Sad that the article focused on this particular mod. It’s aimed at textures for low-end systems, yes, but there are 2-3 others that are aimed at systems across the board and use stock textures with simple config file changes. They’re all tweaks with options that are in the game but unavailable on the menu, and they do vastly improve performance without a drop in quality.
A better headline could have been “Modders fix in days what Bethesda didn’t do with years”.
I don’t think anyone is surprised to hear that it does not run well on the deck. Personally I’ll be streaming the game with game pass if I want to play on steam deck
More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range
It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.
I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.
E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they’re more worried about making a system seller than a profit driver.
But I don’t think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
I wouldn’t say unplayable, maybe less convenient? I get what you mean though
example: why play CG on hdos or the steam client when I can use runelite and have c engineer tell me “2…1… mage/range” every few seconds for easier cycles lol
Nope, and I mean it’s actually unplayable without Runelite. They other guy is missing out a lot of details, even simple stuff like increasing the render distance and using GPU rendering.
I’ve actually never met a single person who uses the official client, it has so many things that are just required to play. Sure you can click and move like normal, but you’re missing a massive amount of essential information and QoL features.
Remember kids, casuals, and people on mobile, plenty of the player base doesn’t use runelite but also doesn’t base their personality around a game from 2002 and talk about it all the time so you’d never know. I’ve played for nearly 20 years but almost never talk about it online and absolutely not in person. I’ve used runelite for a lot of that time but in the 00s I was on the browser with everyone else and played a fuckload perfectly fine
Uh yeah and the game today is very different then it was in the 00s. As much as I wish I was a 10 year old mindlessly killing goblins all day for next to no experience, people optimize their exp/hr nowadays, and that requires Runelite. Mobile is good for when you want to do woodcutting while on the toilet though.
YOU min/max your xp/hr, not everyone. Some of us just enjoy fishing on karamja and chatting or chopping some trees and talking shit in draynor or making deals at the GE. So many people that have gone into min/max mode assume that everyone does the same barrows run with them 40 times a day when that isn’t the case, the majority of us don’t care about 2/3 tick this or that or best t-bow drop rates, we just enjoy the game whatever way we want to enjoy it
I like how the entire first part is about romancing a “secret” character and then it warms that the list below contains spoilers lol
The patch notes I’d really like to see are:
The illithid power, Fly, now properly replaces the jump hotkey when specced into it.
PLEASE stop assuming I want to run across the map then jump. The workaround (put it on the custom bar) sucks if you have pets who can also fly as Z no longer works for it
The custom action bar no longer rearranged itself when changing heights
Why is this even a thing? Cleric has so many damn spells, I want to use 3 rows! But if I do that, the icons scatter and the buttons with hotkeys get spaced out weird.
Identical items now stack automatically when is looted, moved to bags, or sent between characters. If a character has an item in a bag, the item is automatically added to the bag
I pick up an arrow and it goes to my inventory. I drag it to my arrow bag and now I have 2 stacks of the same arrow. It’s easy to fix but I don’t think we should have to spend the time organizing that much.
Players can now use dye on their bags and pouches
Right now the only way to differentiate is by container type. Is the pouch my bomb bag or is it the backpack? I always forget so I have to open one and see
Several items have been updated and tagged appropriately so “Sort by type” actually sorts by type
The answer to “why can’t I drag all this stuff into an alchemy bag?” is usually “because there’s a camp supply in the selection”
This is my first Larian game (loving it so far), how are they with community feedback? My gripes are so minor and I haven’t seen many people feel the same way
your complains are itemized and exactly to the point. So that’s something developers would like to have. The difficulty to fix however is unknown, some seemingly simple fix would be very hard because of how the interaction is implemented. (ie, like sending stuff to another character or camp does not auto arrange/stacking similar item, it’s much easier to implement use the almost unlimited space slots, then when you actually sort, then they do the auto stacking for you when you manage a space.) people sometimes does not like auto sort result and prefer doing their own inventory, so they keep where the item is until you sort or moving. (more obvious after you did a trade and then to reorganize char’s inv)
I know, I wish we can config the priority of the type, so the more “useless” type are sorted to the bottom of stack, or even assign colored background for different type of things. As a hoarder that even collect rotten food early game it is annoying. (I did keep rotton stuff in a separate container and just sell the whole thing to merchant. )
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