piracy

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empireOfLove, (edited ) w So, Unity is charging game developers per video game install now...
@empireOfLove@lemmy.one avatar

Cracking often includes blocking all networking features of a game to kill any phone-home license checking, so it’s likely that Unity will not know cracked games are getting installed. But it is not guaranteed.

More likely every game dev save for a few big developers (who we don’t give a shit about) is going to drop this radioactive business model like a hot plutonium potato and it will become a non-issue.

PeachMan,
@PeachMan@lemmy.one avatar

Yes and no, IIRC the last time I installed a cracked game (disclaimer: it has been a decade) I was required to install the game first with internet OFF, then replace the .exe with a cracked version. But it’s entirely possible that there are a lot of newbies doing this without blocking traffic, and launching the game with their internet on and without the crack. So Unity might not see EVERY pirate, but they will definitely see SOME. How many, I’m not sure.

firecat,

unity is so bad at DRM, genshin impact got cracked a while ago and people made a private server with no paimon barrier. So not really worry about cracked games.

LoafyLemon,

Usually, cracking doesn't typically result in the blocking of network features. This is why most groups suggest blocking the executable in the firewall.

Sethayy,

Blocks the 1st party networks, but it doesn’t mean they don’t implement their own (or more so that the repackers don’t)

armchair_progamer, (edited ) w So, Unity is charging game developers per video game install now...

I’m not involved in piracy/DRM/gamedev but I really doubt they’ll track cracked installs and if they do, actually get indie devs to pay.

Because what’s stopping one person from “cracking” a game, then “installing” it 1,000,000 times? Whatever metric they use to track installs has to prevent abuse like this, or you’re giving random devs (of games that aren’t even popular) stupidly high bills.

When devs see more installs than purchases, they’ll dispute and claim Unity’s numbers are artificially inflated. Which is a big challenge for Unity’s massive legal team, because in the above scenario they really are. Even if Unity successfully defends the extra installs in court, it would be terrible publicity to say “well, if someone manages to install your game 1,000 times without buying it 1,000 times you’re still responsible”. Whatever negative publicity Unity already has for merely charging for installs pales in comparison, and this would actually get most devs to stop using Unity, because nobody will risk going into debt or unexpectedly losing a huge chunk of revenue for a game engine.

So, the only reasonable metric Unity has to track installs is whatever metric is used to track purchases, because if someone purchases the game 1,000,000 times and installs it, no issue, good for the dev. I just don’t see any other way which prevents easy abuse; even if it’s tied to the DRM, if there’s a way to crack the DRM but not remove the install counter, some troll is going to do it and fake absurd amounts of extra installs.

otter,

That’s what I was thinking.

It’s going to be a legal kerfuffle trying to prove that Unity (or a competitor) doesn’t have an installation farm operating somewhere.

Crazazy,

Whatever metric they use to track installs has to prevent abuse like this

I would be eagerly awaiting a follow-up response from unity from this, because as it stands right now, consensus among gamedev circles is that unity won’t prevent abuse at all, which is just awful for multiple groups of people.

  • someone paying for your game and then re-downloading it every hour would cost you $144 a month
  • someone paying for your game and then re-downloading it every 5 minutes would cost you $1728 a month
  • web games exist, and if the Unity Runtime Download metric is used there, well, that is going to be an expensive bill for anyone putting any sense of monetization in their web game
Sethayy,

Yeah most games are available offline, how would they track these metrics beyond steam/store sales?

And for the web games can they not be self hosted?

style99, w Free Download Manager site redirected Linux users to malware for years
@style99@kbin.social avatar

And we really only have a few reddit and stackexchange posts to verify that this is not a fake event?

This whole story looks like disinformation.

snowbell,
@snowbell@beehaw.org avatar

Really?

Cqrd,

Disinformation against who? Linux? lol

Kaspersky is fairly trusted in the security world for finding malware and attack vectors.

HarvesterOfEyes, w OST For Games
@HarvesterOfEyes@lemmy.ml avatar

downloads.khinsider.com is the best I’ve found so far. Some numbers:

  • Total albums: 43,913
  • Total songs: 1,325,601
  • Total size: 12581
plumbercraic,

That’s amazing - thanks

BiomedOtaku,

Thank you !!!

captsneeze, (edited ) w Can I override Sonarr season numbers

When looking at the series page, if you expand the seasons down to list the contained episodes, are all of the episodes there (even if not in the “correct” season)? Or are several seasons worth of episodes just not listed at all? Which show?

DemBoSain,
@DemBoSain@midwest.social avatar

It’s Disenchantment. I just grabbed Season 5 manually and I’m going to put them in there as Season 3. It’s over anyway so I can just delete the show from Sonarr.

TJDetweiler, w What torrents should I seed for yarrr
@TJDetweiler@lemmy.ca avatar

No requests. Just like to say you’re a good bloke for wanting to lift others when you’re down. God speed mate

snowbell, w Can I override Sonarr season numbers
@snowbell@beehaw.org avatar

Ahhh yes, the American Dad problem. Haven’t found a solution yet.

kratoz29, w OST For Games
@kratoz29@lemm.ee avatar

YouTube, I installed YT music with Revanced for this very reason, Spotify or your regular streaming music app sucks for this.

Lettuceeatlettuce, w What torrents should I seed for yarrr
@Lettuceeatlettuce@lemmy.ml avatar

Arr, sometimes the seas be rough. Get well soon me hearty! A sea dog with an eye patch is a salty dog indeed.

As fer seeds, seed whatever ye salty heart desires!

ayaya, w Can I override Sonarr season numbers

You can manually import them to the correct episodes. You should be able to go off of episode names. Sonarr uses the TVDB and that is also what Plex/Emby/Jellyfin use normally so those are the numbers you probably want.

MonkCanatella, w Can I override Sonarr season numbers

Honestly just don’t use it for everything. Sometimes the Metadata isn’t good. That plus being highly opinionated makes some niche cases not suitable for sonarr

lemann, w How would someone, hypothetically, pirate Baldur's Gate 3 without being able to torrent?

> nefarious no-gooders
> illegal files
> All out of curiosity of course

Not today CIA 👋

blakeus12,
@blakeus12@hexbear.net avatar

this research is delving into illegal and very bad things! i wouldnt want anyone thinking i am doing something illegal! this is all for research

Ilandar, w Soccer streaming sites?

footybite.to

jinarched, w So, Unity is charging game developers per video game install now...
@jinarched@lemm.ee avatar

Godot is great.

FeelThePower, w Has YouTube Blocked Your Adblocker Yet??

I load the old 2014-2017 layout locally from my C drive as my localhost and proxy it to load when i type in youtube dot com. avoids ads, increases performance, and looks better as a layout all in one.

lemmyvore,

I sincerely doubt the 2017 API still works today. Apps like NewPipe have to update every month to keep up with it, and old YouTube mobile app versions don’t work anymore.

FeelThePower,

look up rehike for youtube if you are curious. It works for me and many people.

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