That is the most ridiculous straw man argument I’ve never heard
You live in a country you are invested in a country which is why leaving it is so difficult. You’re talking about just not buying a console, it’s the difference between altering a way of life that is being fine up until now versus not getting engaged in one in the first place.
I’m still not sold on the whole spatial computing taking off anyway. I don’t actually see what problem it solves. If you look at the Apple headset (I forget when it’s actually called) It does not really use the virtual nature very much. It’s all about putting 2D displays in the air it’s not really making use of the fact that it’s an artificial interface.
It’s just software at this point so hopefully Apple can update it. And hopefully other manufacturers will come up with similar products because I don’t want Apple controlling in the market. Otherwise there won’t be a market.
I don’t know of any popular games that have it anymore. It’s not something I’d actually expect to exist in a game anymore.
I think it used to be a feature in games back when computers were expensive, but these days that’s not so much the case and if I want to with my partner, well she has her own computer.
It’s not like only nerds have computers now. Basically everyone comes with at least a laptop.
In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.
Yeah but then people go completely ballistic when games require you to install their own launches I don’t think Steam would necessarily be able to handle the myriad of different formats that would be needed to make that work. So either you have custom lunches or you don’t have particularly efficient patches.
People don’t want the fiddling on of that. I just want to be able to install the patch and then it be there.
That’s why lunches are a thing there’s no other reason to have them.
You might enjoy the technical solution but 99% of people don’t care. I never understand why people seem to think that the 1% of the most experienced people are the standard when they are anything but. Most gamers build their own PCs, they don’t want to have to understand about file systems and formats and compiling. They just wanted to work and then they want to play their game.
Nintendo doesn’t even make particularly good Pokémon games anymore so it’s extra weird that somebody would defend them.
My friend made a Pokémon game in high school and it was better than anything that was available at the time from Nintendo. Mostly because the game was actually balanced and you didn’t necessarily win every match.
We have nothing to worry about because no one wants to play ubisoft games already, I already bought Assassin’s Creed seven times I don’t want to do it again.
Even if it weren’t for all of the problems the game has it’s hardly innovative. I don’t think a Bethesda game has been innovative ever. They didn’t even invent the fallout franchise.
If your game has been in Alpha since 2015. And there are basically no updates since that time, then yeah you’re a scam artist. He knew what he was doing was wrong and he kept doing it for nearly a decade, there’s no defense for that.
Also plenty of other software developers manage not to do what he does so it’s obviously not actually that hard
Yeah well just because you haven’t heard of it and no one’s heard of it doesn’t mean that it wasn’t hyped, It just means it wasn’t typed very effectively.
I just wonder if they can actually figure out a way to make GTA online actually fun. Because It really isn’t a good game mode.
All of the online modes that are actually fun are all modded servers. The mental servers are awful you spawn in and get blown up instantly, how’s that fun?
I did think that was going to be the original idea. To encourage you to actually explore your environment and to actually go outside the city.
Doing that would require some fairly robust and sophisticated trading mechanics though so I actually could get a sand type even if I didn’t live near a desert, in exchange they could have a grass type that I had captured on open morland in Northern England.
It would have been cool if they’ve managed to get the market density required to pull it off
Well not really. One of them was violent, but violence isn’t exactly a kink, it’s just fun.
GTA is violent, and people got all bent out of shape about that as well. But the goal of the game was never to actually get on the nerves of the sort of people who get upset by it It was always made to be entertaining.
There’s lots of actual stuff in interplanetary space that you can pull on for inspiration on how to make an interesting game.
You can have counters with shady trader types that are only in the vast gulf between the systems, there could be rogue planets with billion year old abandoned cities to explore filled with automated defences for you to fight and interesting loot at the end. Distant ancient asteroids that contain the seeds of the first life in the universe that when you interact with temporarily give you status change that you can only get from asteroids and temporarily gives you super strength or something, allowing you to complete missions in a way you otherwise would not necessarily have done.
The way these kind of side quests are supposed to work is the player is plodding along trying to get from point A to point B and on the way they get sidetracked by this side quest (the clue is in the name Bethesda). Maybe it changes their priorities or how they’re going to tackle and upcoming mission. Side quests are not supposed to be independent standalone things, they’re supposed to integrate with the main story. They’re not supposed to be something you find easily there’s supposed to be something you come across on your own as you’re exploring the environment, but you can only do that if the developers bothered to provided environment for you to explore. If they just teleport you to your destination then there’s no opportunity for this kind of emergent gameplay.
Loads of stuff you can put between the star systems.
It’s because they keep buying random companies. Then weirdly there’s those random companies don’t make them any money, and so the obvious illusion is to buy some more random companies.
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
I cannot see how they can reasonably copyright the idea of having characters remember you which is basically all the nemesis system is. There are many ways to implement it that wouldn’t violate patent, of course it’s in WBs interest to not nose that one around too much
Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.
In the Lego-like world of Roblox, about a hundred blocky avatars march through a lamplit street, wielding Palestine flags that are larger than their own animated bodies. Characters dressed like cartoonish dinosaurs, steampunk zombies and pastel pink pop stars chant together via instant messages in both Malay and English as they...
No we’re just criticising the fact that one side is apparently angels even though they’re murdering civilians and the other side are terrible even though they’re doing the same murdering of civilians.
It’s a bit like developing a microwave meal and it turns out that it only really cooks in 2 minutes if you have an ultra powerful microwave then putting out a press release that says I know it says it’ll cook in 2 minutes on the packaging but unless you have a really powerful microwave add a few minutes to it.
The responsibility is still on the players to have reasonable expectations of the game depending on the hardware that they have.
Also it’s 100% my fault for pre-ordering the damn thing, I don’t know why I did that. But that’s on me because if I really wanted to I could have refunded it.
They weren’t erroneously flagging anything. The driver wasn’t so much a driver as much as a locally hosted man in the middle attack. It wasn’t necessary for the functioning of the graphics card it was literally intercepting commands and altering them, which is exactly what cheating software does.
The only way they could have patched the software to not flag it would have been if AMD had told them in advance of what they were doing. Which I have no idea why they didn’t do because it was blatantly obvious this exact issue was going to happen.
Except that they know how, anti-cheating software works at least a day theoretical level, they know how their software works, they know the thing that their software does is something that cheating software does again at a theoretical level. Just on first principles alone it should have been possible for them to work this out without having to have any expert knowledge or have the game in their testing suite.
That’s all forgetting that apparently not a single person in the software department, the management department or the QA department (assuming they have one) apparently knows anything about games development. Really?
I don’t understand this attitude that the new game needs to include the DLC of the old one that’s never been a thing in games. New versions of an old game never previously included the DLC for the old game apart from anything else because it wouldn’t make sense because they’ve changed so many systems.
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