Nintendo did the same thing. I don’t remember the exact details, but they took a pirated copy of NES Super Mario Bros and were reselling it on another platform. As much as a dislike Nintendo and Take-Two/Rockstar for their business practices I can understand that it’s probably easier to just take back “stolen” and modified code and use it for themselves instead of repeating the process of getting around old copyright BS in order to resell the game.
Tldr: Nintendo outsourced the work for dumping NES ROMs and developing a NES emulator for GameCube and that contractor added the standard headers to dumps they made from original cartridges provided by Nintendo. Someone saw the headers and drew conclusions.
Rockstar used securom for the original disc release
Razor (an infamous piracy group) cracked the game shortly after release but only for Windows XP (Vista didn't exist yet)
Rockstar released the game on Steam "without securom" but in reality is just using Razor's crack
Fans eventually (like a decade later) realize there's Razor signatures in the executable on Steam
Rockstar pushes an update with a new executable, however this wasn't properly tested and is broken due to how the anti-piracy acts.
Honestly I don't trust any game info that comes from creators anymore since cyberpunk. Until I see a review video I take everything with a massive grain of salt.
This article is talking about how Sony’s service is “only a year old”?? What are they talking about? I thought this was about PS plus, which I’m pretty sure I had bought many years ago, not 1 year ago.
I’ll give Starfield a look, although I’m not usually a Bethesda guy.
Lies of P is where it’s at for me. I’ve been eyeing that one up for months and the fact that it’s day 1 on Gamepass is huge for me.
As for Solar Ash. I played Hyper Light Drifter over the Christmas period last year and fell in love with it. I’ve been waiting for Ash to go on sale on the PS5, but I guess my waiting is over eh?
My friends were trying to get me to play Remnant 2 which is a soulslike. I didn’t like it all that much. Plus, with Diablo, Lies of P, Starfield, Ghostwire, and Baldurs Gate, I just can’t add another game to the list right now.
Unless you’ve already bought it I’d rake Ghostwire off the list. It’s… painfully mediocre. In every way, honestly. I was pretty excited for it, but it’s bad. It feels like an original Xbox era game with a new skin of paint over it.
I’m only playing it because my GF has finished it and likes to watch me play it. Same with Lies of P. So I’ll probably drop Ghostwire for Pinocchio when it comes out. Still, Starfield and Baldurs Gate are plenty to keep me busy. Plus maybe finally getting one of my characters to 100 in Diablo…it is such a grind after 70 though…
Seeing as there’s zero Nintendo IP being used, I find that unlikely. The only company that would have any standing to go after him is Valve, and they historically don’t go after modders and such. You also need to own a copy of Portal to play this game. You basically patch a file in Portal with a bps patch that will “convert” it into a playable N64 ROM.
What they need to do is get the licensing worked out and release it via gamepass or something. That would be a nice windfall for him and share this with with others.
GOG does this too they will sell you cracked games and the money goes to whoever currently owns the IP, there is almost no point giving money to GOG at that point since they don’t do anything and the IP holder didn’t do anything either. Actually GOG might steal mods and claim they made them like with system shock.
Just a point against the second thread you linked, Gog selling cracked games, according to the thread you linked, allows them to be run without a disc on modern hardware
The crack also means it’s not altering the source code, according to the user’s in that thread
As for the first thread, yeah that’s pretty shitty.
I don’t think this is about removing copy protection to sell it.
It is more about that the crack they are now selling officially has been seen as illegal by the publisher/game developer itself. People have worked on this for no monetary compensation and therefore provided free labour to remove DRM. Now the publisher is banking on this free work, pretty much legitimising the crack. But none of the money actually goes to anyone who cracked the game, since that was still illegal.
If the publisher had just removed DRM themselves and sold those copies, no one would be outraged. But they exploit the work of people they keep condeming for cracking their games.
Well, if someone spray painted the door of my car without my permission, it’s vandalism but still my car. If it later turns out that it was done by Banxie and that “vandalism” is worth millions, I can still sell my car however I like and owe Banxie nothing.
Btw, freeware is a thing. Did those cracks ever get released without the permission to freely distribute? If not, those cracks may be used by the rights holder however they like. That’s not the problem. Releasing broken shit is the problem.
Seriously… a car analogy. Wow. And a pretty bad one at that.
But I will help you fix that analogy for free, since I feel nice today. A crack for DRM isn’t like adding artwork to a car to make it worth more.
If anything this is about a car that has certain defects that make it work less well than it should. E.g. you cannot switch into gear 5. It runs slower than it could. So people go and fix that, for free. Now the automobile maker takes that free fix and sells all new cars with it. Is that ok? There, still a crap analogy but arguably better than yours.
You ask if the cracks are released with permission to freely distribute? Actually no, they are not. Because they are marked illegal by the law. They should not be distributed since thats against the law. But its of course convenient for the publisher to use that work and distribute themselves. They are technically breaking the law themselves since they are applying illegal cracks to their own software. So thats ok then?
So people go and fix that, for free. Now the automobile maker takes that free fix and sells all new cars with it. Is that ok? There, still a crap analogy but arguably better than yours.
OK, cool. Too bad you forgot that in modern jurisdiction buying a game is merely like leasing a car. So yeah, if a workshop fixes the car for free the actual owner of the car can make use of those fixes however he likes.
Maybe target your energy at the actual shitty thing Rockstar does: Selling broken games. The means how they removed Securom is irrelevant. The fact that the games are broken garbage is not.
It’s not GOG that does that. A lot of developers that publish there having lost the source code or the tools and knowledge to build it upload cracked or patched releases themselves. And it’s not a GOG thing either, as for example Sam & Max: Hit the Road is just the cracked DOS game bundled inside a ScummVM runner on both Steam and GOG releases.
This honestly sounds like the perfect distribution model. You get the game, IP holder gets paid, no one is bothered by DRM. If you don’t want to pay because you don’t want to pay, well that’s up to you.
Like I’m kind of confused by the premise of your argument and excuse me if I got it wrong but certainly you’re not saying if you pay, it better have some kind of DRM?
Look if i’m going to buy torrented and cracked files owned by whatever billion dollar company has vacuumed up a 1000 ip’s in a go I at least want to know 0 effort has been put into packaging the game and that all I’m doing is buying a pirated version of the game with other peoples stuff resold without credit or reimbursement. Like cracks and mods they package into these releases.
Well with system shock 2 they just downloaded mods and fixes and added it to the game and then claimed they worked on them. Given that one would think that’s basically all they do.
Portal 2 also came out on PS3 and Xbox 360 but was a standalone and not part of the Orange Box. Portal 2 on consoles was interesting because I believe it also came with a Steam key for the game as well.
Its a collectors game with nothing good to collect. This might seem like a silly take, and with 813 pokemon now in the game, it should be. But the way pokemon are laid out in this game is just horrendous.
In the main series games, you LOOK for pokemon. You might just wander around the grass for a while and take what you get, but at some point, you have a shopping list. In order to find specific pokemon, you go to a specific location. You find the pokemon you are looking for, often with others similar in type.
Well, in pokemon go, this isn’t the case at all. There are maybe 20-40 pokemon in the spawn pool at any given time. Go somewhere, ANYWHERE around you, and you are going to see more of the same. Once you have them, you wait for the next spawn rotation (sometimes thats 1 month, sometimes its 8) or events. The events are somewhere between 3 hours and 1 week long, and then you might actually have some cool shit, and the game is exciting for a bit. But after that, its back to the same old bullshit.
Now the game is just about collecting shinies. This is really what niantic has tried to monetize. The (often only) way to get them is to either hatch eggs (buying incubators) or doing raids (buying raid passes). The other way to get them is by doing certain events where they hand them out like candy. I stopped a couple years ago when i had well over 300 shinies, because there just wasn’t a point anymore. The whole “cool collectible” factor came from them being rare, if everyone gets them in events, why is it special?
300 different pokemon shiny or 300 shinies including dupes? While getting a shiny during an event is easy actually being committed and grind out every shiny event is crazy dedication. I can’t bother with the game because the core gameplay loop is just so incredibly boring, and as you say is nothing like Pokemon should be. I’m slowly transferring everything to Pokemon Home and in that regard it has been pretty nice in terms of getting legendaries and mythicals that are really tough in the main series games to get. I’ve never catched the original 151 before and when I combine Let’s Go Pikachu with Pokemon Go into Pokemon Home I’ll actually tick that childhood goal off, which feels nice.
Definitely including dupes, I got rid of tons of dupes from events but the spawn pool was so limited you were bound go get more. I was dedicated enough to grind out wild shinies, but if it was locked behind incubators or raids, forget about it.
Well, no. Rates are higher at different times of day, near bodies of water, in different weather, closer to high-foot-traffic zones, in forests, from eggs and from raids.
Not to mention continents.
Personally I just find it to be a location data collecting app with a light video game skin over top of it. I love Pokemon and wore out of the game when I realized player fun isn’t niantic’s priority in the slightest, it’s how to squeeze more and more data to sell out of the player. If it wasn’t for the blue chip IP they landed the company would be gone already. Literally every other game they’ve launched has been a flop
I tried it for the first time a few months ago. It was bad. The in-game tutorial does not cover half of it and the game play that I could figure out was super shallow. I could probably look up third party getting started guides, but I did not think it was worth the bother.
I’ve been playing since launch, although admittedly not much the past few weeks, and I think it’s fun depending on what you find fun.
I’ve never been big on the Battling (PvP or Raiding) but I’ve enjoyed the “Catch 'em All”.
I do however agree that even the “catch” part of the game is poorly put together. For example while the game may contain 800+ Pokemon, realistically you can only ever catch ~30 different species at a given time. If you started a new account today and did ALL the activities available, really grinding for a month, you’d probably only have ~200 or so Pokemon. If you played for a year, maybe double that.
For this reason why isn’t Pokemon HOME considered the game with the most Pokemon?
I lost a bunch of legendaries when my Pokébank subscription lapsed.
I’ve been collecting legendaries in Go for ages to rebuild my stable, and I’ve only just realized that Go legendaries don’t count until you’ve had one in the destination game. Which means that Go legendaries are totally without value in terms of collecting a first of anything.
Seems like a coin toss on whether or not your mons got wiped when your subscription ended.
If you can dig up a 3DS with Pokébank and whatever the intermediary app was, you might still be able to pull them all out, now that Bank (the service) is now free.
Well now it’s free forever, you just need to sideload the application itself.
Some stuff got wiped. It was never clear why it happened to some people and not others.
I lost interest in catching them all when I got to the point where the main pokemon I don’t have are behind ridiculously low egg rates. Add in the few pokemon where I’d ether have to buy plane tickets to Alaska and Greece or violate the TOS by spoofing my GPS signal and I just decided the juice wasn’t worth the squeeze
I have a love hate relationship with this man. He has spearheaded some of my favorite games even if they came nowhere close to what was promised. It’s so weird to come back to Fable and enjoy it more than I did when it came out.
games
Najstarsze
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.