Stating that all future content and expansions will be free even outside of early access is a powerful idea. I'm not sure how it'll pan out for them financially, but as long as the core game is good and runs well I think that the incredible wall of paid content in the Sims and that immediate feeling of "I'm not getting the whole thing" when considering only buying the base game is definitely something that's basically stopped me from moving on from Sims 3.
Why go to 4 if I have a content robust game already, and getting a similar amount of content there would cost a small fortune? If a well playing competitor arrives with one base game price and a promise that future content comes free, I think that could be a real foot in the door for this genre.
This was a mistake in their wording, the next Subnautica will be like the others, they simple meant it will receive updates for a time after, just like the other ones did. There won't be any battle pass or mtx bullshit.
Edit, link: https://unknownworlds.com/subnautica/an-update-about-the-next-subnautica/
The Homeworld 3 demo is impressive and I'm really enjoying Lightyear Frontier as well. Definitely going to buy both when they come out in March. I've been hooked on the Homeworld universe since I started playing it in the 90's (25 years ago! lol I'm old) so it's been quite a long wait but it looks like BBI have done a great job. I've loved them since Hardspace Shipbreaker so I knew this would be something special.
If you're the type who wants to unwind from the hyper-realistic art style of most mainstream games nowadays, while also exploring modern Filipino life and culture through the eyes of a young adult student, the Until Then demo might be up your alley. Aside from the pixelated art style coming from the devs themselves, who are also wholly Filipino themselves, there's quite a substantial attention to detail when it comes to the greater Metro Manila and the suburban locations around, including our local circuses. Oh, and there's also quite a bit of mysteriousness and some philospophy to it, as vaguely evidenced by its Playstation 5 trailer.
I don't know what you mean. It even has a screen. Not an OLED, but at that price point we can't nitpick, right? The only thing I really like on this device are the builtin Hall effect thumbsticks.
That Azurobe model really gets me. If you look at Serperior, it has that collar that's effectively a second layer of the body, so the body above/"inside" it is thinner than the body below it. If you remove the collar, there'd be a discontinuity between the two sections. And wouldn't you know it, Azurobe has a shitty-looking ribbon slapped on the neck right about where that discontinuity would be. If they had used the Serperior model as a guide for proportions but made the model itself from scratch, there'd be no need for that ribbon to be exactly where it just so happens to be.
I'd really love to get my hands on these models and check out a few things.
Me either, although a few years ago I sold some weapon skins and loot boxes that I received from playing CS Go when it first came out for enough Valve bucks or whatever to buy a couple of new games!
As much as I like Valve, Valve is one of the major player bringing and normalizing Lootboxes into games. Even before the Lootboxes was a thing on smartphones, let alone before they arrived on other AAA games as well. I think this is the worst contribution of Valve to videogames. And this statement comes from someone who usually defends this company.
This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.
The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.
arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape
The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.
I remember back when they scrapped the multiplayer promises they made for Cyberpunk 2077 there was also word about them preparing some separate standalone multiplayer game for the future instead. To me this "considering" is more of an indication that the new game won't be multiplayer focused (if it has multiplayer at all), rather than a promise of anything.
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