Might be nice if they’d even comment on the Mac version which they supported from day one, but then went silent (beyond saying it was delayed) when it was time for release.
I was similarly disappointed but IIRC it was delayed to September 6th.
I wonder how will it run in Act 3 since DX11 is so much more performant than Vulkan and I assume they use either MoltenVK or straight Metal. It’s likely the reason for the delay.
9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it. What worries me is that they are willing to give these other dates - PS5 & Xbox - but not even a window for Mac.
They were touted as having their engine running on Metal, and it was one of the first major apps to port to Apple Silicon. The early access worked fine. Unless there was something in the later acts that really broke performance, I can’t see why they didn’t go ahead and release with the engine they had.
9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it.
I just checked Wikipedia which I think I got it from and it states 9/6 but the link cited as source doesn’t state it anywhere.
They probably have no contractual date with Apple, so they’re prioritising the ones where they do. Also, PS5 and Xbox are both probably bigger markets than Mac.
You were not exaggerating. It looks more like Minecraft than DRG. I was definitely expecting “Deep Rock Fantastic” but instead it’s more of a survival game than anything.
Interesting. I haven’t played the other SW games but it appears to be two different styles of management sim in one. There’s the aboveground part which looks like a Banished-like, and then the underground game which looks like Evil Genius or something like that…
By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization.
Uh huh, yeah, this will definitely just create money out of thin air from people who couldn’t afford it in the first place.
The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.
To say nothing of Switches running custom firmware. There is absolutely no way for a game to detect this, so it will still be easy to pirate with those. Games will still leak early. Nothing will change.
This is a grift. Studios will probably spend more to license this “technology” than they stand to “save” by preventing emulation. They are taking advantage of clueless game studio execs and they know it.
While it requires setting up your on site to take money, Steam has always allowed developers to create keys for free. They can sell or give those away for 100% of the revenue indefinitely.
I wonder from a cost benefit analysis if even its even worth the effort. If someone is playing a game under emulation then most likely they never had the intention of buying the game. So what’s the point of using anti-emulation checks? It’s just an additional cost (and drag on development / testing) that doesn’t translate into extra sales.
I waas on the fence on getting a Switch, now that the price has dropped, but “Switch 2” has been rumored. I guess I won’t be getting a Switch then. Or whatever the next console will be.
I wonder if some games will perform better emulated, as the emulation would not need to put resources in to running Denuvo.
What do you consider performing better if emulated? Most switch games look and perform better on PC already due to upscaling. Some obviously have issues rendering though.
I mean that Denuvo WILL cause performance drops, and if said malware needs to be cracked and removed in order to emulate it, it means the emulators don’t have to bother emulating the built-in malware, and can instead use more resources to run the game. Even better than currently.
And will any of this help with piracy? Well, the average user will no longer be able to backup the official version, and you’d be breaking the law anyways, if you cracked it, so there is “no extra harm” skipping the part where you buy the official version, instead of just downloading the already cracked version. Sure, you risk getting malware, but with the official one you are sure to get malware.
[EDIT]: Let’s add: I don’t advocate for piracy, but if piracy is more convinient that the official route, it’s what will drive those who don’t mond pirating stuff.
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