games

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Brunbrun6766, w Chris Metzen Now Warcraft's Executive Creative Director
@Brunbrun6766@lemmy.world avatar

Uhh welcome back?

Zehzin, w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN
@Zehzin@lemmy.world avatar

Well, the last thing I need is less incentive to “explore” most of these planets.

corrupts_absolutely, w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians

makes sense they would be upset with a third party intentionally altering the game’s message, but im not sure why it’s framed as an apology to “russian gamers”

Hildegarde,

Because its the PR team making the statement.

Venat0r, w Oldest Unity game developer group breaks up over lack of trust in the company

Why don’t they change the focus of the group to another engine?

MajesticSloth,
@MajesticSloth@lemmy.world avatar

Their official statement says they are creating another group (without Unity in the name) that will cover any game engines. Which they specifically mentioned Unity, Unreal, and Godot.

GreenMario, w Tony Hawk's Pro Skater 1 and 2: This. Is. Epic. Drop in to Tony Hawk's Pro Skater 1 + 2 on Steam, October 3

About time lol. I guess they forgot about it.

I bought on Xbox so was no thing. Great remake, definitely recommend.

PM_ME_FEET_PICS,

The company the developed it got consumed by Blizzard shortly after.

SuiXi3D,
@SuiXi3D@kbin.social avatar

So they’ll be owned by Microsoft before too long. Maybe we’ll get the 3+4 remake we deserve.

GreenMario,

RIP Vicarious Visions. Those guys did magic on the GBA and all their remakes were spot on.

nanoUFO, w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'
@nanoUFO@sh.itjust.works avatar

I remember when community servers existed and these problems were almost non existent without spying.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Dedicated servers ran by the community with a server browser to find games/servers.
Really the golden age of multiplayer.

Found a nice server that runs well, chill and well moderated? add it to your favorites.
No lobbies, well… technically the whole server was the lobby, kinda.
No progression unlocks bullshit.
No ranking. No waiting on matchmaking. Just play.
No AI spying on every thing you say or do.
Maybe a “SIR this is a Christian server, so swearing will not be tolerated” or other warning of some kind now and then, even on games like Counterstrike.

Eventually, you’d get to know people, kinda like how you might start recognizing names here on lemmy.
You’d make friends, rivals, etc.
I miss those times.

I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
As opposed to joining a server and playing non stop on there.

It’s even less costs to the publisher than to host and scale on their own because the community is running your servers.
But then they can’t pull the plug to force people on a new release.
They can’t spy on as much shit.
They can’t sell as much private data.
It’s probably easier to sell microtransactions this way too.

In a way… gaming was decentralized. I miss it.

Bluescluestoothpaste,

Yeah but there were admins spying what you did and banning you. Quite frankly i have much greater trust in AI admins than human admins. Not that some human admins aren’t great, but why risk it? Same as self driven cars, as soon as they’re ready im ready to never drive again.

Vampiric_Luma,
@Vampiric_Luma@lemmy.ca avatar

What is stopping AI from showing bias here? The humans tailor the AI, so there will inherently always be that risk without transparency.

Bluescluestoothpaste,

Oh sure there’s definitely bias in AI, same as selfdriving cars. They make mistakes, but make far fewer than humans.

Vampiric_Luma,
@Vampiric_Luma@lemmy.ca avatar

Sure, but the mistakes aren’t the main issue, it’s that AI is just a tool that by extention can be abused by the humans in control. You have no idea what rules they give it and what false positives result from it.

My primary concern here is that it’s Blizzard, whom love to gargle honey for China and is all for banning players that speak against them, is in charge of this AI.

Blizzard’s previously talked about using AI to verify reports of disruptive voice chat, which is now running in most regions, though not globally. The developer says it has seen this technology “correct negative behavior immediately, with many players improving their disruptive behavior after their first warning.”

Great, they can auto-ban players like Ng Wai Chung, I guess. For whatever they subjectively deem ‘harmful’. There’s also the looming idea that a friend can wander in my room, say something dumb, and now I’m closer to a ban because of an unrelated choice I made outside the game.

And we definitely trust Blizard to be good with all the audio data they get to harvest. That won’t be abused later, right?

Bluescluestoothpaste,

I mean that’s a general argument against technology. Yes, more technology means more ruthlessly efficient abuse, but ultimately you think technology is better in the long run or not. Either way it is inevitable. Maybe in the EU they will ban those abuses, in China they won’t, and US will find some weird compromise between the two.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

You trust a billion dollar company with no morals with your data? Isn’t that the whole point we are on this site? Community servers are like lemmy instances.

Bluescluestoothpaste, (edited )

Sure, and they can have AI moderators in lemmy instances. Whatever problems are concerning about corporate AI admins also apply to corporate human admins.

Kolanaki,
!deleted6508 avatar

They already have your data without the AI. Most games have had wide rangeing telemetry sent to the dev for over a decade now. This includes the text chat logs.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Yeah now they have everyones open mic too.

n3er0o,
@n3er0o@lemmy.ml avatar

Unrelated to the topic, but wasn’t Titanfall 2 plagued by this one hacker that basically filled every lobby with bots to make the servers crash? I think I very recently heard about them resolving the issue and the player count surpassed the numbers at launch even.

Mechaguana,
@Mechaguana@programming.dev avatar

I dont understand, wouldnt it be just a mod spying on you instead?

Die4Ever,

Just like the Fediverse actually

Kolanaki,
!deleted6508 avatar

Active moderation isn’t spying but using an AI is? The only reason those self-hosted community servers didn’t have problems was because they (usually) had active admins to see bad behavior and take action. This is merely automating that so a real human being doesn’t have to be there watching.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

This is automating something based on blizzard rules not community rules. What if people want even stricter rules or looser or none at all or completely different rules? Also how many times have billion dollar companies been caught selling customers private info? Too many to count.

regbin_,

There were no SBMM, no thanks.

nanoUFO, w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@nanoUFO@sh.itjust.works avatar

Starfield Frame Generation - Replacing FSR2 with DLSS-G Free version of the same mod not made by a man child that isn’t happy making half a million a year.

Bluefruit,

Is that an exaggeration or do they actually make close to that? Im just curious

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

web.archive.org/web/20230924045050/…/PureDarkHe started hiding his count but he was at 11k last week and his most popular/cheapest tier is $5 USD so he makes 55k a month. So basically 660k+ a year.

Bluefruit,

Yikes. I mean i kinda get you wanna get paid for your work but at the same time id be way down for making 600k.

Hell id kill for 80k lmao

nanoUFO,
@nanoUFO@sh.itjust.works avatar

I’d personally settle for a pateron where people reward me for whatever even if it is exponentially less than paywalling/drming/mining it.

dan1101, w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN

I’m all for hardcore as long as you can figure out what the affliction is and how to avoid/cure it.

CubbyTustard,

deleted_by_author

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  • dan1101,

    I believe it’s Tab on the PC, in the upper right it will actually say what the symbols mean. But even though I carry around helmets/clothes/spacesuits with high ratings for each thing and wear appropriate things I still seem to get warnings when I go outside. I’m not sure if it’s actually affecting me or just a general warning that the hazard exists.

    SHOW_ME_YOUR_ASSHOLE, w Unravel The Talos Principle 2's Mysteries In November (2nd)

    This is exciting news. Talos Principle really filled that void left by Portal for me.

    Ensign_Seitler, w Game prices are too low, says Capcom exec

    The MSRP for Nintendo Entertainment System cartridges in the mid-80s, adjusted to today’s U.S. Dollar, would average around $150-200.

    I don’t think games should cost that much, but we stuck with the $60 price point for literal decades so it’s not completely unreasonable for someone to talk about raising prices.

    (I also write this while having only bought one game? two? In the past year.)

    bpmd,

    Resident Evil 2 sold about 4.5 million copies on PS One, Resident Evil 2 Remake has sold around 12.5 million copies so far and climbing.

    They’re making more money now than they ever did, even with games costing more to make. More customers is supposed to equal economy of scale, not fuck it lets charge out the ass so executives can make more money than they’ve ever made in history.

    godot,

    The economy of scale is what lets companies operate at higher costs. According to Wikipedia RE2 cost about $1 million to make. $1m might still buy a PS1 caliber game, but the remake cost at least an order of magnitude more. Many games now cost nine figures; GTA6 apparently cost $1 billion.

    I’m not saying games should haphazardly inflate with everything else for the sake of share holders, but I’m open to the idea that the formula used twenty years ago to decide that AAA games should cost $60 might be out of date.

    bpmd,

    That formula has to include charging what the market will bear. They can certainly increase the price and sell fewer copies, and maybe that’ll be more profitable for them in the end, but they certainly can’t jack up the price and assume all their current customers will stump up to grow their profits.

    People’s income hasn’t increased all that much, the wealth gap in many countries has only grown. Games cost more when they were a niche product, and cost less when the audience and potential sales grew. Maybe they’d prefer their billion dollar industry went back to being more niche and only for the wealthy.

    snooggums,
    @snooggums@kbin.social avatar

    Online sale have reduced distribution costs and unlimited scaling compared to physical media, so successful games are far more lucrative now than they were and unsuccessful games don't have losses from overproduction and returns from stores.

    If selling at the current rate wasn't profitable, gaming companies would have stopped making games by now.

    godot, (edited )

    Online sale have reduced distribution costs and unlimited scaling compared to physical media, so successful games are far more lucrative now than they were and unsuccessful games don’t have losses from overproduction and returns from stores.

    Certainly a factor that should be included in determining what a game costs, as is the 30% off the top taken by Steam, Microsoft, and Sony for most digital sales. Distribution in 2023 was not a factor in determining the current max price for a standard edition non-sports game, which was set in the early 00s.

    I’m also comfortable seeing games that cost less to produce carrying lower price tags, as in many cases they do, Hades and Hi-Fi Rush coming to mind.

    If selling at the current rate wasn’t profitable, gaming companies would have stopped making games by now.

    They continue to make $60 games, yes. No one can say whether some company would have made the greatest game of all time last year if they’d been able to sell it for $70, or $80 or $100. Maybe they’re making it now as GTA6.

    ryathal,

    Brick and mortar stores are closer to a 50% cut, so 30% is actually a better deal.

    thetreesaysbark,

    Can you help me understand your comment? What does MSRP mean?

    Arbiter,

    Manufacturer Suggested Retail Price

    Ensign_Seitler,

    Ah, sorry. It stands for “Manufacturer’s Suggested Retail Price.”

    In the U.S. the law doesn’t allow a manufacturer to require that retailers sell their product at a particular price, but they’re free to “suggest” one so that’s how we ended up with the MSRP.

    It doesn’t carry any real weight, but it generally serves to anchor consumer expectations for a product’s value. (It also gives retailers an easy metric to compare sale prices against.)

    HarkMahlberg,
    @HarkMahlberg@kbin.social avatar

    The problem is the game industry, in the meantime of never going beyond the $60 threshold, found a far far more lucrative way of making money than just raising the MSRP. In fact, they found multiple ways of making money: skinner boxes, loot boxes, micro transactions, season passes, FOMO storefronts, etc etc. And even though we may agree that the MSRP eventually has to increase, they won't suddenly give up on those anti-consumer, predatory practices.

    conciselyverbose,

    How much of the cartridge sale was profit to the developer?

    The hardware of the cartridge cost money. Distribution to retailers cost money. The retailers took their cut.

    I wouldn't be shocked at all if the publisher's net revenue per game is significantly higher in real dollars than it was in the NES era.

    Pxtl,
    @Pxtl@lemmy.ca avatar

    Okay but PS1 games were similar prices and printing CDs is cheap.

    Bluescluestoothpaste,

    It’s not unreasonable but at the end of the day, we buy these games to waste time. There’s not a whole lot of justifying why im going to spend more on something i use to just unwind when i can buy plenty of 20$ games that will give me hundreds of hours of entertainment

    MomoTimeToDie,

    deleted_by_author

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  • Bluescluestoothpaste,

    I get that and i bough baldurs gate full price on release, but as the games start creeping up past 70 to like 100, it’s like for what? I can just not spend this money. It’s not like a car i need to get to work and car prices were skyhigh last summer and fall for example, or food, etc. If gaming companies cant compete on wages with other tech businesses that need programmers, they’re just gonna have to make do with less manpower. Long winded way of saying inelastic market.

    insomniac_lemon,

    Adjusted price is a common talking point here, but it ignores the other side of inflation... that wages have stagnated and rising prices obviously means that people have less spending money.

    Consider also that there is a lot of choice with the back catalog on PC as well as free games (that people can make in their spare time at no cost thanks to FOSS tools and free information). Pre-broadband, gaming was more of a take-it-or-leave situation.

    So yeah, I think most people already see increasing prices as being motivated by greed. And some people likely see the $60 price as already greedy when games are often filler and spectacle (with poor QA testing on top of that, because they know people will pre-order it anyway, and then buy the later DLC or cosmetics).

    @MomoTimeToDie

    bouh,

    They sell vastly more games than before. And there isn’t a media anymore. And they should have increased their productivity in all these years.

    Video games are not a good. They’re a digital product, a service. The cost is completely decorrelated from the amount you sell. Which is why it is so profitable.

    Gabu,

    The MSRP for a NES cartridge includes the circuits, the manual, the box, the physical space, the license and a finished game. Do you get any of these with modern AAA games?

    smokin_shinobi, w Game prices are too low, says Capcom exec

    Didn’t these chucklefucks just charge over a 100 bucks for all the content in their TMNT collab? Super fuck that guy.

    givesomefucks, w PlayStation 5 Store Gets Long-Anticipated User Rating System

    It’s insane it wasn’t there to begin with.

    There’s just way too much junk games that are just there for people to grind trophies

    Bread3290, w PS Plus Essential October Titles Include The Callisto Protocol and More According to Leaks

    Played the game, it does get the attention it deserves, mostly due to the hype of dead space. But at the same time things do get slightly repetitive. But haven’t played the dlcs but I heard they were absolute trash

    Oneeightnine, w Game prices are too low, says Capcom exec
    !deleted4231 avatar

    “Man who stands to gain from an increase in game prices advocates for increase in game prices”.

    Seriously though I’m not sure there’s much more room to go on the top end when it comes to prices rises. I’ve got to think at some point you’ll just push more people into buying at sale, or waiting for a game to hit their subscription platform of choice.

    Maybe it’s time we re-evaluate what makes a AAA worth £75 in the first place? And, what role do micro transactions have in this system, because anyone who’s ever spent £75 on a new AAA game will know there’s plenty of other ways they try to skin the proverbial cat.

    sadreality,

    If anything market got so big, we should be getting efficiency of scale...

    Greed clowns can't help tho

    nottheengineer, w SAG-AFTRA members overwhelmingly vote in favour of authorising video game strike

    Why would union members ever vote against authorizing a strike?

    kn33,

    Different people have different priorities. Sure, pay and benefits is a factor that just about everyone considers. The difference lies in the weight that factor holds for them compared to other factors such as a genuine enjoyment from their work, wishing to avoid taking from the strike fund, or any other factor that matters to them.

    For most people, the consideration works out in favor of a strike. In a large enough population, though, it won’t for some people. 95%+ is really good. Let’s take it and not alienate those that didn’t vote for it. That leads to attrition of the union.

    nottheengineer,

    Thanks for the genuine reply. I thought union members trust their union to manage the strike fund well and decide when an actual strike is necessary, but that’s apparently not the case.

    kn33,

    The members are the union, though? So the union is managing the fund and deciding when it’s necessary through this vote.

    gerryflap,
    @gerryflap@feddit.nl avatar

    Because they can’t just strike whenever they’re slightly upset. Strikes are the weapon you use when the negotiations go nowhere and all other options are off the table. And a strike won’t work with people who aren’t fully committed to lay down the work to fight for a cause. So you’d vote against a strike when you don’t think that the cause is so important that it warrants a strike.

    Ghostalmedia,
    @Ghostalmedia@lemmy.world avatar

    I don’t know why you’re being downvoted for asking a simple question.

    Could be a number of things. Some people are begrudgingly in unions. They kind of need to be in the union to get the job, but they might not like the idea of organized labor.

    Some people might be tight on cash and might also need their regular wages at the moment.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    You got money saved to survive for potentially weeks without income? Not everyone does.

    Astronautical,

    I understand why you’re getting down voted, so I’ll explain a bit: although union members are able to leverage protest for a variety of reasons, that’s usually the last thing anyone wants to do. Negotiations are always the first step so that actors or whomever can still get paid, since while on strike that’s not paid labor.

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