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Perrin42, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Hitchhiker's Guide to the Galaxy. If you don't give the sandwich to the small dog you can't finish the game.

Davel23, (edited )

I got bit by this one. Went over to a friend's house to spend the day playing HHGTTG. Several hours later we discovered we couldn't win the game because I had neglected to feed the dog 15 minutes in while he was up getting a drink or something.

AnyOldName3,
@AnyOldName3@lemmy.world avatar

It really shows that Douglas Adams was an author and not a game designer with how easy it is to soft-lock that game if you visit rooms in the wrong order or spend too long or short a time exploring one. Most of the possible mistakes become reasonably apparent reasonably quickly, but not always.

ADHDefy, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN
@ADHDefy@kbin.social avatar

Neat. Looking forward to it. /s

BnjmnBanks, w Nickelodeon All-Star Brawl 2 - Official Aang Spotlight
@BnjmnBanks@lemmy.world avatar

No idea 1 did well enough for a sequel. Good for them.

chemical_cutthroat, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@chemical_cutthroat@lemmy.world avatar

I can’t remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn’t have it, you’d get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.

Merwyn, (edited ) w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Tes 3: Morrowind, every NPCs can be killed and of course if you kill some of them before they got usefull to progress the main quest you are locked.

At their death there is a notification message like “you fucked up, you can reload or continue to play in this world forever doomed”. BUT, in my first playthrough some broken mod I installed was hiding this message …

Also, in the same game you could lose quest item and be unable to finish the main quest. But that kind of require you to be stupid on purpose, because it’s obvious what item are important.

EDIT: found the in game message: " With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."

MyDearWatson616,

I think that’s the best way to handle it. Let me kill whoever I want as long as I know the consequences.

Steeve, (edited )

First time I played I had to load a save back in Seyda Neen because I killed some poor half naked dude in his shack in Balmora. Fuckin Caius Cosades.

LordCirais,

😰 You killed Daddy Caius

Gooey0210,

Isn’t it like the first quest you get? 🫠

Steeve,

Hey man, Morrowind quests don’t hold your hand! It’s not like there’s a minimap and some big ass marker over his head saying “don’t kill and rob this half naked dude who looks like a skooma addict in his tiny studio apartment because he’s secretly the spy master for the main faction in the game”! I was young! I chose violence!

Gooey0210,

I would even check whether he even speaks to you first 🫠🫠🫠🫠🫠

TimewornTraveler,

What kind of monster uses mods on a first playthru

Merwyn,

It was some small QoL changes in the UI and menus, recommended by my friend who recommended me the game. I don’t remember exactly the changes but there was nothing big added or changed in the gameplay

JokeDeity,

Me, more and more these days. Especially if the game has been out for a while.

JJROKCZ,

If the game is made by Bethesda then it’s warranted. They’ve never been capable of making an acceptable ui it seems

abraxas,

Good news. You can still beat the game if the “thread of prophecy is severed”, but it is fairly challenging and generally requires stumble-luck or at LEAST knowledge of how to normally beat the game. It helps to know the identity of another character you have to kill in cold blood to get “almost back on track”. And then the location that serves no real purpose except to get back on track from that situation.

Merwyn, (edited )

Yes indeed, I know what you are talking about. But I would not really consider that the “normal” ending as described by OP. Even if the ending scene itself is exactly the same, it’s a very different path and clearly a much harder one.

abraxas,

Well… Yes. Not saying it doesn’t fit the topic. Just a really cool way they handled it all.

Merwyn,

Sure ! And I discovered that only years later by reading a wiki page. But actually it make sense that it’s also feasible this way.

Gooey0210, (edited )

Marvelous morrowind I should’ve put some “morrowind joke” but I don’t remember any

queue, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@queue@lemmy.blahaj.zone avatar

King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn’t get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn’t go backwards to get the fire.

simple, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I almost softlocked myself in The Evil Within (the first one). I’ve used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn’t enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don’t restart.

p03locke, w [Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item
@p03locke@lemmy.dbzer0.com avatar

The comparison is funny, considering how easy it is to fire the mining laser accidentally. Button shiny!

Kolanaki, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
!deleted6508 avatar

Sierra adventure games, like King’s Quest and Space Quest, were notorious for this kind of thing. Like there could be an item you have 1 chance to get, and you didn’t know, so you don’t get it and then several hours later when you’re at the end of the game, you realize you need that thing to solve the puzzle and actually move on. But you can’t. Because you didn’t get it when you had the chance and you can not go back.

BeanGoblin,
@BeanGoblin@lemmy.blahaj.zone avatar

I like the Unstable Ordinance from Space Quest IV that you can pick up near the start of the game. It’s entirely useless, you can’t ditch it, and if you have in your inventory near the end of the game, it blows up and kills you. Everytime. You have to restart nearly the whole game and resist the adventure game urge to grab everything that isn’t nailed down.

ripcord,
@ripcord@kbin.social avatar

I thought it blew up when you went into the sewers which isn't long after you pick it up. But still, it's a trap you don't realize is a problem right away and really sucked :)

RaincoatsGeorge,

Those games didn’t give a fuck about your feelings. I remember some of those point and clicks had zero chill. I played one where all I wanted to do was cross the street. My character was immediately run over by a car and I had to start over. The typing games could be even worse. Oh sorry this bees nest is attacking you, here’s hoping you grabbed the bug spray under the carpet on the 3rd floor and are quick enough on your feet to type out the exact sequence of words necessary to get your character to use it. ‘Use bug spray’ sorry can you please be more specific. Oh never mind your character is dead, no saves, heres the worst 8 bit death audio anyone has ever created.

Theharpyeagle, (edited )

Ah, fond memories of playing Hugo’s House of Horrors and having to frantically type while a dog bites your face off.

RaincoatsGeorge,

That’s the exact game that came to mind. At least a few years ago there was a website where you could play all those games , I don’t know if it’s still up.

offbyone, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

It’s not quite what you’re getting at, but in Bubble Bobble Revolution you can’t pass level 30 because the boss doesn’t spawn. It’s a soft lock but there’s nothing you can do to avoid it, and the game is on the DS so there’s no updates to fix it :D

Sanctus, w The Escapist: The Problem of Voting With Your Wallets | Cold Take
@Sanctus@lemmy.world avatar

The problem is by-and-large people don’t care. As hobbyists some of us might, most of us say we do, but the profit and cash flow says otherwise.

someguy3, w Japan Youth Gamers Report 2023: Most Youth Gamers Play on Console (72%) Followed by Mobile (64%) and PC (15%)

Is mobile phones or gameboy/switch?

kuoushi, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I managed to soft lock the new Pokemon Snap game in the tutorial where they had you take a picture of a Butterfree (I think is the right Pokemon). Somehow when I took a picture, it flapped its wings and turned enough that it was flat in the picture and couldn’t be selected when you were at the next phase of the tutorial selecting the shot to show the Professor Oak stand in. You couldn’t go back to take another picture, so I was effectively unable to continue the game from there. I was pretty proud of my bad picture taking skills.

Wizarded,

Lol I guess it never “snapped” out of it?

all-knight-party,
@all-knight-party@kbin.cafe avatar

Damn, Professor Oak fired your ass.

"No, you can't go back, this is fucking awful, give me that camera back."

Moonguide, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Stalker: Shadow of Chernobyl. If you were too lazy to trek back to Cordon after deactivating the miracle machine (I think), you couldn’t get the true ending without abusing glitches and bugs.

kadu, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@kadu@lemmy.world avatar

I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.

There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”

Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.

This is bad game design, even if ultimately the game can be good in the end.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.

0110010001100010,
@0110010001100010@lemmy.world avatar

I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.

I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.

Davel23,

I'm impressed your house has time to play games at all.

all-knight-party,
@all-knight-party@kbin.cafe avatar

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

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