Hey all, just wanted to bring this up as it should be released soonish - saw a video or two a while ago and was intrigued, was bummed to see it was invite only still....
I’m sorry but many gaming communities are toxic, it has nothing to do with the game and everything to do with the troll farm forums and discord servers they setup with the express intent to troll.
I will also concede that maybe Garry is a fucking toxic ass person, and that might bring other toxic people, but its no worse than a COD lobby. I care about the game itself which is a successor to gmod. That sounds interesting to me and I would be willing to spend a fair amount of money for the game (of course not AAA prices or anything near that so we’ll see how that goes. This youtube video does bring up that there are trolls out there willing to defraud and stretch the truth to target Garry. That’s apparently fact.
Overall, game interesting, people who make game, less so. If I knew every head developer for any major game, I’m sure many of those people would fall into that category, cough cough blizzard. All I see here is Gary creating new, creative works which is ironically the exact opposite of the criticisms you had for gmod. I’m just trying to understand what your real core argument is and where I can go to validate that info before making a judgement on whether or not to buy a SANDBOX game of all games.
The GMod community was obscenely toxic over a decade before discord servers but yep, there were a loooot of trolls too.
Yep, Garry is toxic.
Yep, COD lobbies are awful, though they are not as awful as tricking underage girls into sending players their nudes and then forcing them to roleplay being raped in game to prevent the release of said nudes. This happened a lot more than anyone seems to be capable of talking or caring about in various GMod communities.
You are free to spend your money as you please.
I would not exactly describe S&ndbox, which is literally just GMod 2 on Source 2 as a very creative endeavor. Seems like GMod with better graphics and maybe a few new features (coded by the Valve devs that revamped the engine and then easily hooked into by Facepunch devs): Its obviously not interesting to me, but if you want it, go nuts.
The video actually focuses more on a few specific erroneous memes about JBMod, and sure there are people who lie about Garry.
If your bar for new creative works includes anything Facepunch Studios has put out, then I guess we have different tastes in video games.
Wow, a multiplayer survival sandbox builder released when 10 similar games came out the same year.
Wow, a bullet hell shooter thats basically a mobile phone game project that would be a capstone project for your 2 year associates degree in game dev… not like there thousands of those!
And then we have GMod 2.
Yes, technically these are creative in the sense of you are creating something.
No they are not creative in terms of making a novel kind of game, having new kinds of gameplay or features, or pushing any kind of technical innovation or next level graphics.
My core arguments thus far have already been laid out in my previous posts. If you somehow do not understand them, then I likely will not be able to explain them to you.
I treat Deep Rock the same way I treat rogueli*es and arcade-style games – I can just hop on when I’m in the “dwarf mood”, play one or two missions and be done with it for the day. It’s very good for short sessions like that. Also, you can play solo no problem – you get a drone instead that can mine and shoot things.
When it comes to Deep Rock/co-op I think my issues are more associated with the underlying gameloop design. I find it hard to perform well when the “tension” ramps up and these games are kind of tailor-made to create high-tension situations. When a round ends I’m left feeling tired/deflated rather than joyful. I had the same issue with Left 4 Dead, but oddly not so for Payday 2.
In any case, I’m right there with you when it comes to TF2 community servers. I sorely wish that more games emphasized these sorts of digital “3rd places”. I have TF2 servers where I can go anytime and just… belong for as long as I please. Games should have more permanent places like that, where play and community come before any imposed win/lose dichotomy. People would be happier.
They even bought out Rocket League and delisted it from Steam, even though it was already published and had been on the platform for years.
As a PSN/Steam launch Rocket League player and still playing. The only thing I don’t like about this decision is that it’s losing the workshop integration since Epic doesn’t have their own implementation. Otherwise I don’t blame them for doing this and it does not affect any “new” players after the F2P switch. Workshop was eventually rectified with community mod for EGS version but I wish there is workshop maps on consoles as well, some of them are really well made, my son love those a lot.
Note, it does not mean I like or approve how they run Rocket League and recent changes. In fact I decided to stop buying anything on RL with recent removal of player trading until they implement new features or improve RL that’s worth my bucks. I’ve paid enough in RL to let me go another 57 years for my share of server cost. (base on my calculation of hosting a server with similar capacity, my numbers might be off but pretty sure I paid more than enough. average around 7090 CAD each year since launch. )
I can’t criticize Epic for making their own properties exclusive
If I buy off Skyrim’s right and have my own store and did the calculator for risk and return, you’d be dame sure I will delist it and only host on my store so I don’t have to pay another store front 30% for the new Alan Wake II engine powered version of Skyrim.
Why buying exclusive deals are everywhere because making profitable games are almost like making correct bet on penny stocks. As a developer I would choose safe income to ensure we can keep going if no one else is willing to offer exclusivity deals. Those deals are really good for indie games especially if they are self-publishing instead of having to split with a stronger backing publisher. This is the part most steam worshiper or people that criticize Epic’s moves don’t get their head around and then threaten to “boycott” their once “loved” projects or developers, call them greedy, and abandon the fans, or backers. I believe some dev even promise to give out steam/gog keys after the exclusive deal expires but still getting shamed to death by accepting such deal. Developers aren’t your personal slaves, they got bills to pay and company to run.
Sorry, I’m not sure I understand what you’re getting at with this. Are you saying other storefronts/platforms on PC aren’t free, or that Epic Games Store currently does a better job?
No, sorry for my failed sarcasm, EGS as storefront are probably worse than EA’s Origin that was retired or Ubisoft’s crazy Uplay. It’s impossible with the current market share and dominance from Steam even if Epic actually put serious resource into making EGS better, and we all know they aren’t. Because any right minded person would put more resource on product that make them money, for Epic it’s Fortnite, for Valve it’s Steam and not [Insert project name] 3. Just like Gabe have his plenty of pet projects, Tim also have his own pet store front and law suits. Rich people do what rich people do.
And, I want to point out, Tencent the venture capital/investment arm and Tencent the publisher is very different entity. Like yeah they have the CCP tie and stuff but the people that runs the venture capital is just similar to any other venture capital, they want their investment make them profit. Compare to say, EA/Activision buying your studio, I’ve heard better things from industry friends. Oh, and they would try to avoid publish that Tencent owns their shares etc to avoid this kinda of finger pointing from internet folks. Even the Tencent venture capital people knows this and suggest keeping acquisition/investment under wrap. Epic is public company so they have to disclose. Wouldn’t it make sense? If you are a venture capital project manager would you:
pick and invest company that have good potential and planning to carry out their project and product then make big bucks in return and racking in your bonus. Less effort more result?
invest and dip your fingers into everything you can using your board voting power thus make future investment collaboration more difficult. And then getting fired because the company complaint in postmortem?
EA/Activision did their thing because they were in the game of owing your IP and then cut you off from your creation. They have long history of doing that and then fuck up the sequels/prequels/reboots, they don’t care since they got what they wanted. EA was doing much better now from what I can hear.
My points and arguments are solely on don’t view Epic as a malicious actor and focus on what changes it can bring to the digital game selling store front. Way too many people just “fuck Epic” and does not see the full picture and place their loyalty with a platform, just like fans of console wars. For example, during the past sale, I bought Witchfire on EGS, bought Cyberpunk on GOG even though I don’t have good experience with Galaxy, almost bought the new Jedi on EA Play but decided against it because Disney doesn’t need more of my money and I should not give in to my StarWars fan itch and buy a so-so product from the reviews I read. I made my purchase decision solely on one simple rule, how can I give the developer more revenue cut from the purchase I made.
So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...
Cheats will only grow more advanced, at some point you’ll be able to train an AI to play exactly like a human, but while performing perfectly far more reliably than a human.
The line between what skill looks like versus cheating will only get blurrier.
The real long term solution is to enable the vetting of players (not by the game company or god forbid the government, looking at you china), by returning to community based servers/private matches. And to have reports dealt with faster and by people who care about the game personally.
As a member of the Northstar community, cheating is basically a solved problem for us atm.
There is no anti-cheat, instead a global ban tracking system was put in place and server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.
People used to form “gaming-clans” in order to find people to play games with to begin with, and that structure for a community around a game is likely to become relevant again simply to be able to fill matches with people who you can be sure are honest players.
People used to form “gaming-clans” in order to find people to play games with to begin with, and that structure for a community around a game is likely to become relevant again simply to be able to fill matches with people who you can be sure are honest players.
Unlikely imo, because modern game devs have been killing the viability of that for years. User-hosted servers are gone, crossplay is reliant on SBMM to be realistically possible, and private matches often block players from receiving XP and rewards because they’re worried about FOMO and people getting too much fun without spending enough. Even CSGO got an update in the months leading up to CS2 where they removed the ability to earn drops on community servers, driving another nail into the coffin as one of the last kinds of these games that still retain the mere ability to run servers of our own.
While that’s all true, the day you can just fire up an undetectable AI to play for you, and all the matchmaking queues are flooded with people doing the same… Players are going to beg for the ability to not just team up with people they know, but play against people they know.
Maybe that wont be privately hosted servers, or even fully custom matches, but when cheaters become indistinguishable from the highly skilled, forming even the most basic community bonds in order to find people to play with will be preferable to matching with randos.
For similar reasons people already prefer to team up with someone they know, as opposed to a stranger they might have to carry. People will want to be able to pick who they go up against, as well.
Once the cheaters win, (and they will) the first game to figure out a system to let players do this, WILL be a better experience than current matchmaking algos.
Edit: An example of a game that kinda already does this is Elite: Dangerous. There are two main modes, open and solo, in open you can run into all other players also playing in open, that means you might have to defend yourself against other players.
But, if you want to avoid PvP, but still want to run into other players, you’re in luck! Because there is a third option, private groups. When in a private group, the game works as if you’re in open, but you can only see other players who are in the same group. Meaning other players who also do not want to engage in PvP.
Mobius is likely the largest such group, essential it’s a giant clan of non-PvPers who play the game together. Something similar could absolutely be done for other games, where smaller communities can then vet their members and get rid of players who break the rules.
I’m not denying any part of what you’re saying, I’m saying that this specific case is currently working fine, and that it is merely an example of the kinds of solutions I want to see enabled.
Obviously the bigger the community, the more complex the solution needs to be, and the more bases have to be covered. You’re nitpicking a specific example I gave (and doing so from a position of ignorance concerning northstar and its community), rather than my ideological thesis. Which is that communities should be empowered with social structure so that cheaters can be properly ostracized. Spyglass is just one way for a community to implement that.
Northstar isn’t big enough to even begin to compare with discord or minecraft. The concurrent playercount on all servers put together seldom matches ONE big minecraft server.
If the factors you bring up become a concern, I’m ready to pick up the tools to deal with it myself, as I’ve already done before. But so far, there has been no need.
Why did Blizzard fail in the making Reforged? This article goes over some behind the scenes during the games development process.
Custom Campaigns? Is finally back. Before now were and are still able play them in normal map form, if they were updated/transformed. Or make use of the Campaign Splitter that was made to split w3n files into w3m/w3x. The Quenching is a mod that can be used with some CCs. Or just use it with the normal campaign.
Player Profiles? Yes, but it seems to mainly be ladder stats, W3C has more extensive ones.
Cross-realm hosting? Yes its finally back again.
Clans? Yes however in a glitchy state. And W3C has both custom made chat-rooms as well as clans.
Ladder? Yes as of 1.33 its out but not working without issues. And W3C still going strong.
Automated Tournaments? Not yet. Some communities have seasonal things going for both ladder and customs but nothing official yet. And should soon be a thing on W3C.
Old BNet Chat System? No and on Europe realm chat do not auto-scroll either, is also in the way of the map description but toggle-able. And no kind of chat log with joins or leaves that we had before or timestamp on messages. W3C has made their chats in this “old school” spirit.
Game Reconnection (GProxy)? No. In case of a player leaving disconnecting or crashing or desyncing that player is unable to rejoin. But it can be determined by looking at different things what the cause was, desyncs will have an UI glitch for the portrait, crashes might have a fatal/unknown error and DCs one can check the replay or logs.
Competitive Customs & Ladders? Not really. However with Community made wc3stats and in the future FLO-host enables this in a number of forms with replay uploading.
Hosting & BNet Commands? Yeah. But they are limited and do not work as they should or you’d wish. For example !ban is just a “long kick” preventing the banned player/user from rejoining that current lobby not all games you host, thus you can’t mange bans and need to black list them yourself. Commands found here. As well as a !stats and zoom via scroll.
Campaign Overhaul to fit in with WoW? No. Five missions were remade and a most were reworked and to some degree, some “new” characters were introduced but not to the scale people wish or expected, for good or ill. However the Reforged version of the Campaigns difficulty among other things was updated more details here. As of patch 1.36.1 this is no longer the case as campaign was reverted back to its 1.32 state.
Improved Cutscenes? Not like we saw during BlizzCon. This was aborted and as it looks now wont be a thing at all. What we had and have now is showcased in DailyWCRF’s Videos.
Reforged(HD) Vs Classic (SD)? Well that is up to you. Reforged has a few things in the campaign that Classic don’t. Aside from that it would depend on preferences and the maps you want to play as some work better in either version or only in one. Most do use classic and some swap between them so by popular vote Classic(SD) would win as for reasons or factors well most of those are personal.
Follow/Join or invite friends to lobbies? If you both are on the same gateway you can right click your friend and “Join Game”. However you have to restart the game to be able to do it again (keep in mind that Blizz-app server and Wc3 Gateway might not fully sync friend list and thus causing problems as well as not being online in Blizz-app). Invites seems to be fully-partly glitched and broken as of this moment(1.32.10).
Are we able to select more than 12 units/buildings? No, unlikely to be added to the base game too. Small possibility to be added into the editor if at all.
When will X be implemented? SoonTM. We do not know at this stage we used to have monthly patches and updates from blizzard but not atm. Some of this can be explained the Bloomberg article. Even though there is a team from Playside Studios out there working on the game again we still do not really have any ETA for things that is not mentioned in PTR or Patch notes.
After Arena Commander was released, while they were testing early stages of flyable ships, they implemented a tiered release process where a small group of hand picked players were given access to release candidate builds before these were pushed to “alpha subscribers.” In practice, this was supposed to help reduce server loads for testing purposes, but in practice it meant we would go months at a time between playable updates, while a select few stared to control outsized influence on the development meta. At times it meant that the game was actually completely broken and unplayable in the public universe for extended periods, while the special test group would go on about how “trust us, it’s not ready yet,” even though the newer build were clearly more stable.
Also, in those early days, it was already obnoxious enough going back and forth with forum power users over shit like accurate G force simulations, control scheme preferences and weapons balancing, and then suddenly most of us were completely cut out of that conversation.
To me, this was a departure for what I signed up for, which was to be an alpha tester. In my mind, the generous sums of money I spent on ships and weapons was supposed to buy me two things - access to real time development of a revolutionary gaming concept, and perhaps a small amount of influence on that development (even if that just meant reporting bugs focused on things I cared about). When they implemented the tiered release system, both of those things were negated. All of use who were not selected for the real alpha test were excluded from the meta, and the real access to the development process, and were instead walled off behind an increasingly tall “community management” fence.
There are tons of RP mods for RPGx which is built on Voyager: Elite Force - the main community is TLO (The Last Outpost) who host the servers and run community events - although my experience with this was a few years ago, so maybe the community has shifted somewhat.
RPGx has a ton of custom maps including full size recreations of starships and random environments.
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
Battlefront & battlefront 2 first and foremost for sure. Classic battles for socializing, space battles for crash fun, single player galactic conquest
Battle for Middle Earth 2. Big improvement over 1 and you could play as anyone, although Men was outrageously overpowered
Unreal Tournament 1999
Starcraft: Broodwar. We were shitty turtle players, but so much fun
Warcraft 3 (mostly dota, twilight’s eve, and TD)
CS 1.6 and CS:S
Mario kart double dash
super smash Bros melee
Fire Emblem: Sacred Stones
Pokemon Emerald
They don’t make games like that anymore, but then again, it is definitely 75% nostalgia and the good times with friends that I had during those years instead of the actual games.
Now we are stuck playing CS2 online getting rolled by kids on shitty comp servers with 100+ ping 1 day per month or so because there is a 7 hour time difference now. Because online games without sweaty, toxic communities are pretty far in between. Miss the days when video games were fun lol
Magic the Gathering: Arena grabbed my attention again after our friend group picked up the cards again. When I dont play modern stuff I’ll boot up my PS2 and play Monster Hunter 2 (DOS) online. Some smart folks brought back a private server for the old PS2 era games. Great Community (MHOLDSCHOOL Discord, also hosts of the Server) and a change of pace.
I’m not really interested in any MMOs these days which all deemphasize player interaction and prioritize content completion. I’m sure it appeals to the widest audience and thus is the easiest way to pay the bills, but it also makes for a braindead experience.
I’m reservedly optimistic given the wow vets involved, but if they do stuff like:
adding fast travel portals instead of reliance on player mages,
random dungeon finder,
random cross-realm interaction at the cost of fostering server communities,
and otherwise make a single player experience where other players might happen to appear,
then It’s not interesting to me. Also, I don’t think being a retail wow clone will be enough to dethrone retail wow.
What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...
I've been thinking a lot about this for the past few years, and have noticed a trend in what games I've found to be actually good.
I noticed three very specific commonalities, and all of them have at least two:
Foreign (Non-American)
Indie
Small studio
Basically all of the good games that I've liked in the past ten years have been at least two of these, and I'm sure if you think about it, the great games you've played have also been this way.
Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won't have fun, and it'll be expensive.
Go play EDF5 with some friends. It's jank but super fun. 6 is being translated and ported to PC soon.
Raft is great, too.
Talos Principle was fantastic, if not a little melancholy.
And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.
Valheim was great years ago, and while their development cycle is slow, it's been solid.
But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.
It's like the loss of a union, except it's industry wide.
There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don't have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.
Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn't that big of a deal and the content you get might be good, you're voting with your wallet and training a soulless system.
It's ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn't be supportable.
Sure, initial prices would go up, but at least the games wouldn't be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.
Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they'd: "be leaving money on the table, and we are a business, after all."
But remember:
Foreign
Indie
Small Studio
These are demographics that are typically more resistant and empowered to make FUN games.
Maybe I am just getting old but I’ve started to spend a lot more time with older games and titles that may be rough around the edges but have some unique ideas and actually take some risks with their game mechanics.
One of these games is Outward which has a lot of walking (quick travel is almost non existent) and serviceable combat system that leaves a lot to be desired. However both of these do give the game some flavor that is missing from many modern games now combine this with interesting “death” mechanic where instead of respawning you’re thrown in to random scenarios related to the area where you died. Another mechanic is backpack which you’ll need to carry any meaningful amount of items and which will limit your movement in battle if you do not drop it with all your items. The way palyer needs to sacrifice health to receive mana is also interesting and how different each mastery tree is is also nice. I do have to admit that I’d like the game a lot more without time limits on quests as they stress really me out.
Another one is Incredible adventures of Van Helsing which is diablo-style ARPG that doesn’t take itself too seriously. It took me awhile to understand the games mechanics which lead to bad time initially but once I understood the power-up system, focus on flat elemental damage bonuses instead of percentage based ones and how silly some skills where with power-up the game got me hooked. The dialogue and story is also pretty good for ARPG and fully voice acted.
Third one is Wurm: Unlimited which is basically special version of MMORPG Wurm: Online where players can host their own servers with their own tweaks and mods. While Wurm Online is substriction based mmorpg with very very slow progression most Wurm Unlimited servers are free to play and have quadruple experience modifiers making the game a lot more enjoyable. The game is basically medival fantasy sandbox where players can terraform the world, build all sorts of structures, hunt, farm and even do pvp on pvp servers. While a lot of the game is just pressing buttons and waiting for action timers to pass there’s a lot of depth in the game and it can get suprisingly immersive. I do however recommend joining to one of the long lasting servers like Sklotopolis instead of playing the game solo on self-hosted server as the experience is a lot better with small community even if you prefer to do things solo as the world will feel a lot more interactive and a lot less empty.
It’s hard to think about a 2nd and 3rd game, but the number 1 game that has influenced my life is WoW. As bad as it is nowadays, and has been for a while I still can’t really imagine not playing this game in some way. I’ve had an active subscription for probably 95% of the time for the last 14 years, and the release of classic only ignited my love for this version of WoW. I even stuck to Era when servers transitioned to TBC because I wanted to play classic so badly I put up with playing on a server that had like 2 guilds total in the beginning.
Though I started playing FF14 a couple months ago, and while some issues are similar to retail it seems a lot more like it has old-school communities. Maybe I’ll get used to the (imo inferior) PvE design, which is the main reason I don’t see it as my new main game yet.
Other than that maybe Portal (1 & 2), H1Z1 or og MW2 I guess, just for how fondly I look back to the time when I played them.
I can count the number of times I've been put into an empty server on one hand. The game has a pretty dedicated playerbase.
That said, I completely agree with the notion that time restrictions don't really make sense right now. The game is far too buggy in it's current state to really make the insurance claim times make sense and the developers seem a little out of touch on that. They have actually tried to increase the wait time several times to massive outcry from the community. I really think they would be better served cutting the grind down a little bit while they iron out the game.
S&Box - Hype (sbox.facepunch.com) angielski
Hey all, just wanted to bring this up as it should be released soonish - saw a video or two a while ago and was intrigued, was bummed to see it was invite only still....
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Discovery Freelancer - Mod of the Year finalist 2023 (youtu.be)
ModDB runs a Mod of the Year contest every year, and Discovery Freelancer has made it into the Top100 this year for the first time since 2012!...
How many stinkers did you play this year?
How many and which bad games did you play this year?
Google Loses Antitrust Case Brought by Epic Games (archive.ph) angielski
Original (pay-walled): wsj.com/…/google-loses-antitrust-case-brought-by-…
Valve needs to step up on Anti-Cheat angielski
So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...
Insurgency Developer New World Interactive Shut Down (insider-gaming.com) angielski
cross-posted from: sh.itjust.works/post/10438175
Warcraft III: Reforged Patch Notes - Version 1.36.1 (news.blizzard.com) angielski
Biggest thinga are IMO save/load for online games and also a rollback of the campaign changes from 1.33....
Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours (techraptor.net) angielski
Star Trek: Bridge Commander (2002) (startrek.website) angielski
What were your top favorite video games as a kid? angielski
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
Weekly “What are you playing” Thread || Week of November 12th
I definitely didn’t forget to do a new thread yesterday 👀...
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Former WoW devs announce new studio: Fantastic Pixel Castle (twitter.com) angielski
cross-posted from: lemm.ee/post/13613260...
What are some alternative to soulless videogame franchises? angielski
What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...
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Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K (youtu.be) angielski
Since I haven’t seen anyone post this, I thought I’d share the new Star Engine demo video from Cloud Imperium Games.
Valve is now reversing VAC bans due to AMD drivers in CS2, according to patch notes (store.steampowered.com) angielski
Recently there was a thing where VAC would erroneously flag AMD’s antilag+ feature as cheating, and issue a ban....
On how the Threadiverse should work angielski
DRAFT Work in Progress - Updates will be noted in the comments....