Baldur’s Gate 1 & 2 as well as Divinity: Original Sin 2 were all huge successes and Baldur’s Gate 3 was in early access for 3 years to either test it or read testers opinions. So you’ve got a very successful IP using a renown system, a devoted studio known for quality games with proper resources and their own, capable and proven game engine, years of polishing the game and adhering to fans feedback. If you “completely understand why it wasn’t on the radar” then… I guess you could get a job at Microsoft.
Everyone knew BG3 would "a success," but it hasn't just been a success, it's been a nuclear bomb of a success.
Optimistically, people were expecting to get around 1 million in sales. Total. THAT would have been a GREAT SUCCESS. Today I think it has around 10 million on Steam alone, 10x the "hope we get there" number.
Imagine taking a job and hoping for a $10,000 bonus for good performance, and then your boss drops $100,000 on your desk. It's that level of joyful shock.
Estimates for Steam is roughly 4.9 million sales. That data comes from peak players, average weekly players, and achievement tracking information.
Estimates taken this way usually skew higher than they really are, but the data for the current active and peak player estimates look good. As they have dropped to a quarter of weekly players.
DOS2 has sold 5M copies over the life of it. BG3 has sold nearly 10M in the first month on steam alone. Probably close to 30M over the life of the game.
It’s several orders of magnitude more successful and easily the most successful CRPG ever. You all really are missing the scale.
They could have predicted more success than they probably did but I don’t get why your comment has so many downvotes, Larian itself prepared for 100k players at launch too, not over 800k so no one really predicted how much of a bomb this game would be!
I’m so excited to play this on PS5. Survived a 50 hours playthrough on PS4, liked the story enough but almost purely ground my way through due to shitty performance. This time I wanna just enjoy it as it was meant to be played :)
UPBGE is a fork of original blender game engine. Looks like it’s still being actively developed based on their github. Not sure how it compares to other modern engines though.
Up to 87 hours warts and all. Have played through some great quests. Also found plenty of bugs and annoyances, but overall it’s great. The random procedural quests are a nice addition, a call back to Daggerfall. The space combat is an ok addition. Bases are the big waste of time here, but you don’t really need to do one. There are lots of nice shoutouts to your character after doing certains quests, including NG+. (Few things that don’t make sense, and they could’ve pushed it farther -
spoilerlike does it makes sense to join the Crimson Fleet in the Razorleaf, better to have cut out that questline for that play thru IMO
) Overall quite satisifed and i’m enjoying it a lot. I can see getting to 100 hours easily without mods.
I just talked to a guy who was facing away from me, well his head was looking at the wall while his body was pointed at me. It was…disconcerting…(and amusing!)
I loved the server test. Totally hooked. Bought it on launch and after a week I was done.
After a few days it all seemed like a reskin with “retention” gimmicks and FOMO.
TBH after like a decade, and playing it for some 100h, it’s a weak offering for a studio of that magnitude. I often feel they spent more on marketing that making the thing.
With maybe the notable exception of multiplayer games, all games will be at least just as good a year after launch as they are at launch day.
Add to it that in a year’s time there will be enough reviews out there from people who actually played it longer than 5h and the heavy marketing phase will be more than over so it’s actually possible to get a hype-free overview of it, AND the game itself will likely be better than at launch due to bug fixing in the meanwhile and maybe even some content added, and it’s the logical thing to never buy before or at launch and just wait.
However most people have problems with “reward delaying” (and actual psychological term for the ability to wait for something to be more ‘rewarding’ before going for it) and “just have to have it now!” and that just overrides logic (assuming they even took the time to think about it in the first place).
Honestly, I’ve only ever spent over 100+ hours on a game I felt “meh” about once before that I can think of (it was Disgaea).
In any game with RPG elements like unlocks and numbers-going-up (and these days that’s all of them), it’s always worth asking yourself “am I really enjoying this, or am I just anticipating the next carrot it’s dangling in front of me”?
Like, I used to play Civ games way too much, and now I don’t because I realized that the actual fun parts of the game were kind of fleeting and most of it was about The Next Thing.
It’s slim picking in the field, so mostly PoE these days. Probably my longest running game. But TBH, they are kinda on fumes too. New leagues have all been pretty meh. PoE looks great but it’s like 2 years out still (beta late next year).
There were a couple that showed promise but not sure if they ever materialized.
When you weigh it against all the bullshit hoops games make you jump through these days, I’d say comparing 100h in Super Mario is a faaaaar cry from 100 h in a modern ARPG.
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