honestly, i started the demo, and while the gameplay wasn’t bad, the characters and story didn’t grab me at all, and i lost interest almost immediately. maybe i’ll snag it in a year or two, after the GOTY, during a sale
I started playing Quake 1 for the first time a few weeks ago, and was surprised how much I enjoyed it. I'm looking forward to this remaster so I can give the second one a try
I’m still confused about this game. Is it truly an MMO where hundreds of players will be running around the main towns? How will the game handle all these players romancing the same characters, for instance?
Or is it like other multiplayer survival games where it’s just you and your friends sharing a persistent world?
looks like your “home” is instanced and just for you - and then you go out to the “MMO” world.
but even that doesn’t sound like “MMO”, but now every game where you can see someone random online seems to grab that description.
either way, I think it looks worth checking out, since as a man in his 40’s, I am clearly the target audience for happy fun times games like Stardew Valley, Animal Crossing, and Disney Dreamlight.
Yeah, it looks pretty bad from that list. It may not be quite as bad in practice - some of them may have their name attached because, for instance, they co-own a production company where only person is involved but all three co-owners get their names on the credits. And some of them may be involved on the technical side, some for the story side, some just for financing, etc.
But even so, that looks like far too many names to have any kind of coherent vision.
Huh, the games did phenomenally well in America. Weird. /s
We're in an age of knee-jerk finger pointing, with the problem getting worse the higher you get in society. It's just one giant game of blame hot-potato.
Here's the thing: The producers don't owe the fans shit. They don't owe the fans an explanation even. They owe the investors an explanation. The fans are just there, that's the reality of being a fan of something. We don't get a say, we just can choose to watch or not, and then decide to trash it or praise it online if we want to.
So while there's a problem going up the ladder of the blame game, there's another one coming back down the ladder, and it's entitlement. For some odd reason there's an air of "we deserve this content, exactly to our specifications" and it permeates games, movies, music, all of the entertainment content we have been inundated with as a society. And I think the culture generally leans towards encouraging it because it keeps the culture thriving. But it also keeps us in the exact status quo we're in as a society, beholden to these billionaire publishers we all rail on daily.
Because let's face it: We as a society spend an enormous amount of energy and as such, destroy a lot of the planet, on all this entertainment. If we can't accept that as a fact then we're fucking doomed.
Fans are very important. I think you may be on to something that we as a society are starting to feel entitled when it comes to media, but downplaying the importance of the fans and saying they don’t matter is a bit too much.
In recent memory I can think of a few examples where fans had a major effect on the entertainment content we received.
The response to the first Sonic trailer was abysmal and much of the internet called them out for Sonic’s design. The studio listened… the artist who designed Sonic’s look even went to Twitter to thank people for all of the feedback. Then they went back, redesigned his look throughout the film and we got a pretty solid film out of that.
The entirety of #ReleaseTheSnyderCut managed to convince WB to bring Snyder back and let him finish his vision.
I mean even in comics, the fans mattered. How many times have comics held contests or write-ins to vote on decisions for certain characters or directions to take the story. The big one that comes to mind is the death of Jason Todd. People hated his Robin and voted to kill him off. Eventually he was brought back as Red Hood, but none of this would have occurred without the fans.
Oh and who could possibly forget Morbius getting rereleased because Sony mistakenly thought people loved it since there was so much online discussion and memes regarding the movie. For better or worse, fans (consumers) did that.
There's a difference between choosing and listening to fans (critics) to improve and being made to feel obligated to do so. This society literally harasses people over being upset at fictional portrayals of cartoons. Sometimes harassed right out of their chosen career. Game devs know this very well.
Content creators have no obligations to the consumers of the content, period. No more than Picasso had an obligation to paint landscapes. He didn't care to so he didn't.
Content creators, publishers, etc: they're free to make schlock we don't like, and we're free to express our disdain for it, and I'm free to point out that the folks wasting their energy complaining are indeed, wasting their energy. And cringey to boot. There's a line crossed when you start insisting and making personal commentary at all. A publisher's interests and the fan's interests are not always aligned. That's fine. You can deal with it, I promise. You bring up the snyder cut: Know who probably drove that whole push? The studio. Yeah, every one of those "fans" got played. This kind of shit is unacceptable. Period.
we're free to express our disdain for it, and I'm free to point out that the folks wasting their energy complaining are indeed, wasting their energy complaining are indeed, wasting their energy. And cringey to boot.
Oh, so you're free to complain, but when others do it it's cringey? Got it.
Declaring "I shall not be purchasing [thing] because [reason]" in public is yes, very cringey. You just, don't buy the thing. That's all. No look-at-me-i'm-important declaration necessary.
My complaint isn't the same as that bullshit. Try again.
So... the supply side matters but the demand side does not? Pfft.
If you make a thing that has an established fan base, and the fans are not happy, you screwed up. This isn't a problem with fans, it's a you problem. So how do you NOT screw up? You listen to the fans. Ideally, you hire people who are fans themselves.
Let's analogize: say carrots are in high demand - people can't get enough of them. And you tell everyone you have a big shipment of carrots coming in. And you set up a store called "Jim-Bob's Carrot Emporium", and people are lined up around the block... but it turns out the only thing you sell are potatoes... yeah, people are going to be pissed, and they will be justified, because you sold them a lie.
How? Aren't they the ones in charge? American audiences have as much influence on the product they chose to deliver as Americans did for Dark. Great show by the way.
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