games

Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

rikudou, w Only Up, one of 2023's biggest Twitch games has been removed from Steam, due to developer's stress
@rikudou@lemmings.world avatar

The game’s Only Up. Seriously, fuck these clickbait titles.


To all the OPs out there: You don’t have to copy the title verbatim, you can make it easier for your fellow Lemmings by making it less clickbait.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

That’s a my bad of not noticing the title, let lemmy generate the titles and do some minor editing but I miss this.

Prox, w Donkey Kong and F-Zero could be in the next Nintendo Direct

I really, really doubt that we will see an F-Zero game on the (current) Switch. The series has always been used to test/prove out some new tech that Nintendo wants to build into other, bigger games (mostly Mario Kart but not exclusively). We’re too far into the Switch’s lifecyle for that, unless maybe Nintendo wants to learn more into something like online functionality (yeah, right).

Gbagginsthe3rd, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

These days (I’m 37) its not about the time taken but whether a game just feels like work.

I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.

I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Maybe that’s part of the reason why I value shorter games. I know if it does hit a lull I can push through it

demonquark,

I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.

It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(

Ubettawerk,

Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/

ryathal,

Similar for me. I get maybe 2 hours on a good day that I can actually play games. I’m not wasting that grinding levels or hunting down 200 feathers. I also don’t like games that spoonfeed advancement way to slowly in the beginning, I don’t want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.

JakenVeina, w Star Citizen reaches $600 million raised but the game future is really worrying

Stop giving them attention. Seriously.

worldofgeese,
@worldofgeese@lemmy.world avatar

Freelancer, to this day, remains one of my all-time favorite games for capturing the magic of space exploration. If Freelancer was born from this dude’s mind, I will happily wait for Star Citizen.

Kecessa,

Daikatana was born from the same mind from which Wolfenstein, Doom and Quake were born…

Blu,

Freelancer had to be pried from his control because he couldn’t meet even the least ambitious deadlines. Chris Roberts hasn’t managed a successful project from start to finish in over 20 years.

i_stole_ur_taco,

Hasn’t he been working on Star Citizen for at least 20 years? I remember backing the original cash grab when I still had all my hair.

Talaraine,
@Talaraine@kbin.social avatar

Kickstarter was like... 2011 or 2012, so just over a decade. I know because that's 50 bucks I'm never gonna get back, but at least it was worth less back then xD

bfg9k,

Entire human beings have been born and have grown up in the time it has taken to get it to this point.

At some point you need to lock the scope and actually finish it.

Cypher,

11 years old is a concerning definition of “grown up”.

Do you need a seat?

all-knight-party,
@all-knight-party@kbin.cafe avatar

That was a rollercoaster of a comment.

blazera, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
@blazera@kbin.social avatar

Mmm i dont think its at all a static number. What matters is trimming it down to whats important. If you can keep bringing in new game mechanics, or exploring existing ones in new and interesting contexts, or keeping me engrossed in the story, it can go as long as it wants. Like, Chrono Trigger is considered a pretty short jrpg, because its very condensed for how broad of a scope it has, but boy is it a great game. Mario Odyssey got some criticism for how many moons are in the game, but i loved getting each and every one.

geosoco, w Bethesda Support: Intel ARC GPUs (A770) Don't Meet Starfield's Minimum System Requirements

Can't tell if that response is just a template or some ChatGPT auto-response.

computergeek125,

As an IT engineer, it sounds like a tier 1 response template.

Bethesda probably needs to issue specific guidance to their support folks about what to say in that situation.

Sneptaur,
@Sneptaur@pawb.social avatar

Support agents are using GPT to speed up their workflows now. I’m a senior support engineer for a multinational corp and they made us an AI bot to use. It’s basically useless though

theragu40, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.

I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.

Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.

Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.

So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.

ABC123itsEASY, w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

This thread just reminded me that the dust has probably settled on all the TOTK performance mods and now might be a good time to play it on my PC.

Pratai, w Star Trek: Infinite - Game Features and Pre-Purchase Bonus

Mobile phone games are doing pre-order now?

Chaser,

This is a pc game similar to Stellaris made by Paradox. You may be thinking of Fleet Commander

WarmSoda,

This isn’t a dlc for Stellaris? It looks exactly like Stellaris, with a dlc race.

Pratai,

It looks like a mobile game.

MomoTimeToDie, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

deleted_by_author

  • Loading...
  • CorrodedCranium,
    @CorrodedCranium@leminal.space avatar

    I get what you are saying. I think it also depends on how the game is divided up. If it’s just one continuous romp with autosave points it can feel like it’s dragging on but if there’s clearcut levels and checkpoints I feel like it helps divide up a game into digestible chunks.

    I feel like that’s not really present with a lot of open world or sandbox games

    melroy, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
    @melroy@kbin.melroy.org avatar

    "First"

    atlasraven31, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

    A session should be doable in 2 hrs or less (a single RTS game). Vampire Survivors nails it for short and sweet but I love open ended creation like Factorio.

    eagleeyedtiger, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

    I think it’s highly dependent on the player. I’m not a completionist in any sense, I mainly play games to have fun. I stop playing them when I stop having fun. I’ve put down games after a few hours and I’ve played some for hundreds of hours.

    The gameplay loop in that sense is important whether it remains fun and keeps me coming back. Time is short as you get older and I guess I don’t really care about beating games.

    sugar_in_your_tea, w Only Up, one of 2023's biggest Twitch games has been removed from Steam, due to developer's stress

    I don’t really understand the decision here, wouldn’t it be better to just put out a notice saying that it won’t see any more updates, discount it, and then move on? A lot of people like it, so I doubt it would require any real work.

    Then again, if the OP actually did steal assets, I can understand taking it down to limit liability.

    platypode,
    @platypode@sh.itjust.works avatar

    Even if they didn’t steal assets, a copyright suit is a massive pita to defend against

    sugar_in_your_tea,

    Created by SCKR Games, Only Up was previously removed from Steam amid accusations of copyright violations connected to various in-game assets

    It was already removed for that. I’m just wondering if the accusations weren’t satisfactorily resolved, or if this is something different entirely.

    Either way, it’s up to them, but I just think it’s a little odd. It seems like a great game for getting some residual income from.

    ech,

    They’re the developer, or “dev” if you prefer. OP doesn’t make any sense here.

    Abrslam, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

    Number of hours doesn’t really come into it these days compared with how fun the game is for me. I’m nearly 40, and whether or not a game is engaging is most important. I’ve got about 50hrs into Avernum: Escape from the Pit (a retro style isometric RPG), but I’ve got nearly 80hrs into Teslapunk, my favourite Shmup(completing the game takes about an hour).I Iove Dark Souls 1 and 3, Bloodborne, and Sekiro, but eventually got bored of Elden Ring and its open world.

    Ultimately how fun a game is combined with how painless it is to get started is what I’m most interested in these days. I don’t have enough free time to be worrying if there are enough hours of gameplay.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • muzyka
  • rowery
  • giereczkowo
  • nauka
  • lieratura
  • Spoleczenstwo
  • sport
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • tech
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • games@sh.itjust.works
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny