But Jagex really has gone in deep with the MTX and gambling in RS3. OSRS isn’t perfect but if you look at the games side by side it’s in a different league entirely, with the only ‘MTX’ being the membership and bonds which are just membership that can be used for game time or to sell to other players for coins (those players can then use bonds for game time or name changes etc.).
If OSRS got a battle pass the community would revolt.
Not that I’ll be buying it anytime soon but if the hardware specifications I’ve read are true, no graphics card is worth €500+ to play a game. This is bonkers.
Potatoes? You mean PCs with < $1000 GPUs?
I'm not touching Starfield until I can play it at 1440p 60 fps with decent graphics (yes, actual 1440p, not "720p upscaled to 1440p" bullshit. Neither that nor 30 fps are acceptable to me).
If Bethesda can't be bothered to fix performance and I will need to wait years until I decide to upgrade so be it - I have plenty of great games in my "to play" list. By that time the will also be lots of mods to choose from to make Starfield worth it.
It's crazy to me that they make the same game for almost 20 years but still can't make it work. The ai seems to get worse every game, computers get better and better but it still runs the same.
Just from a a couple of nights playing Starfield. The combat ai does seem more interesting then with enemies jumping off ledges to get to you etc but not but a whole heck of a lot. L
That's the plan. I haven't actually properly played F4 yet either lol (tried years ago but dropped due to performance issues). Probably will do it soon after spending a month modding it.
Don't know how much free time you have, but I couldn't be bothered anymore for FO4 on nexus. I just downloaded one of the bigger/better collections and ignored/deactivated the creepier/boobier mods.
Already more than enough of a hassle to get that working, with vortex sometimes not installing stuff properly, pre-cleaning files, etc.
I just enjoy that stuff lol. I only stopped my last Skyrim playthrough because I kept updating my mods and adding new ones and at the one point it just broke all of my saves. I took it as a sign to move on to other games.
Same, but realistically once you start heading towards the 500 mods range, it's almost impossible to get it working reliably.
At one point I had 200+ mods on skyrim, and the mod cycles and before/after conflicts on vortex looked like mandelas. I did enjoy 'completing' the vortex mod manager game. That's when it's 3AM, you're fed up, you give up trying to figure what's wrong, and just click randomly and uninstall/reinstall mods until vortex shuts up, and it somehow just works. Bit like winning the lottery.
Sad that the article focused on this particular mod. It’s aimed at textures for low-end systems, yes, but there are 2-3 others that are aimed at systems across the board and use stock textures with simple config file changes. They’re all tweaks with options that are in the game but unavailable on the menu, and they do vastly improve performance without a drop in quality.
A better headline could have been “Modders fix in days what Bethesda didn’t do with years”.
I don’t think anyone is surprised to hear that it does not run well on the deck. Personally I’ll be streaming the game with game pass if I want to play on steam deck
More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range
It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.
I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.
E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they’re more worried about making a system seller than a profit driver.
But I don’t think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
games
Aktywne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.