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Holyginz, w Baldur's Gate 3 - Hotfix #9 Now Live

I own baldurs gate 3. But if im honest games with that much choice tend to make me feel overwhelmed since I don’t want to miss anything or ruin anything down the road.

khab,
@khab@kbin.social avatar

Try to see it like a choose your own adventure instead of "gotta catch 'em all". I find it helps to have a soft rule against savescumming for myself - if I make a mistake, my character made that. The only times I let myself reload is if the outcome of what I did was unclear, and went entirely against what I thought it would do.

Holyginz,

That sounds like a good idea. Over the years I got so used to playing games where you try to find and unlock everything and where there’s an endgame you have to prepare for. It’s very hard to break that mindset.

MrZee,

I usually have the same problem as you when I play rpgs (or rpg-like games), but BG3 has been different for me. Part of that is that I went into it wanting to just let the game play out. The other part is that the game does an excellent job of making results ambiguous (in a very good way, imo).

You can choose to save/kill/sneak through something and “complete” it, but it often is not obvious whether you made the optimal choice. Most approaches seem valid and you may not find out the real consequences until later in the game. Embrace it. Accept your consequences. And keep going. It really is an amazing experience.

Holyginz,

That seems like a much more enjoyable and relaxed way to go about it. I am trying to get back to the core of gaming i.e. just enjoying the ride. So maybe this really is the game I need to just sit down and play.

leaky_shower_thought,

to add to this great suggestion, I usually tell myself it’s okay that my first game is a blind run and I can always adjust/ change course the more I go into the lore.

Some games are worth a second run and it will show.

verysoft,

That happens a lot in this game. The unclear outcomes. F5 a lot, cause auto save is practically non-existent.

SleepyHarry,

I follow the same philosophy. Avoiding spoilers, there was a part of Act 2 that I thought was just the next conversation in a series of conversations, but it triggered a significant event that blocked me out of several things I had on the to-do list. I had no idea it’d trigger that, and imo I don’t think it’s reasonable that it would happen, so I did scum that.

narc0tic_bird,

I rarely replay games, but this is one I fully intend to replay with a different/bigger party (currently playing with one friend, but I’m gonna get two more to buy the game for the next run), a different class (currently playing cleric, thinking about barbarian or bard) and on the highest difficulty.

I think you technically miss quite a lot of content as some choices make other things impossible to pursue. I also take it as it comes, by that I mean I don’t reload save states because I failed a dice throw or made mistakes.

I can highly recommend this one :)

Holyginz,

I am trying to get back to just enjoying games more. I dont know when I went from enjoying the ride to being so competitive in wanting to unlock and complete everything I can for everything. It used to be there to a certain extent when I was younger but I think my playing WoW with raiding and everything got me locked into this completions, min/max mindset. Which is fine for some things but tiring when it ends up being the mindset for everything I play.

narc0tic_bird,

It’s not about unlocking everything for me. Even with a second playthrough you’re probably far from seeing everything. Sure, the main storyline somewhat repeats itself, but there are multiple companion side stories and all kinds of other stuff you can stumble upon by accident that you then incorporate into your playthrough.

This is probably one of the best games for you to just enjoy, because you can still continue when failing something (unless your party is completely wiped, but fights aren’t really that hard in easy and normal difficulties). It’s a pretty personalized experience.

hamster,

They really did a good job ensuring that you won't totally screw up based on your choices. So just roll with it.

farcaller,

I’m the same and I studied every nook and cranny during my first playthrough because FOMO was real. Guess what, I still missed enough things to make a second run no less entertaining―especially if you play a polar opposite of your original character. This game accommodates to pretty much every stupid decision you can throw at it and it’s amazing.

mrnotoriousman,

Yeah multiple runs is def the kind of game it is. My first was a Durge and I thought I really explored most of the nooks and crannies. My friends are behind me still on their first one and regularly ask me about stuff I had no idea I missed once or twice! Started run 2 as a good character and it's like a whole new game.

TheAgeOfSuperboredom,

I feel like that in most games but not in BG3. I do still reload sometimes if I fail a check, but BG3 makes failures fun! It’s rather rare that you’re actually locked out of something, and often times a failure leads to interesting outcomes.

I’m sure there is also a lot that I’m missing and don’t know about, so there’s no sense of FOMO. I really do appreciate that the game doesn’t many things. There’s no tracking that you’re attained 45 of 53 powers, or 237 of 245 hidden biscuits, or that you’re missing that last upgrade point to unlock something cool. I also haven’t come across any annoying skill quests where you have to take down 14 enemies in 12 seconds while hopping on one leg.

Larian has done a great job of writing interesting content for pretty much every outcome, and it’s one of the few games that I feel I will want to replay to see a different side of things. There’s a whole quest line in act 1 that you can only get if you fail a random check. I found that pretty novel.

ringwraithfish,

I'm usually the same way with open world games like The Witcher, GTA, RDR, etc, but BG3 puts the story enough on the rails to keep me focused while still letting me make critical choices and enough freedom to explore so it feels amazing when I find little secrets or Easter eggs.

My buddy has played through it twice with 40 hour runs each.

I'm still on my first playthrough at about 70 hours and close to wrapping up act 3.

harmonea,
@harmonea@kbin.social avatar

People are clamoring around you in a huge chorus of it's fine just roll with it but frankly, I think your point of view is totally valid. While Larian did a great job making every path a valid way to the ending, you can really only ever lock yourself out of content with your choices.

Go too far down one of two branching paths? Hope you can pass a big fat skill check or two, or that one companion will bail. Hope you didn't like that character or want to see more of that content. (Oh, and if you do pass the skill checks, 10 minutes later the companion is like "ugh no it's fine you were right, forget I ever wanted to go that way even though I've been obsessed with it for the last 20 hours" in the name of railroading the character back in line.)

Get interested in the wrong quest too early? Hope you didn't want to finish the main side objective in that one area. No no, even though all the characters are still present, you don't get to finish it. Because we said so. Shoo along to the next place. Go. Get.

And here's hoping you don't get curious about the "evil" path - you lose multiple companions and a whole-ass cast of side characters that are meant to follow you through the game and gain one (1) bit of interesting new content to replace them. Is it still interesting? Absolutely, but it's a consolation prize compared to how much you lose.

It took me 3 playthroughs or so before I finally felt like I was on a save where I was having a good 80%+ of the intended experience. And yeah, you can replay it for what you missed, but not everyone has time for that, especially in a game this immense. I know I've started it up to make my fourth character about half a dozen times and Alt-F4ed during character creation as soon as I think about going through the parts I've thoroughly combed already.

BG3 is my GOTY by a long shot, but people should have more sympathy for this outlook. There are definitely right paths and wrong paths, and while they all lead to the end, the wrong paths have a lot less to look at and a healthy amount of rubbing your face in the fact that you did stuff in the wrong order ("Perhaps you could have...." ok thanks, narrator).

gwildors_gill_slits,

I feel this. I’m still in the first act and taking my time, but I’ve already lost Gale because I accidentally selected the option to not give him a magical item to consume after he asked a second time - I said I would, and then when I went into the selection menu I realized I couldn’t give him the item I intended, so I backed out and he said fuck you and left. So that’s great for me. Maybe he’ll come back later but then again maybe not. So that’s a whole character I don’t have any more because of an accident.

Oh, and I also never got Lazel because I never went to the area where she was captured until much later and she wasn’t there any more. I did find her (before that, funnily enough) as part of the cut scene with the Githyanki near the bridge but I didn’t know she was a playable character, plus she acted like an enemy and I was really low level and got destroyed so I had to reload. So that’s another character I don’t have and may never get, although I’ll have to go back now that I’m a higher level and see what happens.

My point is that it’s really easy to miss out on large parts of the game due to random or accidental decisions, so I do understand people who find the experience off-putting. Still, I’ve been lucky to have enough free time to be able to play through with my wife so I’ve been able to avoid a lot of the stuff I fucked up in my solo game, and I personally love the game despite the experiences I outlined above.

Wahots,

I’m pretty sure I missed out on the bear cock experience because of this. He’s down for the three way but it’s getting dangerously close to the end of the game and there’s no way to beg for it, haha. The thought of a whole nother playthrough just to see it has me dreading the goblin area.

turtlepower, w Games like Moonring?

Ultima

Mandy,

walked right into that one lel thats one of the key reasons it exists, it advertises itself as such

AstralPath, w Why CCP haven't stopped trying to make an EVE Online shooter for 15 years

EVE is sick, CCP is awesome and Dust 514 was pretty cool. Based on CCP’s comments about Dust it seems like they really understand why it failed which is great. If they can create something on a slightly smaller scale with some really good mechanics I think it would be a hit. I was kinda hoping they’d go for something like CS/Valorant as I could see that meshing well with shipboard combat settings. Sounds like that’s not the case but I’m sure this will be great.

Imagine that though… Small maps set inside capital ships as the setting and named as such. Fast paced combat à la Valorant… Would be cool.

hihellobyeoh,

The only and I mean ONLY problem I had with 514 ( I was in one of the testing phases pre release) was that it was a console exclusive, I can’t stand playing shooters on a controller anymore.

pory, w Twitter sleuths suggest a new Steam Deck is on its way, but any updates are likely to be for Valve's benefit not ours
@pory@lemmy.world avatar

Personally I’m hoping 1030 isn’t even a Deck. Putting the Deck internals in a set-top box with better cooling and lots of I/O would make an amazing competitor to PS5/XSX and a straight upgrade to XSS, and they could price it a lot cheaper than the Deck because they wouldn’t need to put a screen or battery in (and they could make it even cheaper by selling it without a controller since it works with Xbox/PS/Nintendo ones already).

Steam Machines failed the first time, but now that the Deck has gotten a lot of people comfortable with (a vastly improved) SteamOS there’s no reason to think they’d fail again, especially if Valve themselves were putting out the flagship “standard” unit that companies like ASUS could iterate on.

Tunawithshoes, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

While I enjoyed my time I really struggling to find what I feel like I would different on a new playthrough making me worried about longevity of this game.

It really feels like unless bethesda (unlikely) or moders could do something drastic I would not return. Just pick the game back up and do the new thing.

Feels not enough to do by only stick to space. Not enough ammo to not use a variety of weapon. Nor that much other ways to deal with combat that it would warrant a new play through.

Grumpy,

I only played like 15hrs of vanilla Skyrim. But played like 1000+ hrs of modded Skyrim. I’ve now played about 30hrs of starfield. If the modding scene gets as big as Skyrim, I think it would have merit in longevity.

wildginger,

So, what, bethesda games are now just fancy Little Big Planet sandboxes? Where the main game is just something to keep you busy until the real content creators arive?

Tunawithshoes,

Honestly feels like that.

They given many things in the base game fells like that they where more showcase.

Here is background it exists we barely doing anything with it but maybe you find it useful.

Here is new game plus it erases the whole world so if you want to reset world.

Here is enormous skybox. We have no reason why you can fly across the star system but tons of space for you.

Tunawithshoes,

Oh definitely the modding is going to carry. But what point I tried to make is I will need something big for me to consider a new playthrough. Not just adding in bunch of mods to existed save file.

Unlike Skyrim where I felt start over for mods I could actually feel like I had choice and it kinda made a difference in play style to be a mage or a knight.

Quentinp, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
@Quentinp@lemmy.ca avatar

I’m content with my ~120 hours played so far even if I don’t play again. But I probably will, especially with mods or future content. It doesn’t quite have the build flexibility of an elder scrolls game though. Hopefully they’ll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there’s easily 40 hours of content in Starfield.

The NG+ stuff is interesting but after playing it a bunch it’s both a plus and a minus, like it’s neat to have the options there, but also might’ve been better to start actual new characters.

9715698,

Yeah I have been pretty addicted since release – getting a month’s enjoyment out of a game (in my case, 50hrs, but I’m still going back), is good value for money.

There are too many great games, especially this year, to spend all my time only playing one.

Bimbus, w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

Neither of them look as good as BG3 IMO. Both feel so static / emotionlessl

prograhammingdev,

BG3 is incredible, but I think Cyberpunk ties with that in many scenes (though there’s much fewer sets of dialog). The rigidity of the dialog in Starfield is one of my biggest complaints, and that’s coming from someone who really quite enjoys the game despite the many, MANY, things it could do better.

Dettweiler42,

Bethesda’s formula is pretty dated. They changed up a few things for Starfield, but it’s still same the old dialog system.

vaultdweller013,

Still an improvement on Fallout 4, atleast my character aint yapping.

glimse,

I don’t usually dig into behind the scenes stuff in games but I’ve been watching a ton of bg3’s stuff. I didn’t realize how integral to the development some of the actors were - specifically Neil Newborn, Astarion’s actor. Larian seems like a cool company to work with…it feels like they really “get” it.

BrowseMan,

Would you have a link to these? I’m curious how Neil influenced the game.

glimse,

I’m sorry but I don’t remember exactly where I heard it. It might have been Dan Allan’s channel, he interviews voice actors

PM_ME_FEET_PICS,

Good Jesus. You’re delusional if you think a 10 second loop amounts to good animation. The facial animations alone are so bad.

vlad76,
@vlad76@lemmy.sdf.org avatar

I love BG3 and I have nothing against it’s animations. But what is it that you like? Honestly, I see a lot of people praise the animations, but besides a few scenes, the animations just seem “good”. Not mind blowing, but not bad in any way. So I don’t get that praise, but I’m sure there’s something that other people see in it that I don’t.

That being said the game is great. I haven’t had this much fun since KotOR.

vaultdweller013,

For a CRPG their fucking great, also I wouldnt be surprised if a lot of that praise is coming from folks who play CRPGs on the norm. When your standard frame of reference is fucking Arcanum it tends to be a bit scewed. Also play Arcanum: of steamworks and magick obscura its really fucking good.

vlad76,
@vlad76@lemmy.sdf.org avatar

That’s a good point.

vaultdweller013,

Of course I made a good point, Ive got Pelinal Whitestake about to strangle someone do to dragussy as a profile picture.

mindbleach, w Xbox Series X/S players feel forgotten by Rockstar after Red Dead Redemption 60fps PS5 port

Consoles don’t exist anymore. It’s blue computer versus green computer, fueled entirely by bribes.

1984, w Modern Warships — PC Release Trailer

This looks pretty bad to be honest.

Rampsquatch,

I bet you’re right, they didn’t show any gameplay in that video at all.

AdrianTheFrog, (edited ) w CD Projekt employees form a union
@AdrianTheFrog@lemmy.world avatar

That’s great, I hear CD Projekt has some real problems with overworking their employees.

Edit: (right before cyberpunk released)

Employees at CD Projekt Red, the Polish studio behind the game, have reportedly been required to work long hours, including six-day weeks, for more than a year.

filister, w Twitter sleuths suggest a new Steam Deck is on its way, but any updates are likely to be for Valve's benefit not ours

It is about time for them to start producing some GPUs and break the monopoly of AMD and NVIDIA.

sugar_in_your_tea,

Nah, Intel is already doing that. Valve getting into graphics cards would be a colossal mistake. That’s not in their wheelhouse at all.

Chailles,
@Chailles@lemmy.world avatar

Yeah, but let’s be real here, it would totally be just like Valve to make a GPU and somehow be like one of the best ones at the time and never make another one again.

Attchaster,

Yeah. Doing software is hard, doing household hardware is harder, but doing GPU-class chips? No fucking way at all.

sugar_in_your_tea,

Yup, Intel is struggling to enter the market, and they’ve been building similar chips for years. This just isn’t an area for someone like Valve to break into.

Maybe they could make a good cooler design or something, but they’re going to be using off the shelf chips, or maybe slightly altered custom chips like they did with the Steam Deck.

Yawnder, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc…

7112, w has cyberpunk's combat been rehauled to be me more like the combat rebalanced mod

Still takes like 20 headshots to down someone. It gets a little better mid-late game. It was brutal playing 2.0 before the Headshot damage mod was updated.

However, I noticed that blades seemed a bit buffed. I was able to melee super easy early on.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Still takes like 20 headshots to down someone.

I think this is largely dependent on build and weapon. I’ve been playing a stealth / throwing character and throwing knives kill almost anyone with a single headshot, as do revolvers. If I try to use an assault rifle, though, I can empty a clip into someone’s face and they’re still standing.

7112,

I had a reflex build but ended up using shotguns since assault damage was so bad. Maybe it’s just the weapon type.

jackpot,
@jackpot@lemmy.ml avatar

thats such a shame, i wish cdpr just allowed a new difficultly that was exsctly the same as the combat rebalanced mod

willya, w Shell called out for promoting fossil fuels to youth via Fortnite game
@willya@lemmyf.uk avatar

Do most of these kids parents not go to the gas station 1-2 times a week? Last I checked the pumps are always still loaded with people. I highly doubt a fucking shell sweepstakes in Fortnite is causing harm.

spacecowboy,

Do we really need to explain why an oil company trying to cozy up to the younger generation is a bad thing? Really…?

Chozo,

Apparently so.

willya,
@willya@lemmyf.uk avatar

No but thinking this is somehow indoctrinating kids is hilarious.

my_hat_stinks,

Okay, so what are they trying to do then?

Sethayy,

Then describe the innocent reason for adding a gas company in a video game? Like it doesn’t fit in universe at all, but arguably does have an indoctrining effect

Albbi,

Then why do you think Shell prompted these streams?

sugar_in_your_tea,

So they’d tell their parents to fill up at Shell instead of Chevron or whatever. It’s not like kids are going to want more fossil fuels, they’ll just want to shop at the cool brand instead of the less cool brand.

zaph,

Lmfao

navi,
@navi@lemmy.tespia.org avatar

Lots of them plug in at home and never have to go to a shitty, ad filled, long as line, price gauged pump again 😎

willya,
@willya@lemmyf.uk avatar

I’m one of those people, but sitting here acting like the majority of the country is doing that just shows that people are living in a bubble.

sugar_in_your_tea,

Yeah, I’m a parent and I take my kids with me to the gas pump quite often. We shop at Costco and fill up before or after. I honestly don’t see an issue at all, my kids know gas pollutes (I tell them frequently even though they’re in elementary school), and they know why I continue to buy gas (EVs are too expensive, inconvenient for longer trips, and have a fire hazard).

So no, I don’t have a problem with fossil fuels being a thing in games. I do have a problem with advertisements in games generally, and ads marketed to kids specifically. So if this was an ad for a socially acceptable business (take your pick), I’d still be opposed. Keep that nonsense away from my kids.

can,

I’m so thankful pumps don’t play ads where I’m from.

Nacktmull,
@Nacktmull@lemmy.world avatar

Then you are so naive that it´s almost unbelievable.

MomoTimeToDie,

1-2 times a week? Are these people just doing fucking burnouts in a 1970 truck or something every day?

Kolgeirr,

For a second there I felt called out, but my gas guzzling burnout truck is from the 90s 👍

gusgalarnyk, w Why CCP haven't stopped trying to make an EVE Online shooter for 15 years

Excited to see more FPS offerings.

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