Good. The terrible marketing team who made this decision is still there, and they still want this end result. They just learned they need to approach that goal more slowly.
Yeah, I call complete bs. Should they ever get a large amount (majority) of marketshare with the Xbox brand, they’ll absolutely do that.
Microsoft is gonna Microsoft. Just look how they abuse their Windows marketshare to try and shove Microsoft Edge down your throat. The latest trick I encountered at work was that Outlook now has its own setting for which browser to open links in, it doesn’t respect the OS default browser anymore by default.
The problem with statements like these are even if Phil is telling the truth right now there’s no saying what will happen 7 years later.
Xbox could be losing much more badly than they are now and could try new ways of getting exclusives
shareholders could want more and more
Phil could be replaced by the next Don Mattrick
Consumers don’t own games especially on consoles where they are too tightly tied up with the company who made the hardware. Don’t take this statement too seriously because you never know what will happen.
But he’s not even telling the truth right now. All the FTC documents have shown everything he’s publicly said in the last 5 years has been nothing but lies.
Of course they will claim stuff changes, but the internal documents show that it’s always been lies, always.
All of those plus the re-enabling of automatic restarts for updates are the reasons I dropped Windows for Linux. I couldn’t be happier with the decision.
If Xbox ever gains majority market share your choices go out the window.
Wasn’t there a quote from a Microsoft exec stating exactly that is essentially the only plan. They either have majority market by 2027 or they leave the gaming industry.
I love how it’s all or nothing, they don’t care about gaming. Even if that exec quoted didn’t have the power to are the division, it shows a lot about what their plans are. And as always, it’s not good for the consumer.
The best thing the consumer can hope for is they grow too big and regulatory agencies grow some balls and split them up like old Bell. That’s the only way I could see it benefitting consumers in the future. Even if MS left the gaming industry, they are not selling everything off piecemeal like a tag sale. It’s all getting sold to Facebook or a better fit would be apple. They already have the hardware side, they could whip up a console real quick, and they already have the marketing on their side. Although both FB and Apple have tons of cash to burn, I could see FB buying it, developing a sub par console in the hopes it can bridge the gap until they can get everyone in VR goggles. That would be almost as bad for consumers as MS’ Monopoly…
Also, I am not implying either of those companies could afford to buy those purely with cash. It’s just if you have massive cash reserves it’s usually indicative of planning on new investments. Looking at the list again, and sorting by reserves as a percent of value, I could also see Google and Amazon being contenders. Amazon already has spent money developing devices, although that has turned out poorly for them, so they might be hesitant to dump a huge amount of money into something that hasn’t worked well for them in the past. Google has the money, they have power, but little to no experience in gaming world beyond mobile gaming.
Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there’s also a lot of detail and subtlety that’s easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they’re talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these bird-like enemy types but not enough, and as a result they confused one for the other. Now that’s what I call attention to detail!
I’m honestly at a loss about how it’s “mechanically old” and how it could possibly be updated. It’s been a few years since I last played it, but I thought it was basically perfect and even did some things few if any other games do, such as the whole grappling/climbing system.
Honestly, Unreal has been in a different league ever since Epic started dumping Fortnite money into it. That’s probably why Unity tried to start charging more, because they’ve been falling behind for the past few years and can’t afford to keep up. Not that I think it’s good to leave Epic/Unreal without decent competition, but I’m more inclined to blame Fortnite for the downfall of Unity than the indie devs Unity just scared off with their desperate cash-grab.
Unreal has been in a different league basically since its inception. Compare the original Unreal engine to its contemporaries like Quake or Half Life and it’s amazing what they could do, if you had a box that could run it.
The difference between Unreal and Unity is Unreal has a sustainable viable business model (I think I’ve come to the conclusion that there are no “sustainable” business models under capitalism, what with demanding infinite growth and lal that). Epic Games develops their own games; the development of Unreal Engine has pulled its weight as a component of Fortnite and such. Same thing with Valve; I don’t think they ever bothered to charge for developing a game in the Source engine because they made their money for engine development through Half Life 2, Portal, TF2, Left 4 Dead etc.
Unity on the other hand doesn’t make and sell games, so they have to either directly charge developers (which they both do and don’t) or they operate their own adware nonsense. And neither of those revenue streams are enough. Which means they don’t have a viable business model. So they pull a stunt like this to hasten their inevitable bankruptcy.
Yeah I was a game programmer in the early 2000s. Unreal made my jaw drop back then already. They’ve always been state of the art (although arguably CryEngine had the lead for a while), long before Unity came around. As you might remember, it started out in 1998 as the game Unreal (and then Unreal Tournament) which was a kickass first-person shooter. It has been around for 25 years now.
Unreal is now also selling their engine to Hollywood productions that want to replace green screen with real-time effects for the actors to play against. It’s impressive stuff, and I bet they’re going rake in tons of money through that channel as well. Unity is just not in the same ballpark.
That said, there’s room for Unity if they’re willing to find a business model where they don’t compete head-on with Unreal. As the article indicates there is (was) a strong community providing tons of cheap or free-of-charge assets, and it’s been very appreciated among indie devs for these reasons. Unity excels in support for mobile and web platforms. They don’t need to make their engine support all the latest cool technology. They just need good developer relations and tools that make it easy to turn cool ideas into fun games. The fact that they squandered their biggest asset (the community) shows that the leadership does not comprehend Unity’s value proposition. It is being lead by fucking morons.
Gotta wonder how many people are down voting because they think the title is moralizing, when it’s anything but that.
There’s nothing like going for a nice long walk around the world of The Witcher 3 and meeting some of the locals there. They say the nicest things. “Sod off, you misborn clod,” a guard will tell me. “Got so fucked up once, blood came out me ears,” a chap at the docks will announce. Or if I’m really lucky, “Go fuck your mums tits!” What a world to live in.
The thing is, I love this about the game. Being scolded by the ruddy-faced inhabitants of The Witcher 3 has long been one of my favourite things, ever since I first played it eight years ago.
It’s times like this I wish we did things more like china. The one person who is actually responsible for this change is going to get a huge payout, but the same can’t be said for everyone else at the company whose lives are going to be completely thrown off from the incoming layoffs.
They have over 7,000 employees they need to lay people off anyway. The reason they’re not profitable is because they’ve massively overextended themselves. Why did they buy Wetter, utterly bizarre purchase choice.
If they had a sensible number of employees and didn’t buy random companies every 5 minutes they’d be profitable.
That works for consumers because they don’t have nothing to lose. Smaller devs will still gravitate towards Unity because the various fees don’t apply to them, but any big studio won’t touch it with a ten feet pole. Immagine putting the salaries of a full studio in the hands of a company that might decide out of the blue to ruin your business model, it’s a nightmare scenario for any CEO! More so when there are viable alternatives
It’s because in Sapkowski’s universe witchers are mutants and normal people hate them for being different (and because they are scared too). Basically racism.
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