The content creator agrees not to make public comments that are detrimental to the reputation of the game
Sounds pretty clear-cut, if you say anything bad about the game regardless of if it’s true or not then you’re in violation of this contract. That’s ridiculous.
They’re are actually saying you can’t criticize the game. Now, you tell me who is the arbiter of what is and isn’t “criticism”, because it never says constructive criticism isn’t criticism so presumably is also not allowed.
From the videos description: News on what the UK government response means on the issue of game destruction by publishers! It’s not all awful, just most of it! Also, some news on how the campaign to end game destruction is going internationally. Relevant links below:...
Basically, there probably easily legal case to answer especially for supposedly single player games that have online components, but it would be up to individuals to actually go about suing the game companies, the government isn’t going to get involved.
I sent it at the time, petition was badly done, it really should have just focused on keeping software products in general around after support is dropped by the creating company. This isn’t just an issue that affects video games, and get and by using video games in the name it allows the government to kind of just dismiss it.
In order to make it really work you have to, print off the comment, write NO COMMERCIAL LICENSE in green ink to 45° angle, then upload the picture of the comment with the sign on it.
But the game isn’t even available on PlayStation so why am I creating an account? At the very least it’s pointless busy work. And apparently not even well thought out.
Did that actually break computers? I remember hearing about it at the time but I also don’t remember having a problem. I didn’t think I took any real precautions either, I just carried on as per and nothing ever happened.
Microsoft have sucked at naming things basically forever. Look at their windows versions. First they were numbered after the year release which made sense, they kind of break the trend with millennium edition but it’s still sort of worked because it came out in 2000. Was also a 2000 which confused things and then after that it just continued to go downhill.
95, 98, 2000 (presumably because they didn’t want to call it 00), XP, Vista, 7, 8, 10 (because nine is evil for some reason), 11
There’s a rumor the next version is going to be called X, I assume because they haven’t really advanced as a company since the '90s and they still think that’s cool.
They would have to strive to be less shit than Microsoft.
Right now meta have a proprietary display technology. They need in some way to transition that to a standard, and they’ve done absolutely nothing in that area to move towards that goal. They have absolutely no idea how to move VR into the mainstream. Everything they do is all about making more money in the short term but they have no long-term strategy.
Where is the equivalent of HTML? Where is their standard for producing VR and AR content? They need to display the content, they don’t need to own it.
They want to create “The Metaverse” and yet they don’t get that in order to do that it needs to be open source and public access. Now they are trying to create a closed source VR internet, and it won’t work.
He’s done a mind-numbly large amount of brainless things. That money is in selling VR headsets and yet they haven’t done anything to make VR content interesting to the general populace.
Exactly it needs to be an open standard or there’s no point. Someone pointed out the other day that Epic has a much better chance of creating a metaverse by leveraging fortnite user created content. Still isn’t ideal, but it’s better than anything Facebook is offering, and at least has something that a future standard to build on.
Every time I see an original Xbox I’m always amazed because in my memory it was a lot smaller. I used to carry that thing to and from school I have no idea how I managed that.
Sounds like he is very in touch, because that is one of the ways how U.S. culture is spreading throughout the world currently.
With the absolutely stonking caveat that the US government didn’t mandate that, it just happened naturally over time. Over decades and decades. Particularly helped by the US speaking English. In a lot of parts of the world English is a good second language.
But the only people who speak Russian is Russia. No one has Russian is their second language outside of a few Baltic states and even then often it’s a tertiary language, not a true second language. This is a huge limiter on their ability to spread culture.
Porting games to run on ARM is apparently a pain so a lot of devs aren’t doing it. Instead they just use some kind of translation program so that ARM can understand x86 instructions rather than recoding the game to support it directly. Resulting in inferior performance but at least it does sort of work which is better than it was before.
I would not be surprised at all if Steam did something very similar.
Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.
From watching other people play it, it seems like all you really do is drive from point a to point b while weird things happen. And occasionally random things break on your car.
It was a bit of a slow burner on release so I’m not surprised you didn’t hear about it. People had access to the beta years before the official release, so when it came out essentially nothing really changed and there wasn’t this big announcement.
I think it’s one of those games it’s absolutely designed for an HDR display and I just don’t have one so it kind of looks murky. It’s a good game but I wouldn’t say the graphics are particularly phenomenal, although the explosions look good.
Also not being able to jump over things you think you should be able to jump over because it’s a few pixels too tall. So you just run up against it and stop.
Also the trees are rigid so if you run into a tree it’s like a brick wall it doesn’t brush out of the way or snap like it obviously should when you’re charging at it.
I love how you’re so confident about this despite clearly knowing nothing about programming.
It is not possible for an app to be a threat to the entire app store because all of the code is sandboxed. Please either read up on app development or shut up
The EU has already told Apple they have to allow side loading of apps. Probably won’t help anyone in the United States but maybe you can get California on it, as they seem to like copying EU law.
The problem developers have is why should they bother with all of the effort of trying to get their game working on the switch when they can just twiddle with it a little bit to make it work on the Steam Deck?
It’s not Deep Rock Galactic: Rogue Core. I remember another dwarf fps game getting announced and between Rogue Core and this game, a lot of people were calling it the dwarf revolution. I remember nothing about the game itself, just that the logo was a plain black background with the title in a thin white font and a...
Isn’t it just Deep Rock Galactic - that’s it no : or something because I’m sure they’ve made a bunch of sequels that are all slightly different genres and every one of those is always had a subtitle, but I think the original one didn’t have a subtitle
It’s virtually impossible to make money selling mobile games because your average player expects the game itself to be free, and then expect some kind of premium currency.
If you try to charge an actual reasonable price for a game like $15 no one would buy it. But they’ll happily spend $170 on premium currency over the course of a year.
Against those kinds of economic metrics originality and high quality gameplay stands no chance of survival.
The trouble is I could make it truly excellent game and then I could either release it on mobile and make very little money or I could release it on Steam and make a lot of money so what am I going to do?
Sure I could release it on both platforms but then I’m committing to supporting another platform that probably won’t net me that much profit. It’s the same economics that means that developers tend not to release games for Mac.
That is the most ridiculous straw man argument I’ve never heard
You live in a country you are invested in a country which is why leaving it is so difficult. You’re talking about just not buying a console, it’s the difference between altering a way of life that is being fine up until now versus not getting engaged in one in the first place.
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On today’s episode of “This shouldn’t be legal”…...
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From the videos description: News on what the UK government response means on the issue of game destruction by publishers! It’s not all awful, just most of it! Also, some news on how the campaign to end game destruction is going internationally. Relevant links below:...
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Does anyone remember the name of that Dwarf-themed FPS game that got announced at (I believe) Summer Game Fest last year? angielski
It’s not Deep Rock Galactic: Rogue Core. I remember another dwarf fps game getting announced and between Rogue Core and this game, a lot of people were calling it the dwarf revolution. I remember nothing about the game itself, just that the logo was a plain black background with the title in a thin white font and a...
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