Pleasantly surprised about this announcement since I have been unwilling to part with the money for a PS5 right now, and I’ve really wanted to play the game.
It would be great if they were interested in making them without an always online requirement. I bought Fallen Order on sale for $4 and still felt ripped off.
I can't suggest which one to get since we don't know enough about Switch 2 and it's all entirely dependent on your personal situation, but I will post this:
There are plenty of good games to play on Switch right now
Switch 2, like all consoles, will take time to build a significant games offering
According to the article, we don't know yet if Switch 2 will be backwards compatible or not
@Rodsterlings_cig If the Switch 2 turns out to be backwards compatible, buying a Switch 1 now only to buy a Switch 2 later would be a waste. It's better to wait for the announcement before making that decision.
Back in 2017 I wanted to get a Switch for Breath of the wild and Splatoon 2 but looking back I'm actualy quite happy I went with the xbox one S instead
Ryza is great!! I only played the first one though so take all of this with a grain of salt.
The combat is not at all like Genshin or BOTW. It's "real time" but actually turn based. Characters will have basic attacks/skills/items, think Pokemon style combat, but each time they use one it starts a real-time cooldown before they can attack again.
The combat is actually quite simple IMO and not too engaging. But that's good, because what it's meant to be is a stat check for the items you make.
Speaking of which, the main gemaplay loop isn't like your average RPG. You go out and gather resources, then you make items with them, then you go defeat enemies with those items to get their drops or unlock areas with better resources, rinse and repeat. But the most fun part of that loop, and the one you'll spend the most time on, is the crafting aspect.
You know how in the anime Ryza uses the cauldron? That'll be 70% of your time spent in the game. The anime doesn't showcase it but the synthesis system is really complex, and very fun when you get into it. Though I personally prefer Atelier Sophie's over Atelier Ryza's haha.
If you're worried about leveling mechanics, grind, etc. - there are levels but they're largely irrelevant.
That sounds good, but I hope they tweak the default controller scheme to make it more intuitive. Last time I tried using a controller, it was a terrible experience, and it was just easier to use the mouse and keyboard. They could learn a thing or two from PSO2 and PSO2 NGS, which at the very least, has a decent controller scheme.
Don't compare your game to another game which is literally a billion times better. Yours is just space invader in a circle but worse. Sorry but that was a very boring trailer, not highlighting very many interesting customisation if any.
Thank you for being honest. But hey, how dare I compare my side project to those mega super hits? I just used them as references since they are really games that inspired mine. It's not and not meant to be VS or Brotato killer. No. But I do hope and am trying my best to make it have values of its own. Give it a chance when the free demo is out, will you?
That person was insanely harsh for no reason. I’m sure lots of people thought similar things about VS before it took off. Don’t sweat it, your game looks cool.
I absolutely love the two games and I didn't think anyone who hasn't played the games would enjoy the anime. So maybe that's a good indication for you?
First game is a cute and sweet game about crafting and small adventures. If you like crafting, you would enjoy the game.
Second game was like the first game but with more real plot and better combat.
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