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Deconceptualist, w Unity reveals plans to charge per game install, drawing criticism from development community

How could they even enforce this? Couldn’t devs just include a wrapper or small firewall (or settings for Windows firewall) with their games to block Unity’s analytics?

velovix,

You could technically get around most software license agreements, but companies don’t do that en masse because they’d risk legal action against them.

BudgieMania, w Unity reveals plans to charge per game install, drawing criticism from development community

The fact that the same user reinstalling the game counts as 2 installs makes this doubly absurd. The decision is already baffling by itself but the idea that you could take a financial hit for an install that didn't net you any additional income is... Jesus.

SpaceNoodle, w Steam turns 20 today: "We've had to try a lot of different things over the years"

Only 20? What was that platform I had to install in the late '90s?

Sanctus, w How Assassin’s Creed Mirage Is A Revitalized Take On the Series’ Roots
@Sanctus@lemmy.world avatar

I’m surprised this IP is still going.

wahming, w Unity reveals plans to charge per game install, drawing criticism from development community

I guess Unity had a good run while it lasted. Time to see Godot splashscreens everywhere now

CaptDust, (edited )

Godot doesn’t charge a subscription fee to remove the splash screen :)

MentalEdge, (edited ) w Unity reveals plans to charge per game install, drawing criticism from development community
@MentalEdge@sopuli.xyz avatar

Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

Cqrd,

Wasn’t there a massive amount of drama in the Godot community recently that nearly destroyed it?

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

I’ve heard of no such thing.

But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

And Godot is definitely up there.

snowfalldreamland, (edited )

The only “drama” I recall is that one guy, who ran an unofficial forum, went on a weird rant about how Godot is a scam because he thought development was too slow or something. He then shut down his unofficial forum. That’s a long shot from “being destroyed”.

But maybe I missed something?

(Edit: I had misspelled “forum” as “form”. Sorry if that confused anybody)

Cqrd,

Yep, that’s the one I was thinking about. Thanks for the clarification, I only vaguely remembered it

fsxylo, w Unity reveals plans to charge per game install, drawing criticism from development community

Throws year long project in the trash

JokeDeity, (edited ) w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Not exactly the same but sort of related: the first time I played the New Vegas DLC Honest Hearts, I accidentally shot a character that is meant to be a companion, turned him and essentially all quest characters hostile and basically forced the game to direct me from the opening of the DLC to the final mission because I couldn’t do anything to side with anyone. I thought it was the shortest most bullshit DLC with not nearly enough to do for at least a few years before I played it again and realized how much I missed.

Mr_Buscemi,

Dog/God?

JokeDeity,

No that’s Dead Money, this was Follows-Chalk.

Mr_Buscemi,

Ohhhh lol I got the names confused.

I’ll have to try that in a playthrough one day to see how it goes.

JokeDeity,

But that is one of my favorite characters in the whole game.

books, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

18 as well.

superfes, w Unity reveals plans to charge per game install, drawing criticism from development community

Annnd…

Uninstalled.

bfg9k, w Forza Motorsport's Blind Drive Assist Is A Breakthrough For Gaming Accessibility

Love to see it.

I know as I get older the possibility of losing one of my senses only goes up. I might need this someday.

pruwybn, w Pokémon collaboration with the Van Gogh Museum opens later this month
@pruwybn@discuss.tchncs.de avatar

Pokemon Gogh

geosoco,

Even a painting is more fun.

geosoco, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

This article has some new quotes and details. I know we have the other thread going, but this would get buried over there.

banana_meccanica, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

They must have lost their minds. Bankrupt or even pay Unity back for a successful game you made and finished months ago? I hope they get legal action.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Seriously. If they were changing the terms going forward, that’d at least be defensible, but trying to make it apply to everything that’s ever been made is just nonsensical.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Even then it would be pretty bad for a lot of devs. If you’ve been developing a game in unity for years, you can’t just easily change engines just because they’ve changed the rules of using their engine.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I agree with you; they’d have to give plenty of notice that the changes were coming and maybe even offer exemptions for developers who can show they were working on something significantly before the announcement… I don’t think there’s any way they could reasonably do it that would avoid all backlash, but this just seems like the absolute worst way to handle it.

4am,

So they owe devs on all previous installs? Like back payment? Or just going forward if you’ve ever used Unity?

KoboldCoterie, (edited )
@KoboldCoterie@pawb.social avatar

Any future installs starting on January 1. It does, however, mean that many developers will be more or less forced to pull their games off of storefronts, if it actually goes through. It also means that if you bought a Unity game in the past, you’re costing the developer money every time you install it (again, if this actually goes through - I can’t imagine they won’t backpedal.)

The real issue with this isn’t the policy itself, which I would bet money won’t actually be enacted, but the fact that Unity (thinks they) can just unilaterally and retroactively change their policies. If this actually held up in court, which I think is a tenuous possibility at best (but I am not a lawyer so take that with a grain of salt), it sets an awful, awful precedent.

NotMyOldRedditName,

If they can change the terms of games already released and ask for a % per install, what’s stopping them from just asking for 100% and saying suck it bitches.

Voroxpete, w The next Sims game will be free-to-play with paid DLC

Totally unrelated, but that “Totally not The Sims” game that Paradox are developing looks pretty great, huh?

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