Cause tendo knows they need tos tep up their game to even make a minor dent in the steam deck…Nintendo is just…meh lately. Overpriced, boring and bland.
Look, I want a Steam Deck from the deepest depths of my heart and I love what it offering... but this take just isn't it. The Steam Deck is said to have sold "multiple millions" of units, lets say generously around 10 million. The Nintendo Switch has sold 132 million units. The Steam Deck couldn't hope to begin threatening the Nintendo Switch.
Though in all fairness, I don't think it needs to. It's much more of a specialized device rather than something you give to your kids.
The last Pokemon game I played was Y. It was largely the same game as Blue and Gold. This expands on the concept in fun, crazy ways, and it's got me intrigued.
The creature designs are similar to Pokémon but that's where it begins and ends. Palworld is a survival sandbox with creature collecting, it doesn't even have turn-based battles. It's far more similar to Ark or Rust than Pokémon.
If anyone wanted a game that "is but isn't Pokémon" they should look into TemTem or Cassette Beasts.
Different degrees of shaking up the formula. This is Pokemon-but-survival, and I've got another game in my backlog already that's Pokemon-but-metroidvania.
Yeah, but I would say that already makes it more markedly different, even compared to, say, Monster Hunter Stories. Sure, there's cutesy creatures which gives it some similar aesthetics but the gameplay experience is not even remotely similar.
Compared to Lies of P which looks and plays like Bloodborne, it's not really that close.
Heh, maybe I'm splitting hairs, but if you want a game "like Pokemon", they've been making exactly that game for 30 years, but there's only a handful of games in the ballpark of Bloodborne. If you want the fantasy of roaming a world, catching creatures, and battling with them, there are lots of ways to skin that cat that GameFreak and Nintendo haven't been doing that aren't at odds with preserving those core pieces. Likewise, I don't enjoy Monster Hunter, but some of its core pieces are present in the likes of Horizon and Mercenary Kings, and I love those games for taking the high level parts of Monster Hunter that do work for me.
I get it, but part of my point is that there are games that are very much like Pokémon for someone who wants 90% of that with a little bit of a different twist. Meanwhile I'm seeing some people looking into Palworld and going "Wait is this Minecraft? I wanted Pokémon with guns."
To be fair, those were so simple that they were barely a challenge when I was 9 years old. When I played Y as an adult, they probably wouldn't have even felt like puzzles.
Epic can suck a fat cock. So can apple but at least I can choose not to buy their stuff. Epic just buys games and now I have to drop it because fuck epic or continue playing a game they’re activly destroying.
As great as these competitors seem to be, I can’t help but feel that SteamOS (which valve still hasn’t released) continues to be a defining feature of the Steam Deck - its… really a joy to use.
I hope they do release it. I was looking into getting the Legion Go back when it launched but all the reviews between it and the Ally made me realize how much I rely on SteamOS-specific features.
Don't have a SD and haven't really looked to hard into the experience. What are the SteamOS specific features you mention? As a gamer on Linux who is eventually looking to get a SD I'm curious.
Game suspension in sleep mode is the big one. I don't know how, but it seems like they've perfected a way to suspend any game when the system goes to sleep and then pick right back up where you left off when you wake it again without any hitches. It works just like the Switch or any other handheld, except it's a PC and it's doing it with games that aren't made to be suspended like that.
Glad to see this project finally release. Played it on and off while it was in beta and it is definitely one of the best ways to experience Daggerfall, especially with the modding community that has sprung around the Unity version.
I only joined the mag as a mod 2 weeks ago but i havent seen too many clickbaity titles. Got rid of 1 anyway. I try not to post it if its like that and I post the full body description.
I thought it was fun, despite some clunkiness. I also played it on gamepass and clocked in 100-200 hours. I intend to pick it up again once the game matures a bit more and receives additional expansions.
I’ll believe it when I see it. I’m pretty sure during the Anthem fiasco it leaked that EA doesn’t prevent studios from using other engines, but strongly incentivizes teams to use Frostbite. For instance by taking the licensing fee out of the development budget meaning you either cut down the scope or use an engine that might not be suited for the project.
It’s very EA to say “you can use whatever you want” and then leave out the “but we’re not going to help you if you don’t do as we want”.
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