I was excited about most of the stuff I saw in this trailer. I hope EA never EVER abandons a game the way they did NHL 23, but the focus they put on 24 during the abandonment does seem to have resulted in some good stuff.
The bear fucking was one thing. But the damn genital-less mindflayers even want to jump your bones. This is the horniest game since Leisure Suit Larry!
The fact is, vanilla Bethesda games are as dry as they come. At least when it comes to any form of adult content, even implied. Baldur's Gate 3, on the other hand, is down bad through, and through.
There was some stuff that came out a couple weeks ago I think that said the extreme horniness was a bug and it’s patched now. So they won’t try to jump your bones so quickly and aggressively now, lol.
Morrowind had some pretty crazy implied stuff if you went down the right quest trees and read the little details. Remembering about stripping for Crassius Curio still makes me feel a touch dirty and violated. Telvanni had some rapey stuff going on too.
Honestly, I’d imagine the presence of lizard and cat people as playable characters did more for that than a little bit of suggestive in game flavor text tbh
I’m just thinking of how I have mods for both Skyrim and Fallout 4 that turn every character into furries, and how Starfield doesn’t have multiple races. I’m not sure if modding can add more races because every single mod I’ve ever seen from Morrowind to Fallout 4 only ever uses the same number of races the vanilla game offers. But it would be a little disappointing for there to only be 1 race (maybe 2 if you count robots) for mods like that.
Holy shit, finally. One of my favorite games of all time, and with NSO online I can actually play the multiplayer over the internet. I never had friends with this game way back when.
For anyone wondering, it's basically a Kirby Metroidvania with 4 player support even with AI, you can all independently explore the world and use phone battery power ups to summon each other to your location if you're far apart and want to link up. Awesome game.
It world definately be hard to prove it. One would be purchases made while actively playing the game, and if you had an alibi by being at work or something as a parent, and the network/ip used to be purchase it doesnt match the network at work, at least the general area.
Yeah that a good alibi if it was purchased early and you can prove that you’ve been in the office at that time. What happens if it happen in the evening, and a lot of people are from home so its not a strong argument. Uterine what they’ll do in this situation
Honestly, most of the time it’s not PvP heavy, instead it’s dead. I play with some cousins and we’ve had 3 hour sessions where we’ve only occasionally seen other people through the spyglass. When we do encounter other people about half the time they aren’t interested in PvP either.
Having said that, unwelcome PvP at the wrong time can spoil a gaming session. Like, you can be attacked when you’re at the end of a long quest chain and lose hundreds of thousands worth of gold in treasure.
Aww, you won’t be able to bully people who don’t feel like fighting back? You’re gonna be forced to play with other people that actually want to fight? I’m so sowwy 🥺
Please the game is already dead. Last time I hopped on (about a year ago?) I got into 3 back-to-back fights with unkillable ships and players due to cheats. Fuck that noise, PvE or nothing.
Keep at it! Been stoked for Skyblivion. And there’s no way the remaster will even match it. They’ll likely just upgrade the graphics a bit and call it a day
Most games do have limits on it after creation but I did remember just now that the Saints Row series did just this. I just have Starfield on my mind and forgot.
The implementation is through The Magic Mirror, which is the same thing Divinity: Original Sin 2, their previous game used. So probably less inspired by Starfield.
If they’re going to rework how rails work, wouldn’t it be better to get a bit closer to Transport Tycoon in this aspect? I think that it’s close to perfect: simple but deep. It’s relatively effortless to get a train route done, and you basically only have diagonal and straight rails, but it’s damn hard to make your route efficient.
If I understood the FFF correctly, that is not what they’re doing; they aren’t working with a half dozen straight sections, each fitting a single “square” (in this case a 2x2), and leaving curves up to the player. Instead they’re adding a new curve (the half-S) to be used with the other pieces.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
I haven’t even read the article yet and I’m at full sail.
Edit after reading:
The new rails look gorgeous, and I need those new S-bends immediately. And those smooth curves!
And this:
We have increased the big electric pole range to 32 to go along with this.
is how you know a game dev is in touch with their audience.
Although this confirms my suspicions from last week that 1.1.x maps will be incompatible with the 2.x update, which is a shame but completely understandable. That just means that I have to hurry up and launch my first rocket before that happens! (I swear I’m making actual progress and not just staring blankly at my machines at work)
It says that you can still use the old rails but you won’t be able to build them the same way. You can just rebuild the trails you really need or want the other way
As you can probably guess, the new rail curves will be incompatible with the old ones. Savegames from 1.1 can be opened and trains will still run on previously built rails just like normal, but you won’t be able to construct the old rails at all anymore. In some future Factorio update when we decide to drop 1.1 savegame compatibility (Let’s say 2.1), we will eventually get rid of the old rail shapes completely.
Ah, I misinterpreted that, it seems you’re right. Still, it looks like there will come a point where 1.1.x maps will no longer be supported, which is again understandable.
It sounds more like you’d have to load the savegame in 2.0, then load it from 2.1. Theoretically they aren’t changing Nauvis all that much, so I can’t see why it would be unsupported just yet.
I’m sure it will come with a way to update the map like opening with the second to last update to reformat it. It would be a shame for some megabases I’ve seen to just stop being able to play them
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