It’s BS though. People with TOTL hardware are having issues. Those systems don’t underperform because the game is advanced or anything like that – the game underperforms because it is a new release that is poorly optimized. It’s also expected because it’s on a senior citizen of a game engine that likely needs a few other nudges.
Todd Howard forgets that PC users see this shit all the time, and it’s pretty obvious with this one. Hoping to see talk of optimization in a coming patch instead.
Edit: a good example – not hitting 60fps in New Atlantis, but concurrently, CPU usage in the 50s and GPU usage in the 70s. That’s a sign of poor optimization.
My friend and I were just discussing the likelihood that some hardware producers pay game devs to purposely output bad optimizations so users are encouraged to spend more on upgrades.
I mean, that’s probably why he would make the push. The bait’s in the mouth (people have the game), then comes the pull of the hook (they have to upgrade to try and handle its poor optimization, fulfilling the benefit of AMD backing them). And Beth doesn’t lose anything if its too frustrating and people stop playing over it because they already have the money.
EDIT: Admittedly I keep forgetting that game-pass is a thing, but maybe even that doesn’t really matter to Microsoft if it got people to get on gamepass or something? That makes my earlier point a bit shakier.
While I’m no fan of paid sponsorships holding back good games, this is untrue.
Neither nvidia nor amd block their partner devs from supporting competing tech in their games. They just won’t help them get it working, and obviously the other side won’t either, since that dev is sponsored. There are some games out there that support both, some of them even partnered.
So yes, it’s bullshit. But it’s not “literally paid” bullshit. Bethesda could have gone the extra mile, and didn’t.
AMD blocks partners from implementing DLSS. You're probably right that it's not paid bullshit as the payout isn't monetary. But it's still being blocked due to the partnership.
This is hardly the first game to do this. Jedi Survivor, RE4 have the same problem. AMD sponsored FSR2 only. The work required to implement FSR2 or DLSS is basically the same (motion data). That's why DLSS mods were immediately available.
Since FSR2 was released not a single AMD sponsored game has DLSS added. Even games done in engines like unreal where all the dev has to do is include the plugin.
There is circumstantial evidence, no direct evidence as contracts are not public. There is no evidence, (circumstantial or direct) that AMD is allowing partners to add DLSS.
Every single AMD sponsored game released since FSR2 launched does not include DLSS despite it being trivial to add if the work is being done for FSR2. For Unreal engine games it can be enabled by including a completely free plugin, the work is already done. Yet, the AMD sponsored games don't. There is even a game that announced DLSS support before it released and then removed it after becoming AMD sponsored (Boundary).
I'm starting to think that maybe, just maybe brute forcing a 26 yesr old engine that makes skyrim have a stroke if you try to play above 30fps isn't a good idea
Ill see if I can find it when I'm at my PC, but in an interview a dev said it was still using significant amounts of code from their Gamebryo engine from 97
They could have called it Creative Engine 129030129784.32985 for all that it matters. It’s just a name for an engine update, as they do for every new game. They didn’t re-write it from scratch; that would be a billion-dollar venture.
From what I’ve read it’s the exact same engine as FO4 with better lighting (and of course, as with every new game, some improvements locally relevant to the gameplay).
But, fundamentally, underneath the fancy lights, still the same engine. That explains the 2008-esque animations, the bugs, the performance issues, and general flatness of the game. It can’t be more than “Skyrim in Space” because that’s what it technically is.
What devs see is “all those other devs are too lazy to make a good game”.
What players mean is “all those other games are full of micro transactions and sell missing content and features as dlc”, which is not the same thing.
What players want to be addressed is the bad influence investors have on the products. Publishers aren’t interested in publishing good games, they only care about money.
Devs don’t go about making a game only for the money. Most of them would rather do it the same way Larian does it, focus on quality and provide a good gaming experience, but their hands are tied.
So the message gamers try to get out goes to the wrong recipients, and it’s obviously being taken the wrong way.
And that’s why I generally prefer indie games. Many indie games are made with passion, with money being down the list of priorities. AAA games are made with money first, though there is certainly passion as well, it’s just not the top on the list. As studios and budgets get bigger, so will their expectation of profits.
So if you want better games, buy from smaller studios. Show them that you value passion over high budget.
But when a game like BG3 comes out, with all the stuff no indie studio can afford to do and it has this level of passion without sticking its hand in your pocket, it absolutely reminds us that AAA doesn’t have to be like it is.
As good as indie RPGs are, Disco Elysium was only able to afford voice acting after being a giant commercial success. No small budget team is going to be able to have mocap work on the level of BG3. These things cost a lot of money and involve paying a lot of workers. BG3’s Kickstarter got to be carried by the name recognition of Baldur’s Gate and Dungeons & Dragons in general, following a huge popularity surge for the latter thanks to the rise of real-play podcasts and such.
Do games need hundreds of voice actors and incredible mocap to be good? No. But it’s something that only AAA studios have the ability to add, and it’s a shame that it’s all going into the next fifa/COD/whatever other money pit GAAS the industry is shitting out.
Agreed. But I’d much rather sacrifice AAA features like mocap, voice acting, and RTX if it means a higher chance of playing a game with a lot of passion put in. Those are nice to have, but not the reason I pick a game.
Yup. And I wish more AAA titles took more risks in gameplay and storytelling, but those seem to be few and far between.
Starfield is a fantastic example. If you asked me to describe a Bethesda game set in space, it would look a lot like Starfield (but I probably would’ve missed the procedural generation). Usually AAA games are pretty much as expected, with one or two surprises on the side, and that’s it.
BG3 basically delivers on Cyberpunk’s promises (branching storylines, mocap, great visuals, etc), and it did so on launch, which is really rare.
I’m not currently in a great spot to watch a video, so I asked Bard to summarize the video. In case anyone else is curious / doesn’t want to watch:
AI Generated Video SummaryThe video you linked is a trailer for the EventLab 2.0 update for Forza Horizon 5. This update introduces a number of new features to the EventLab, including: The ability to create custom routes for races and challenges. The ability to add custom props and objects to events. The ability to create custom weather and time of day conditions for events. The ability to share events with other players. The EventLab 2.0 update is a major overhaul of the EventLab, and it gives players a lot more creative freedom to create their own custom events. The update is scheduled to be released on September 9, 2023. Here are some of the highlights of the EventLab 2.0 update: Custom routes: Players can now create custom routes for races and challenges. This is a major new feature that gives players a lot more control over the layout of their events. Custom props and objects: Players can now add custom props and objects to events. This includes things like traffic cones, barriers, and even animals. Custom weather and time of day: Players can now create custom weather and time of day conditions for events. This allows players to create events that take place in any environment, at any time of day. Shared events: Players can now share their events with other players. This means that other players can play the events that you create. The EventLab 2.0 update is a major new addition to Forza Horizon 5, and it gives players a lot more creative freedom to create their own custom events. The update is scheduled to be released on September 9, 2023.
Keep in mind, since I haven’t watched the video, I can’t confirm the accuracy. For example, the video description says the update releases September 12th, but Bard thinks its scheduled for today, September 9th - so take it with a grain of salt.
While there’s a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.
The recent versions are much better. But it also depends on the engine. I haven’t played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.
Is anyone else done with Nintendo? I bought the switch when it first came out after buying every other dang console for years and it just snapped in me finally that many of their flagship games are the same lifeless thing every time and not even as close to fun as their predecessors that I can still play today. Mario party was such a fucking let down for me. The only game I was able to get into so far was smash bros and it didn’t last too long. Tried that animal crossing game during pandemic but it was so bad you were just a manipulated slave to animals getting you to put chairs in your house…it was Soo boring. I tried Zelda too but man I didn’t enjoy weapons constantly breaking. I think the last straw for me was the new Pokemon games and how bad they ran. I came to the conclusion what’s the point of buying this thing when I just have way more fun on PC for way cheaper price for games overall? Can’t even play with anyone on Nintendo anyways without paying for access to their servers while also having to have Internet. Even if you get a ballin PC overtime the game library is way more extensive and less expensive for the most part with sales and steam key sites. Nintendo never budges on pricing for anything.
Mario Odyssey was the best Mario game I’ve every played, so not all bad. I just borrowed a Switch to play it though. Nobody is forcing you to pay the Nintendo tax!
I’ve played the switch more hours than I think any previous console. For all its flaws the switch is home to so many quality Nintendo experiences at this point that if someone finds that this is the generation that they’ve tired of Nintendo then it’s possible they simply don’t like Nintendo style games anymore.
Mario Party indeed was a pile of shit. But there are so many incredible games.
Personally, as someone who returned recently after a long break, the new maps absolutely suck with the gimped ass mount they give you. Even after unlocking a bunch of masteries it’s still a massive chore to navigate around the map. You mostly go around doing limited time events and especially rifts (which could point you to a part of the map you can’t directly travel to) where if you don’t get enough “contribution” before the timer ends it doesn’t count.
Absolute garbage map and mount mechanics design for this expansion sadly and I’ve already put it down for something else.
They way it reads is that they were actually playing and circumventing bans, possibly selling accounts too maybe. They were streaming their exploits on Twitch too.
Paper Mario. I actually have the original game and the N64 to play it, but play on the switch instead. I really enjoy it. I also tried Palia on PC, but it doesn’t feel right.
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