This trailer... was okay? I don't know why, but it kind of felt like a more modern version of Communist space propaganda. Very by the numbers, predictable, and a little corny. The game'll probably be alright (most likely just Fallout 4 with more sci fi + vehicles in Space with less trashy looking environments) but this trailer's not getting me very excited.
I'll probably wait a few months for the bugs and issues to get ironed out and give it a shot on Xbox Game Pass. Plus, the longer I wait, the more mods get made, and the mods are what really make Bethesda games good.
Yeah, not a developer or otherwise someone who works in the gaming industry at all, but a deal like that would definitely remind me about what mom always said about deals that sound too good to be true.
They are removing the co-op split screen, which 99% of people were likely never going to use, to begin with, I don't see this as them "giving up" on the Series S. They don't either...
"We're taking feedback from devs including Larian. I'm confident we're going to find a good solution and we're going to learn. I don't see a scenario in which we eliminate S.
It's sad how split screen is being treated. Which, I understand the technical limitations, rendering the same things twice at the same time IS a bigger and bigger ask as graphics improve. And even though I myself am playing through the game co-op with my GF LAN, not using split screen, it's slow death is still a bummer.
But maaaaaaybe that is just me being old and nostalgic lol
It's a concession by Xbox at this point. Series S is too underpowered for split screen to work at the level of quality and stability Larian demands. Microsoft caved on the requirement because the alternative is it'd never release on Xbox at all.
Have you ever found that game where it plays well, mechanics are solid and the art is also up your alley. But at the end of each round you play you just see the little battle pass section trying to prey on your sense of FOMO, trying to scrape out just a little more, even though the price tag upfront is already a bit higher than what you’d normally pay for a game in the same vein.
I found a game I probably could’ve genuinely enjoyed for a long time. I was talking it up to my friends to buy it on release together so we could play co-op. The demo was really great.
For it to come with a Day 1 battle pass (plus online only access when it had singleplayer modes) makes the developer’s intent very clear: we want more money, and we’ll use every FOMO trick in the book to achieve it. And once you pay, you still have to work for those rewards you paid for.
Cosmetic DLCs are fine. I play a fair bit of DST and I enjoy collecting twitch drops and free skins, and if I wanted to support the Devs more I could buy a pack. That’s upfront and transparent. I don’t get reminded every time I build a chest that “There’s 16 more skins you can unlock for this item”. That would be scummy.
I say this as someone who doesn't like MTX, but I've never understood how optional cosmetics ever factor into whether a game is "complete". The only way they could be seen as an important part of the game is if you play games to play dressup. Which I get if you're playing a fashion designer style game or a game thats almost purely social, but in the majority of games they don't fucking matter at all. How do people get so bent out of shape about them?
The only way they could be seen as an important part of the game is if you play games to play dressup.
You really shouldn't be but I feel you'd be surprised how many people, especially MMORPG players, care about this. I personally play GW2 a lot and since there's no gear treadmill unlocking cosmetics is one of the main goals you can actually do there, to show off your accomplishments or hard work. Ofc it's not the only thing keeping players engaged but it is a major part of it.
Besides, if it didn't matter to players then it wouldn't be monetized as much in the first place. So whenever I see this argument "well its just cosmetics so it doesnt matter:", I get kinda frustrated because obviously it matters, obviously it works which is why it's still a thing to monetize so much.
Yeah. I'm sure laying off staff who have been crunching on Dreadwolf for who knows how long is really going to "unlock the creativity" of everyone left. At least some of the people laid off will be able to find work in other parts of the company. Honestly, if Dreadwolf and the new Mass Effect aren't successes then I feel like it will only be a matter of time until we hear about EA shutting the studio down. Hopefully, Dreadwolf is good and sells well, but the people working on it have to be under a lot of pressure between the layoffs, Biowares last two games failing, and BG3 setting a new standard for RPGs.
They can take all the time of the world and I’ll be there when it’s ready. The things the devs must have been going through… it’s a miracle it hasn’t been cancelled at this point
Built-in battery. :( Putting in hall-effect sensors for longevity (aside from precision) only to then have a battery that cannot be easily replaced feels like taking 2 steps forward, 1 step back.
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