What makes this whole overreacting raging we are seeing here even more funny and ridiculous is that the game is going to be FTP. So basically, once released, anyone can go and try it out, for free, to see whether or not it’s worth any investment by them.
So, yeah, if someone is offering you to pre-order this game, I definitely suggest you not buy it because they are trying to scam you.
Yeah this seems to be something people are missing. These tests sometimes prohibit all reviewing and commenting in their NDAs (including positive ones). It’s a playtest, not a beta, review copy or pre-release.
Cassette Beasts kicks the ever loving shit out of Pokemon across the board, modern or retro.
Retro games weren’t better than modern games as a “full-stop” statement. They tended to be bug-ridden messes, but there was still a heart and soul behind them that tends to be missing in the AAA industry. Continuing on the Pokemon example Red/Blue were an absolute mess. I mean, moves and items that were supposed to massively increase critical hit rate massively decreased them instead. Stat calculations were all over the place. Hell, the ghost-psychic interaction just straight didn’t function as intended. It was a mess, and yet for some reason, it’s touted as “better” than the modern Pokemon games.
Plus, not all big studio games are soulless cash grabs of releases, either. Hi-Fi Rush is my favorite game of 2023 by a huge margin, and was a Bethesda published game. Sure, the dev studio was “smaller” compared to Ubisoft or Activison, but I wouldn’t call the game indie - it was AAA in polish and scale. I’m currently really enjoying Unicorn Overlord, getting major Ogre Battle 64 vibes from it, and playing a lot of Monster Hunter Rise thanks to a Steam sale. These games slap, and have all the depth and passion of games of old without alI of the horrible jank we dealt with in the pre-internet “no such thing as a post-release patch” world.
It’s easy to see the yearly Call of Duty, Pokemon, generic EA sports, and obligatory Ubisoft open world games release and think “man, AAA gaming sucks”, but they’re honestly a very tiny portion of the conversation.
EDIT: I take everything back, Bethesda just closed the studio that made Hi-Fi Rush. AAA gaming is a cancer that needs to be surgically extracted.
I bought it last night and only have a few hours in. So far it’s pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It’s definitely not a fully complete game yet, but I expect I’ll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it’s working perfectly in Linux (through Proton) so extra points there.
Meanwhile, FIFA players: “when can I pre-order the next edition of my game, and could I just pay for the cards in advance, or do I have to wait until release?”
Sadly, bamboozling players, dark patterns and nickle-and-diming work, and work VERY well at that - if they didn’t, people would stop doing it a long time ago…
I have memories of FO3 being amazing, but when I try to start a second playthrough, it just feels like a slog and it doesn't pull me back into the groove....
This sounds like average Bethesda experience. I always get hyped by their pre-releases, but I find the actual games to be tedious and boring slogs.
I know it’s down to personal taste, but I think I enjoy a bit more rail-roading and bit less sandbox. Witcher 3 and Cyberpunk 2077 are “just right” for me, the story is tight. Bethesda games a bit loosey-goosey (ha!) with their storytelling.
The angry customers and the state of the game are problems.
it's hard to feel sorry for people who pre-ordered because they got exactly what they paid for - a game of unknown quality and quantity of content
it's hard to feel sorry for people who bought post-release because they also got exactly what they paid for - a game where reviews detailed poor quality and quantity of content
customers being disappointed and/or wanting a refund is perfectly reasonable
people wanting the game to be better is also reasonable
people abusing the devs is not reasonable
I'm not going to defend the poor quality of the game because it's obviously bad (from what I gather, anyway - I've not played it myself) and should be improved. But I do think gamers could learn to be a little more responsible with their purchases and inform themselves before buying a game.
I'm pretty over the whole cycle of games coming out and not meeting expectations, people buying them anyway (through pre-orders or day-one purchases), people being unnecessarily rude/hostile/sending death threats to developers as if they were forced to buy the game as gunpoint. Yes, developers should try to do better, yes publishers should often give developers more time to polish up games rather than announcing the release date two years in advance and refusing to delay, but also consumers could really take some responsibility for what they decide to give money to.
I agree it shouldn’t be the ESA’s responsibility. However as it says in the article:
In 2023, the Video Game History Foundation revealed 87 percent of games released pre-2010 were currently not preserved in any capacity. Attempts previously made by the Library of Congress were halted by the ESA, which said it’d rely on publishers to take care of those efforts themselves.
So the ESA have made themselves the problem by halting such attempts
Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.
Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.
Honestly, I always felt the $60 price tag for games (now $70+ for AAA titles!) was way too much, so I usually wait about a year or more, then buy it on sale.
So I get to sit back and watch the shitshow when people pre-order games and then get screwed when the game is garbage.
Dragon’s Dogma II was super hyped up recently, and even I got the free character customization demo to pre-build a character. Then it announced day-one microtransactions the day before release and pissed off the gaming community.
I get your point but you’ve got it backwards imo. Detailed reviews come out whenever, especially if it’s a single guy doing all the work. Pre-release reviews are, at best, rushed (very few publishers will give review keys more than two weeks before release, and you usually have several releases to cover each week), and at worse, more or less dictated by the publisher (lest your publication get blacklisted and you never get a pre release key from that publisher ever again).
The worst thing is that everyone seems to think that it IS where it should have been at release! Which I will admit that it is finally the polished bug-free game that any game should be at release. But anyone like me who was watching every last promo video they did teasing the game pre-release, knows it still isn’t and never will be the game they promised it would be.
Their insistence on releasing on previous gen hardware is surely as much to blame as the rush to get it out for that sweet sweet pandemic money. Still looking back it’s hard to say if it ever was going to live up to what they were teasing it would be.
Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It's an interesting concept and hopefully the game lives up to expectations. I'm still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I'm certainly curious to see what narrative LEGOs actually looks like in execution.
The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.
It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.
You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.
And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
DRAGON BALL: Sparking! ZERO - Release Date Announcement (www.youtube.com) angielski
Manor Lords First Major Patch Available Now (www.ign.com) angielski
Avowed and Indiana Jones Previews Are Coming After Xbox Games Showcase (insider-gaming.com) angielski
Marvel Rivals: Content Creators Asked to Sign Contract That Prohibits Saying Anything Negative to Gain Access to Playtest (mp1st.com) angielski
Marvels Rivals requires creators to sign a contract that removes your right to give a negative review in order to access the playtest (files.catbox.moe) angielski
On today’s episode of “This shouldn’t be legal”…...
Am I the only person that feels that retro games are better?
Less DRM, smaller filesizes, no stupid anticheat, and no always online bs. Anyone agree with me?
Manor Lords is off to a flying start on Steam, just hours after its early access release (www.eurogamer.net) angielski
'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled' (www.pcgamer.com) angielski
Were all playing Fallout games again. Does the franchise have a "starting the game" problem? (kbin.social) angielski
I have memories of FO3 being amazing, but when I try to start a second playthrough, it just feels like a slog and it doesn't pull me back into the groove....
Cities Skylines 2: "Beach properties assets are all gone and my city is screwed. Thanks a lot." (forum.paradoxplaza.com) angielski
It doesn’t stop. It just never stops.
ESA says members won’t support any plan for libraries to preserve games online (www.gamedeveloper.com)
No Rest For The Wicked's first hotfix addresses durability and repair cost complaints (www.rockpapershotgun.com) angielski
The Way Forward, an update from the team behind Cities: Skylines (forum.paradoxplaza.com) angielski
TL;DR:...
Amnesia: A Machine for Pigs Review by MandaloreGaming (www.youtube.com) angielski
CD Projekt CFO does "not see a place for microtransactions in single-player games" (www.eurogamer.net) angielski
Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs' (www.ign.com) angielski
Rise of the Ronin | Review Thread angielski
Game Information...
Denuvo Unveils New Tech That Will Make It Easier for Devs to Track Down Leakers (www.ign.com) angielski
Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!