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NotTheOnlyGamer, w ARMORED CORE VI FIRES OF RUBICON - Story Trailer
@NotTheOnlyGamer@kbin.social avatar

Looking forward to it.

inclementimmigrant,

Same but still not going to pre-order.

Turkey_Titty_city,

it will be $20-30 a month or two after release.

Cruxifux, w Miyamoto wonders why Pikmin hasn't sold more and why people think the games are difficult

It’s the time limit.

That’s it.

People hate time limits in games like this.

ampersandrew,
@ampersandrew@kbin.social avatar

And yet removing the time limit was disastrous for my enjoyment of Pikmin.

Katana314,

I feel like it’s a lot like the weapon breaking in Breath of the Wild - one of those systems that imposes heavy limits on players to enforce their creativity and flexibility in their approach.

I know a lot of people approach every game in a completionist, meticulous way where they do every quest, never use any consumable items, etc; and it often ruins the fun. It’s also why Ubisoft had the somewhat crazy idea in Far Cry 5 of actually forcing you to do story missions after game progress, trying to use designer mechanics to push some variety into people’s game sessions.

In Pikmin’s case, and I think Dead Rising / Persona too, the time limit is meant to get you to prioritize path planning so you get as much as you can done in a certain span. The core gameplay of Pikmin just isn’t all that interactive when you have all the time in the world for it - it’s built around the benefits of delegation and synchronization.

TwilightVulpine,

I haven't played Pikmin but when it comes to BotW/TotK I still would prefer if weapons didn't break. Seems to me that it creates grind and it takes away flexibility, because more situational options take the same slots as raw power, and get spent just as quickly. Comes to mind also how XCom 2 insisted on turn limits, and one of the first mods it got was to remove the turn limits.

Sometimes designers insist on certain limits to prevent that players "optimize the fun away" but they don't realize that some players legitimately do have more fun without those limits.

Parallax,

I feel the same way. My current BoTW save has a bunch of semi-unique or rare weapons in my inventory and I don't have any more slots. Whenever I want to fight something now I have to ask myself "which thing should I break and never get back?"

Oh some basic mobs to clear? Oh well, all I have are these super high damage weapons. It discourages me from getting into fights because I feel like my weapons aren't balanced for the enemies at hand, I gotta save them for tougher fights.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Comes to mind also how XCom 2 insisted on turn limits,

I mean I would argue sure they were a bit too tight and I'm 100% down for increasing them but Xcom (2013) did have a problem with overwatch creep. Where people were legitimately optimizing the fun out of the game. Time limits force you to make less than optimal decisions where it works very well with the setting of Xcom 2 where you are a rebellion force, you don't have the luxury of taking things at your pace. You need to strike and get out before a larger response force come in to take you out. The only negative to the turn limits is you being forced to trigger pods early and pods waking up give them a free move action.

TwilightVulpine,

I get the reasoning in theory, but... it doesn't work for everyone.

Speaking for myself, I don't appreciate the anxiety. I only played XCom EU but the timed missions were the ones I hated the most. I just didn't want to play a game that was just that every time. It doesn't make me thrilled, it makes me stressed. I do actually want to inch my way through every mission, so I can stay prepared for danger, since the game will pop out a bunch of enemies with free actions at any moment. I felt like the commander of an elite team whenever I managed to badly damage any enemy even before they got the chance to attack.

When they "fixed" me "optimizing the fun out of the game", they just took me out of the game entirely. What they see as fun or not fun is not universal.

Some might say that if this is how I think maybe that's not the game for me. But if having both possibilities is an alternative, why shouldn't I be able to play the way I actually like it?

Metaright, w Miyamoto wonders why Pikmin hasn't sold more and why people think the games are difficult
@Metaright@kbin.social avatar

I don't know if difficult is the word I'd use, but I couldn't stand Pikmin 3, and I imagine I couldn't stand Pikmin 1 either, because of the time limits. I want to be able to take my time, strategize, and explore at my own pace. It ruins the fun to know that I only have 30 days, or that I'll lose if I don't collect X amount of fruit per day.

Pikmin 2 is so far the best game in the series, in my opinion. If I want to spend three days building up my Pikmin army and stockpiling the sprays, I can do it without worry that I'm running behind now. I don't need to rush through the game, and can take it at my own pace.

If only there were a mod for Pikmin 3 that removes the juice mechanic, or gives unlimited juice from the start.

Helldiver_M,
@Helldiver_M@kbin.social avatar

Never played pikmin 3, but I had a funny experience with the day limit in pikmin 1. You have way more than enough time to complete the game in the day limit, even if you play very suboptimally.

Despite that, in my initial playthrough I still hated it for all the reasons you listed. Theoretically, I could see how a day-limit could be good for the game. Adding tension and the like. But on that first playthrough when I had no idea how much time is worth, I always felt the need to rush. As it turned out, I could have easily taken a few days to just explore or strategize. But there's no way to know that at the start. Maybe it could work better if the game could communicate somehow if you're ahead of schedule or something.

NotTheOnlyGamer, w Sega calls video games that use blockchain technology 'boring'
@NotTheOnlyGamer@kbin.social avatar

I have no problem with a blockchain used in non-monetary context. Consider, for example, a competitive RTS/TBS which recorded RNG events or keystrokes to the blockchain, which helps show if there was lag, and helps to verify that the RNG is fair, and that both players aren't cheating. Or a game with a "Speedrun" mode, recording input as blocks, and making sure it's all publicly verifiable. Think of a Doom demo file, but encompassing all attempts from all connected players; new routes can be discovered quicker and cheaters can be outed near-instantly.

Blockchain as a concept is of great value to anything where public auditing is wanted. We've associated it to scams and money, and that bugs me. Including more aggressive monetization, speculation, and a profit motive makes a game less fun. Including a publicly auditable log of past events in a game built for multiplayer feels like it would be a value-add.

TheChurn,

That doesn't need to be a distributed ledger, that can just be a database. The only use cases for DLT/Blockchains is where it is undesirable to have a central authority.

Games will always have a central authority - the devs - so there's just no point. Nothing is gained by decentralizing trust, and quite a lot - especially speed and simplicity - must be sacrificed.

Chozo, w Kotaku Staff Furious After Owner Announces Move to AI Content

The fact that I can open up ChatGPT right now and say "Write a Kotaku article about why Tetris is racist" and get a 100% believable result out of it should be a sign that they've been replaceable for a while now.

Phrodo_00, w Which Bluetooth game controller is great for all devices?

My experience with 8bitdo controllers has always been great and they support a lot of devices

I haven't tried their latest stuff though, only up to like the pro controller

tal,
@tal@kbin.social avatar

I have a bunch of controllers that I got to use on a Linux system, and finally settled on the 8bitdo Ultimate for its Hall Effect analog sticks after nearly every other controller I had (a bunch of XBox or XBox clones) exhibited some degree of analog drift. Note that only their Bluetooth model has the Hall Effect sticks -- there are multiple Ultimate controllers.

I don't remember potentiometer-based analog sticks being this problematic twenty years back, so I'm not sure if the controller hardware is just running with a more-aggressively-small dead zone today or what.

Had moved away from a Logitech F710, which I was happy with except for the fact that some device somewhere near me had started occasionally causing its proprietary Logitech protocol to see drop-outs that Bluetooth controllers didn't see. Plus, OP wants to use his thing with an Android device, so he probably wants to stick with Bluetooth anyway.

I'd historically preferred Playstation-style controllers, but too many games detect and nicely configure themselves for X-box controllers and don't reasonably deal with the Dual Sense I tried. Also, there are few PC games that leverage some of the unusual hardware features that the Dual Sense has, so you're paying in money and weight for something that you won't be using.

While I like the controller itself and it's presently the best I've tried, I'll mention two major caveats:

  • It does not have rumble motors. This makes it lighter, but it is a feature that I would rather have than not. There are some PC games that do make use of rumble motors.
  • It has a Nintendo-style button layout rather than an X-Box style layout (at least the Hall Effect version does). 8bitdo does sell replacement buttons with XBox-style colors, if you're willing to deal with replacing them and remapping the buttons in software.

Also, specifically for OP's situation, it does not support pairing to multiple devices. I have a keyboard that can pair to three and then just choose the destination device with a wheel. He may want that, if there are game controllers that can do that, unless he's willing to get multiple controllers.

one2k, w Looking for a spaceship/sci fi game to play. Any thoughts?

Not first person, but Starsector is my go-to for my SciFi fix. Trading, pirating, smuggling organs and selling them on the black market, exploring star systems for suitable planets to establishing your own thriving colony...there is a ton of options and something for everyone.

https://youtu.be/acqpulP1hLo

Kranerian,
@Kranerian@kbin.social avatar

You. You did this to me. I've been playing this practically non stop for two weeks now.

gun, w Remove one letter from the title of a video game; what is the plot now?
@gun@lemmy.ml avatar
Landrin201,
@Landrin201@lemmy.ml avatar

No no that turns into a hentai game not a bird game

dontforgetthat, w No, you’re NOT a real gamer.

I guess you sadly need the “/s” on here as well

pasci_lei, w No, you’re NOT a real gamer.
@pasci_lei@kbin.social avatar

@hi What the fuck is your problem?

pasci_lei,
@pasci_lei@kbin.social avatar

I own a PlayStation 2, a Nintendo Switch, a Nintendo 2DS Xl and an Xbox One S. I also play on a Mac. Git gud scrub.

@hi

hi,
@hi@kbin.social avatar

Ok Boomer, Mario isn't a real game... real games are like PubG, MW2 etc.

Otome-chan,
Otome-chan, w No, you’re NOT a real gamer.

I'll just be over in @GirlGames playing my non-games because I'm apparently not a gamer. btw I only own a switch but I did play my brother's ps4.

I only play the most hardcore of games like Pretty Princess Party, Hello Kitty Kruisers, and Love Nikki Dress Up Queen.

hi,
@hi@kbin.social avatar

Yes please stay out of the real gaming mag for alpha men

Otome-chan,

Sure, right after all these "alpha men" beat Panel de Pon on very hard. Manly men real gamers shouldn't have any problem beating such a girly game yeah? :3

hi,
@hi@kbin.social avatar

That is not a real game, TopG would disapprove

Otome-chan,

So real gamers can't beat non-games? they should git gud.

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