They literally never introduce any new concepts to their games I think the last new innovation in the pokemon game is supposed to allow you to have two vs two. That was about 10 years ago I think
You have always been able to throw a ball at an unharmed Pokémon to capture it. Just had a very low chance of success unless it was either very low level or it was a great ball or one of the other ones they introduced later. But even back in red and blue you could always try it and it might work.
Pretty much all modern arcades just charge you for entry. No one pays for the individual games anymore because no one would do it in this day and age as it would be seen as overly expensive.
As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...
I honestly thought it was just an asset flip that turned out to be kind of funny and so was tolerated I didn’t realize that it was made by the same people that made Satisfactory.
The music is pretty great but I think they’re really talking about the diegetic sound effects. When you get a multiplier the pitch rises for each new mult, but no matter how many you get it never goes sky high I think it uses some version of the infinite stairs effect.
Years ago I made a space game that was basically, Keep Talking And Nobody Explodes, but with spaceships. I made it way too complicated and basically only I could play it, but I’ve often thought that it was a good basis for a game if only I made it less stupid.
I cannot believe nobody has made a space game since, where being the master of your ship is the whole goal. Basically Euro truck simulator in space. One of the nice things about that game is that all the gamey stuff is just handled by menus so that you can actually get to the experience without having to wander around a supplemental environment that doesn’t really add anything to the experience.
I’ve worked on a team of 12 at one point and I remember that being a pain to organize. Not that I was the one doing the organization mind you but it just seemed like it was a nightmare.
Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
Okay whatever you need to say to justify it to yourself.
This game came out before I went into university I’ve now graduated and could have completed a doctorate and it still wouldn’t have been in beta yet. Is the development studio near black hole or something what’s going on here.
You are correct words do have a meaning. A weird thing for you to bring up since you’re the one incorrectly applying labels here.
Alpha products are available only for internal review, they are not available for public release they are not intended to be viewed by the general populace.
If you’re charging people money for it then it can’t be an alpha because now it’s an external product not an internal sample.
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
Imagine actually working on this game. What the hell is wrong with these developers?
I’ve never seen a single game make less progress at a slower speed while also been on sale. Who out there is deluding themselves into believing this will ever be released as a finished product?
There are game studios that have come into existence, had many commercial hits, and shut down in the time it’s taken them to fail to make one game.
They’re not a big tech company, not really, there’s no reason they would have the necessary compute to develop an AI in the first place so what they’re really announcing is that something that no one expected them to do is not going to happen.
In similarly news, Crayola are not going to develop an AI.
I didn’t really expect them to do that either, because what would it do?
The reason companies like Google are developing an AI is because they have a lot of processor capacity anyway, so they can make use of it and they have a broad enough product catalog that it fits with their current offerings.
Unfortunately the one behavior negates the other. How can I have fun with their products knowing that I could face legal action simply because I share my love of their games?
No sod that, I guess their games don’t get streamed then. There are plenty of companies that are happy about the free advertising, or at least don’t care either way.
Are you being paid by someone to be especially stupid today, or is this your normal level of comprehension? I hope so because right now you seem like this the sort of person that would find stairs confusing.
A stock would never drop to zero because the company would be liquidated before that happened. If the stock actually dropped to zero they would have no money they need to call bankruptcy before that point.
The first time I heard about concord was when they shut it off. I don’t know how they expect a game to do well when they did absolutely zero advertising.
Playing first person shooter on a mobile phone sounds like literally the worst possible experience. You need physical controls for accuracy touch screens are terrible for that plus of course you’re obscuring a good chunk of the screen with your fingers.
There are a few good mobile games, although I admit not many, but the good ones work with the limitations of the medium rather than trying to simply brute force through them. Good ones include things like Hitman Go, Threes, And a fairly possible Eve Online mobile game, which was only really let down by being Eve Online.
This is the thing I don’t get. Long-Term they will make way more money if their mobile games are good otherwise they get a reputation for putting out crap and overall less interest the next time around. The best long-term strategy would be to put in effort, especially when the return is so good.
I’ve seen how much people get on disability, I don’t understand how it would even be possible to live on it. It’s barely possible to live on it when people are using it to buy food, pay rent and stuff they need. To buy food and games, no chance, they must have some other supplemental income, even if it’s just from sympathetic family members.
But the non-pro version with a disk drive is half that price. The thing is they haven’t even been that many games for the PlayStation 5 anyway so I can’t imagine it’s going to be a lot that’s going to take advantage of the pro.
[alt text: a semi-surreal meme image on a plain white background. Two characters from Dark Souls are saying, “My lord, we have absolutely ESSENTIAL lore information for the player. Should we make a cutscrene for it?”. They are looking at Hidetaka Miyazaki, who has the From Software logo emblazoned over him, and he is...
I think they just mean that it’s not necessary for playing the game. It isn’t like if you know the lore then you can find a secret cave, that gives you access to extra content. It is there for its own sake.
The value add that it gives is entirely dependent on the individual. It would be nice if there was some gameplay reward for reading it.
So both Life is Strange and Until Dawn have what’s called the butterfly effect something that’s kind of a questionable concept at best but it’s somewhat real. Telltale was famous for games like this as well. But yeah it’s like depending on your actions it can change the story and thus play more like a movie with a...
I’m fairly sure years ago that there was a game called alone in the dark that was very similar to this but that was long before telltale. Anything I can remember about it is that it had had fire physics and that every time you started a new level it would load up and say “last time on a loan in the dark” and then give you a tv show style rundown of what you previously done
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Game Freak has been allegedly hacked, with source codes for Pokemon games reportedly leaked (gbatemp.net) angielski
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The world’s first Nintendo Museum is now open | CNN (edition.cnn.com) angielski
Fields of Mistria is one of the most impressive games I've ever played (lemmy.world) angielski
As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...
Thank you Skövde
So, my weirdo Stanley Parable inspired game finally made it to Most Wishlisted Steam Games. And I'm pretty sure a lot of you are to blame... (lemmy.world) angielski
Balatro nominated for THREE Golden Joystick Awards! (www.gamesradar.com) angielski
cross-posted from: lemm.ee/post/44034839...
Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects (www.ign.com) angielski
Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon (insider-gaming.com) angielski
Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
Fntastic (the makers of The Day Before) is trying to make a comeback angielski
tweet 1 nitter / twitter...
Shigeru Miyamoto comments on AI, says "Nintendo would rather go in a different direction" (nintendoeverything.com) angielski
GOAT
Ubisofts stock tanked this morning ahead of the markets opening angielski
Horizon Zero Dawn Remastered confirmed by ESRB rating (www.videogamer.com) angielski
We have reached new levels of “remaster of game that already looks great and runs well”
Microsoft Layoffs Hit Call of Duty Warzone Mobile, Which ‘Didn't Hit as Big as Hoped’ (www.ign.com) angielski
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Sony Increases PS5 Controller Prices in US, Europe, and More (www.pushsquare.com) angielski
archive link
the secret recipe (beehaw.org) angielski
[alt text: a semi-surreal meme image on a plain white background. Two characters from Dark Souls are saying, “My lord, we have absolutely ESSENTIAL lore information for the player. Should we make a cutscrene for it?”. They are looking at Hidetaka Miyazaki, who has the From Software logo emblazoned over him, and he is...
Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec (www.pushsquare.com) angielski
Someone finally figured out a good use for NFTs: Peter Molyneux is using 'land' sales from his failed blockchain game to fund the development of his new project (www.pcgamer.com) angielski
What category is games like Life is Strange and Until Dawn? angielski
So both Life is Strange and Until Dawn have what’s called the butterfly effect something that’s kind of a questionable concept at best but it’s somewhat real. Telltale was famous for games like this as well. But yeah it’s like depending on your actions it can change the story and thus play more like a movie with a...