Wouldn’t be surprised if stop servicing/selling a game came with a tax write-off (small due to deprecation). If that were the case, I strongly believe they should, at least, release the server and remove all DRM. Let the community make it work again.
What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games.
In a choice between “you can play online until 2035” and “you can play online forever”, the answer is pretty obvious. All things being equal, the indefinite option is better. I think the problem is that all things are not equal, and making it a legal requirement that all games with online features come with a guarantee those features work indefinitely is incredibly vague and can lead to situations that outright hurt developers.
If the devs need to provide a server binary for players to host a server, how do they ensure these servers only allow players who have purchased the game to play? If they can’t ensure it, then the law is forcing companies to allow pirate servers to exist
How do they ensure people running these community servers aren’t charging money for people to play? If they can’t ensure it, then the law is allowing people to use a company’s IP to generate money without a licence.
If the original version had an in-game shop where you can unlock things with real life money but the offline version doesn’t have a shop, thus making parts of the game forever unobtainable, did they follow the law? If not, then devs would have to give out paid features for free.
Unless these kinds of details are accounted for, this vague idea is doomed to fail because no government is going to force a company to give up their copyright/IP for free. I know a lot of people have also said “fuck these giant corporations” but this also affects indie developers as well. Copyright protects small creators as much as it does large ones.
Whats funny is that most 20 year old multiplayer games today (at least on PC) are still perfectly playable because the server tech was given to the community, at launch. Battlefield 2 hasn’t been available for purchase anywhere officially in well over a decade, there’s still a dedicated, albiet small community.
I understand that with large, persistent worlds, it’s hard to release that server tech, but at least some form of it should be published. Ie, a smaller variant that maybe just lets a couple people join up as a co-op party, rather than dozens of people running around a large map at random, like in The Crew.
Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.
I for sure would prefer to host my own The Crew and not getting a refund.
It sounds like you’ve already got a curated list of games - what are a few standout multiplayer that you enjoy that meet your criteria?
I’ll start off - when knockout city, an excellent dodgeball “shooter” closed shop, the devs released the server hosting code so the community could still play
We don’t have an official community here (at least, not yet). And I’m quite hesitant to add one, as we already have our hands full with Discord, Reddit and WalkScape Portal communities.
When it comes to monetisation, the model we’ve planned is what seems both the fairest and most sustainable when compared to any other alternative, which is why I chose it as our plan. You can either buy it once to gain access to the offline “ironman” mode, or pay an affordable monthly subscription to play the online mode - both of which will be free to try out, so you’ll know if it’s worth your money before paying anything.
Going with single purchases only isn’t as sustainable for an online game. It’s much harder to keep it supported and expanding it long-term (and pay for servers) if we’re relying on single purchases, and it would tie us into needing to plan expansions that bring extra revenue to keep things running. By having an affordible subscription, we can keep content coming rapidly without needing to consider what kind of expansion pack and price tag do we need to put these new features behind, which I feel is much better from both game design and player perspective.
Microtransactions and ads are something I’ve clearly stated we’ll never be doing, as those also compromise game design and are predatory or come with privacy concerns.
Over and over and over and over the gaming community has been screwed over by Publishers so I’ll stop grave dancing when Corpos stop being so horrible
Requiring a third party account to play a game months after it was released and after selling it to customers who can’t legitimately make an account because you don’t feel like their country can make you enough profit. Helldivers 2
Attempting to take away peoples digital “purchases” of media because you can’t be bothered to pay licencing. Sony
Changing the definition of “purchase” an established word in English and not defining your new definition until page 22 of a EULA that you know nobody is going to read. Sony, and everyone else
Shutting down a server and rendering a game with a whole single player aspect completely useless and not telling consumers this at the time of purchase. The Crew (www.stopkillinggames.com)
Selling a terribly incomplete game filled with glitches for the price of a full game. Cyberpunk 2077 and so many others.
Selling Pre-Purchases to let people play the game early but really its just another way to get people to pay to be Guinea pigs in your buggy game. That new Star Wars game and so many others.
Adding so many stupid “micro transactions” to games to milk players as much as possible for useless skins and camos etc. Diablo 4 and so many more.
Adding a “Season Pass”??? I don’t even understand what this is??? Buy a full priced game and then buy a subscription to that game??? But still not have access to all of the content and then be shown a magic glove that costs €500, why is this not part of the subscription or is it??? I hope it is. New COD and probably others
“Making” a game and selling it to people but really its just a scam where they got “volunteers” to work on the game for free. Then shutting the game down instantly. That zombie game with Will Smith.
Something, something Overwatch 2 is a totally brand new game.
Shutting down third party mods for an unsupported and dangerous game just after the sale for that game is over. Fine, they didn’t own all of the assets used but they did fix the issue where people could infect your system with malware. COD
Increasing the prices of all of your subscriptions and making those subscriptions worse by offering less while your parent company is posting ~$20 Billion profits in the most recent quarter, yes quarter, thats like 3 months…
Btw all of these examples have happened within the last 4 years. Its pretty sad that I can list these off the top of my head. I only play single player games and I only got back into gaming a couple of years ago after ~10 years of not really playing anything
Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I...
Control of the server is the DRM. Radical Heights sold hats for $15. How do they ensure only players who paid for hats get them and that non-paying players couldn’t just mod them in? They control that information on the server. Which accounts have cosmetics is controlled by the server. That’s the DRM. If they had to release the server when shutting down then they’d have no way to ensure only paying customers play the game since the person who runs the sever can modify it however they want. Everyone could get the $15 hats for free! Or maybe they charge $2 for the hats. There’s no DRM that could prevent this because control of the server is itself the DRM.
So a dev is being required by law to give out their game without any DRM meaning anyone can play it for free and even give themselves the cosmetics the original devs were using to pay the salaries of the dev team. I worry very much that this would cause companies to stop producing free to play games or charge a subscription for these types of games instead (since subscription based games would be exempt). I wonder why people would risk this to “save” games like Radical Heights which, in all likelihood, would have no community. A game doesn’t shutdown after 1 month because it has a thriving community
At best they ignore it. At worst, they never invite the user to test anything again. I doubt they’d issue an account ban for that. Not even sure if they can straight up ban you from the platform anyway and lock you out of your games entirely; pretty sure the bans are limited to VAC secured servers for online play and the array of community features like posting on the forums.
Just keep searching for TF2 community servers, not all of them will be that toxic. Some really don’t care about anything, as long as you don’t mic spam or grief. There are some furry ones that will definitely be LGBT friendly, if you don’t mind that.
Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.
This definitely isn’t true. The best subreddits/Lemmy communities byfar are the most heavily moderated. The reason why moderation in OW/LoL/TF2/etc fails is because there simply aren’t enough mods to match the playerbase, which is an inevitability in the modern matchmaking scene where all the players are mixed together all the time.
Back in the days of dedicated servers, you would learn which servers were unmoderated pits and which ones had quality players on them because the mods were always online. Nowadays every multiplayer experience is the pit.
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
If a big MMO closes that’d be rough, but those types of games tend to form communities anyways like Minecraft. You don’t have to pay Microsoft a monthly rate to host a Java server for you and a few friends, you just have to have a little bit of IT knowledge and maybe a helper package to get you and your friends going. It’s still a single binary, even if it doesn’t run on a laptop well for larger settings.
With a big MMO, there will form support groups and turnkey scripts to get stuff working as well as it can be, and forums online for finding existing open community servers by people who have the hardware and knowledge to host a few dozen to a few hundred of their closest friends online.
Life finds a way.
If it’s a complicated multi-node package where you need stuff to be split up better as gateway/world/area/instance, the community servers that will form may tend towards larger player groups, since the knowledge and resource to do that is more specific.
I’m aware that exists. But the experience of an MMO on a community server must be pretty different (but I don’t know).
If the desire is to not lose the experience after the company shutters the project, I’m not really sure that’s possible. Maybe it is for WoW. But I can certainly imagine a game like Pokemon Go or something being developed by an indie dev that works by orchestrating live real-time events depending on players locations. Would this game even be allowed in the EU following this law? They can’t allow users personal locations to be released, they can’t create a game they can’t eventually fully release to the public. Even if they found a way to strip out users locations, the experience would be completely broken. So what’s the answer? Just don’t innovate in that space?
You don’t need to have the full game to be considered as piracy. Anything allowing to break a DRM could be considered as such.
Edit :
I understand that most of you do not agree with that, and I do too, but as a mod I have to put my feelings on the matter aside and put the community and lemmy.world interest first. If we get DMCA (or the EU equivalent), consequences could be quite significant for this community or the server itself.
You can find a more specific explanation of my stance here :
Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?
The bulk of my finds come from chat either on Lemmy communities (!jrpg, !patientgamers, or this one) or a couple Discord servers I’m on. Sometimes a game will catch my eye unexpectedly while I’m on OpenCritic looking up something else, too.
Otherwise it’s generally gaming news. I get that from also Lemmy/Discord, my RSS feed, or showcases. I always end up wishlisting half a dozen games during the summer showcases. My RSS feed right now is DualShockers, Eurogamer, Gematsu, PCGamer, Rock Paper Shotgun, Siliconera, and Denfaminicogamer (Japanese site). Always open to more suggestions for the feed; the problem is not everyone does RSS these days.
This is a list of text-based IF’s that I and another user from itch.io, xSai or Bladed-Barbwire on Discord, made on itch.io, and I thought I’d share this here with you guys in case anyone is interested. All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these...
The shutting down of the crew’s servers ended the game’s existence, until a mod highlighted in the other post sparked some potential life back into it. It made me think of all the old games that have maintained communities over the years because of like-minded modders.
I don’t care how many yachts Gaben owns, he’s free to do whatever he wishes as long as he provides me a great service that I’m willing to use money towards.
And Microsoft did try really hard back in the day to make Linux go away. Luckily OSS community was already large enough that they were able to fight the legal cases and the whole thing didn’t dry up. Nowadays Microsoft endorses Linux because they decided they can squeeze value out of other people’s free work for themselves (and because pretty much the entire server industry runs on Linux anyways).
After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original (www.gamesradar.com) angielski
"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy" angielski
Is this the fastest video game death of all time? Not even Lawbreakers died this fast.
Concord is going offline beginning September 6th (blog.playstation.com) angielski
Update: players are now throwing themselves off cliffs to grind xp for the platinum trophy x.com/realradec/status/1831041419756388429
I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta! angielski
https://i.postimg.cc/8z3xhHxZ/barber-GIF.gif...
The eagerness to grave dance on unpopular games has become a bad habit (www.pcgamer.com) angielski
It genuinely upsets me that Valve spent their time and resources on another Dota variation angielski
Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I...
Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app angielski
Source about the offline app thing: faq.ac-pocketcamp.com/…/36353725150489-What-is-th…
We played Valve’s secret new shooter: Deadlock (www.theverge.com)
It’s like Overwatch, Dota 2, and Team Fortress 2 all baked into a pie.
Does anyone here play tf2 or dark and darker? angielski
I am looking for people to play both games with. The games tend to be filled with lots of reactionaries so it can be hard to exist in them....
There may have been a slight culture shift in gaming between these two releasing (lemmy.world) angielski
Stop Killing Games has opened a European Citizens' Initiative proposing new law that would make game publishers have to leave games in a playable state when they stop supporting them. (www.stopkillinggames.com) akan
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
Stop Killing Games has opened a European Citizens' Initiative proposing new law that would make game publishers have to leave games in a playable state when they stop supporting them. (www.stopkillinggames.com) akan
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware (www.youtube.com) angielski
ROMhacking.net shuts down after 20 years; database has been moved to the Internet Archive angielski
Where do you find new games nowadays? (Both singleplayer + multiplayer) angielski
Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?
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Text-based Interactive Fiction games recommendations from Itch.io (lemmy.world)
This is a list of text-based IF’s that I and another user from itch.io, xSai or Bladed-Barbwire on Discord, made on itch.io, and I thought I’d share this here with you guys in case anyone is interested. All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these...
So many Mods for old games got updates this month, here's a list for Ubisoft's shame angielski
I started this as a comment on this post feddit.uk/post/13922816...
$843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players (www.gamesradar.com) angielski
Valve Let Team Fortress 2 Rot And They Should Feel Bad About It - Aftermath (aftermath.site)